Player Matchup

Hercules
Hercules
CartmanRM972
Hercules
Level 120
God Stats
114W - 146L
1,444 SR
Queue Stats
607W - 586L
1,429 Elo+
Solo
Medusa
Medusa
Littlesaltt
Medusa
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,431 Elo+
Solo
Janus
Janus
Nick131115
Janus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 152L
1,456 Elo+
Solo
Olorun
Olorun
RelentlessBro149
Olorun
Level 68
God Stats
7W - 5L
1,545 SR
Queue Stats
168W - 170L
1,487 Elo+
Solo
Awilix
Awilix
birdmaniii_93
Awilix
Level 186
God Stats
15W - 10L
1,737 SR
Queue Stats
243W - 257L
1,483 Elo+
Solo
Team Averages
Level 93
1,545 SR
1,457 Elo+

VS

Team Averages
Level 104
1,548 SR
1,508 Elo+
Cerberus
Cerberus
BIG REAPER 99
Cerberus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
Bhris Willis
Artemis
Level 83
God Stats
0W - 2L
1,501 SR
Queue Stats
1W - 3L
1,451 Elo+
Party 1
Hades
Hades
Loma_WarMachine
Hades
Level 144
God Stats
1W - 4L
1,504 SR
Queue Stats
40W - 31L
1,615 Elo+
Solo
Sol
Sol
darkkaze13
Sol
Level 157
God Stats
32W - 22L
1,645 SR
Queue Stats
58W - 53L
1,514 Elo+
Solo
Arachne
Arachne
dragon_pr_-
Arachne
Level 66
God Stats
92W - 73L
1,592 SR
Queue Stats
135W - 132L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CartmanRM972
Hercules
12
8 / 0 / 10
7,598
584
7,303
7,611
6,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
7 / 0 / 8
8,434
649
11,811
4,977
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
13
4 / 2 / 2
7,821
602
5,518
7,119
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 3 / 4
8,986
691
6,739
9,164
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 1 / 3
6,587
507
2,485
7,583
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BIG REAPER 99
Cerberus
9
0 / 8 / 2
5,814
447
1,731
13,023
6,204
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Bhris Willis
Artemis
8
0 / 9 / 1
5,416
417
3,249
9,790
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 5 / 2
6,892
530
4,023
9,486
5,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
3 / 2 / 0
8,090
622
4,699
8,703
2,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Arachne
dragon_pr_-
Arachne
12
2 / 2 / 2
7,057
543
4,207
7,775
2,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
25
Kills
6
6
Deaths
26
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BIG REAPER 99
Cerberus
0
8
2
0.13
L
Artemis
Bhris Willis
Artemis
0
9
1
0.06
W
Hercules
CartmanRM972
Hercules
8
0
10
13
W
Medusa
7
0
8
11
L
1
5
2
0.4
W
Janus
4
2
2
2.5
W
3
3
4
1.67
W
3
1
3
4.5
L
3
2
0
1.5
L
Arachne
dragon_pr_-
Arachne
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
17,909
36,454
Taken
48,777
16,956
Mitigated
18,625
15,119
Healing
14,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BIG REAPER 99
Cerberus
1,731
365
53
1,684
13,023
6,204
0
600
12,201
18,673
0
L
Artemis
Bhris Willis
Artemis
3,249
1,065
0
320
9,790
2,027
0
760
8,945
0
17,956
W
Hercules
CartmanRM972
Hercules
7,303
2,165
0
2,218
7,611
6,844
0
1,287
6,324
0
29,022
W
Medusa
11,811
4,335
0
3,757
4,977
1,893
0
895
4,082
0
62,455
L
4,023
94
300
3,480
9,486
5,378
480
4,975
4,432
37,770
0
W
Janus
5,518
175
0
1,041
7,119
2,398
0
3,927
3,192
44,597
594
W
6,739
4,117
68
4,157
9,164
3,465
867
3,253
5,911
67,091
8,020
W
2,485
972
0
3,878
7,583
2,356
0
1,818
5,765
0
33,969
L
4,699
1,819
0
4,949
8,703
2,344
1,272
3,905
4,387
59,472
0
L
Arachne
dragon_pr_-
Arachne
4,207
2,320
0
4,077
7,775
2,672
0
974
6,647
0
37,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,426
Gold Earned
33,269
413
Minions Killed
310
0
Camps Cleared
0
1,285,740
Distance Traveled
1,306,176
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,814
447
41
3
0
274,651
0
L
Artemis
5,416
417
26
2
0
258,132
2
W
Hercules
7,598
584
39
3
0
256,661
0
W
Medusa
8,434
649
93
7
0
263,668
0
L
Hades
6,892
530
71
5
0
225,040
0
W
Janus
7,821
602
92
7
0
295,582
0
W
Olorun
8,986
691
135
10
0
220,697
0
W
Awilix
6,587
507
54
4
0
249,132
1
L
Sol
8,090
622
100
8
0
251,703
0
L
Arachne
7,057
543
72
6
0
296,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role