Player Matchup

Izanami
Izanami
Silver I
AJRJMJ
Izanami
Silver I
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,581 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
UndeadRed97
Kuzenbo
Silver I
Level 156
God Stats
3W - 5L
1,510 SR
Queue Stats
317W - 366L
1,283 MMR
Solo
Danzaburou
Danzaburou
Gold III
ZineTree
Danzaburou
Gold III
Level 68
God Stats
76W - 74L
1,625 SR
Queue Stats
158W - 184L
1,580 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,545 SR
1,481 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,510 SR
1,494 MMR
Xing Tian
Xing Tian
Gold V
AverageGuardMain
Xing Tian
Gold V
Level 173
God Stats
2W - 1L
1,570 SR
Queue Stats
48W - 52L
1,409 MMR
Solo
Hera
Hera
Silver IV
Borgeskill5738
Hera
Silver IV
Level 69
God Stats
16W - 20L
1,461 SR
Queue Stats
162W - 239L
1,070 MMR
Solo
Awilix
Awilix
Diamond V
DeathEntombed
Awilix
Diamond V
Level 149
God Stats
6W - 8L
1,499 SR
Queue Stats
281W - 304L
2,003 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AJRJMJ
Izanami
10
0 / 2 / 2
4,718
944
1,475
4,069
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
UndeadRed97
Kuzenbo
10
2 / 1 / 0
4,742
948
2,216
3,952
3,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ZineTree
Danzaburou
5
0 / 1 / 0
3,934
787
170
960
311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
AchillesFafnirAh Muzen CabCthulhuAo Kuang

VS

Bans
MulanSolAresNu WaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
9
1 / 2 / 2
4,973
995
1,226
4,606
2,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

9
0 / 0 / 3
4,899
980
2,463
2,393
622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 1
5,717
1,143
3,743
2,930
1,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
4
4
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
AJRJMJ
Izanami
0
2
2
0.5
W
Xing Tian
1
2
2
1
W
0
0
3
1.5
W
3
0
1
3.5
L
Kuzenbo
UndeadRed97
Kuzenbo
2
1
0
2
L
Danzaburou
ZineTree
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,861
Damage
7,432
8,981
Taken
9,929
4,606
Mitigated
4,138
1,417
Healing
2,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AJRJMJ
Izanami
1,475
698
0
750
4,069
1,215
0
1,589
2,324
0
10,974
W
Xing Tian
1,226
105
0
359
4,606
2,435
0
1,173
3,235
10,738
386
W
2,463
390
0
920
2,393
622
163
493
1,869
15,104
0
W
3,743
1,396
0
820
2,930
1,081
102
285
2,578
0
12,844
L
Kuzenbo
UndeadRed97
Kuzenbo
2,216
515
0
559
3,952
3,080
0
1,641
2,222
6,666
0
L
Danzaburou
ZineTree
Danzaburou
170
38
0
108
960
311
0
342
587
0
3,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,394
Gold Earned
15,589
38
Minions Killed
78
0
Camps Cleared
0
202,074
Distance Traveled
331,513
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,718
944
23
5
0
86,974
0
W
Xing Tian
4,973
995
15
3
0
103,163
2
W
Hera
4,899
980
36
7
0
105,420
0
W
Awilix
5,717
1,143
27
5
0
122,930
2
L
Kuzenbo
4,742
948
6
1
0
96,708
0
L
Danzaburou
3,934
787
9
2
0
18,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role