Player Matchup

Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
Ragingbiff613
Vamana
Bronze III
Level 66
God Stats
5W - 3L
1,463 SR
Queue Stats
21W - 24L
1,366 MMR
Solo
Izanami
Izanami
Silver I
depredor21
Izanami
Silver I
Level 159
God Stats
9W - 7L
1,499 SR
Queue Stats
111W - 118L
1,268 MMR
Solo
Nu Wa
Nu Wa
Gold III
temp-94217776170
Nu Wa
Gold III
Level 155
God Stats
21W - 15L
1,413 SR
Queue Stats
253W - 264L
1,395 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
tfmarcus-_-
Baron Samedi
Gold V
Level 48
God Stats
5W - 5L
1,502 SR
Queue Stats
114W - 134L
1,309 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,475 SR
1,367 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,423 SR
1,322 MMR
Sylvanus
Sylvanus
Gold V
AYZAC
Sylvanus
Gold V
Level 137
God Stats
0W - 2L
1,319 SR
Queue Stats
360W - 386L
1,384 MMR
Solo
Ra
Ra
Gold V
GoodWealthy
Ra
Gold V
Level 143
God Stats
2W - 4L
1,590 SR
Queue Stats
45W - 51L
1,438 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
JahjoBlahdahbo
Erlang Shen
Silver I
Level 121
God Stats
8W - 14L
1,465 SR
Queue Stats
605W - 612L
1,229 MMR
Solo
Neith
Neith
Gold V
Wxgerr
Neith
Gold V
Level 120
God Stats
2W - 7L
1,221 SR
Queue Stats
187W - 194L
1,408 MMR
Solo
Fenrir
Fenrir
Silver II
blazed-windu
Fenrir
Silver II
Level 173
God Stats
11W - 16L
1,519 SR
Queue Stats
429W - 462L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
3 / 0 / 3
7,506
536
6,213
9,252
3,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 3 / 0
7,650
546
6,268
10,481
7,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
depredor21
Izanami
14
4 / 0 / 5
8,344
596
8,198
9,267
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 3
8,678
620
9,764
4,651
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
tfmarcus-_-
Baron Samedi
12
2 / 0 / 9
6,891
492
9,461
11,960
5,701
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
JanusKumbhakarnaAthenaMedusaBacchus

VS

Bans
DanzaburouAh PuchArachneBellonaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AYZAC
Sylvanus
11
0 / 7 / 0
6,108
436
5,438
14,222
6,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

14
1 / 0 / 0
8,255
590
2,084
6,891
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
JahjoBlahdahbo
Erlang Shen
15
1 / 1 / 2
8,832
631
7,730
15,060
9,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Wxgerr
Neith
10
0 / 2 / 0
5,938
424
6,430
7,385
2,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
14
2 / 2 / 1
7,394
528
6,453
14,175
5,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
4
4
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
0
3
4.5
L
Sylvanus
AYZAC
Sylvanus
0
7
0
0
L
1
0
0
1
L
Erlang Shen
JahjoBlahdahbo
Erlang Shen
1
1
2
2
W
1
3
0
0.33
L
Neith
Wxgerr
Neith
0
2
0
0
L
Fenrir
2
2
1
1.25
W
Izanami
depredor21
Izanami
4
0
5
6.5
W
2
1
3
3.5
W
Baron Samedi
tfmarcus-_-
Baron Samedi
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,904
Damage
28,135
45,611
Taken
57,733
21,124
Mitigated
27,364
14,048
Healing
21,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,213
1,117
0
1,625
9,252
3,308
58
1,584
7,668
0
58,583
L
Sylvanus
AYZAC
Sylvanus
5,438
2,182
148
3,107
14,222
6,871
0
4,663
9,305
23,863
6,752
L
2,084
357
156
1,724
6,891
2,475
0
3,826
2,631
73,829
1,814
L
Erlang Shen
JahjoBlahdahbo
Erlang Shen
7,730
4,366
0
8,122
15,060
9,910
0
1,318
12,989
0
69,684
W
6,268
3,098
0
2,118
10,481
7,910
0
0
10,481
0
50,668
L
Neith
Wxgerr
Neith
6,430
1,416
0
1,516
7,385
2,523
0
3,877
3,294
0
40,274
L
Fenrir
6,453
927
0
7,111
14,175
5,585
0
4,235
9,494
0
58,903
W
Izanami
depredor21
Izanami
8,198
6,339
0
3,118
9,267
2,919
1,143
1,784
7,483
0
70,076
W
9,764
636
100
1,734
4,651
1,286
1,026
600
4,051
73,705
0
W
Baron Samedi
tfmarcus-_-
Baron Samedi
9,461
1,165
1,436
3,917
11,960
5,701
220
3,657
8,303
24,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
36,527
489
Minions Killed
451
0
Camps Cleared
0
1,436,776
Distance Traveled
1,417,413
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,506
536
88
6
0
351,297
0
L
Sylvanus
6,108
436
40
3
0
245,814
2
L
Ra
8,255
590
149
11
0
307,862
0
L
Erlang Shen
8,832
631
111
8
0
272,142
1
W
Vamana
7,650
546
106
8
0
258,498
0
L
Neith
5,938
424
56
4
0
264,296
1
L
Fenrir
7,394
528
95
7
0
327,299
1
W
Izanami
8,344
596
146
10
0
269,754
0
W
Nu Wa
8,678
620
130
9
0
272,754
1
W
Baron Samedi
6,891
492
19
1
0
284,473
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role