Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
DrikaKills
Jormungandr
Level 155
God Stats
2W - 2L
1,414 SR
Queue Stats
80W - 59L
1,504 Elo+
Party 2
Merlin
Merlin
MotoMono
Merlin
Level 105
God Stats
6W - 6L
1,779 SR
Queue Stats
383W - 271L
1,602 Elo+
Solo
Erlang Shen
Erlang Shen
SinxOFHell
Erlang Shen
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,654 Elo+
Party 2
Artio
Artio
THORandoUmFino
Artio
Level 119
God Stats
2W - 1L
1,942 SR
Queue Stats
184W - 82L
1,620 Elo+
Party 2
Team Averages
Level 143
1,627 SR
1,576 Elo+

VS

Team Averages
Level 129
1,679 SR
1,623 Elo+
Medusa
Medusa
 
Medusa
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CadeiradoDatena
Da Ji
Level 85
God Stats
3W - 0L
1,679 SR
Queue Stats
55W - 17L
1,783 Elo+
Party 1
Zeus
Zeus
CorvoSombrio
Zeus
Level 167
God Stats
7W - 2L
1,913 SR
Queue Stats
353W - 211L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
CøcaCøla
Baron Samedi
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 32L
1,785 Elo+
Party 1
Agni
Agni
jona7u7r
Agni
Level 145
God Stats
5W - 2L
1,804 SR
Queue Stats
88W - 108L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 8 / 2
6,958
696
6,222
11,440
4,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
DrikaKills
Jormungandr
13
2 / 5 / 3
7,808
781
7,528
11,822
11,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
MotoMono
Merlin
17
1 / 1 / 6
8,460
846
13,898
7,030
2,906
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
SinxOFHell
Erlang Shen
12
2 / 4 / 4
7,321
732
6,510
12,051
8,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 9 / 5
7,192
719
3,802
19,948
19,701
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 2 / 14
9,419
942
14,539
11,101
4,254
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
9 / 3 / 13
9,583
958
12,231
14,205
15,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 15
8,294
829
14,408
5,811
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
CøcaCøla
Baron Samedi
15
4 / 1 / 14
8,418
842
8,436
9,274
4,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Agni
14
4 / 3 / 18
8,575
858
8,467
7,376
2,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
101
7
Kills
27
27
Deaths
10
20
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
8
2
0.38
W
Medusa
 
Medusa
7
2
14
7
W
9
3
13
5.17
W
3
1
15
10.5
W
Baron Samedi
CøcaCøla
Baron Samedi
4
1
14
11
L
Jormungandr
DrikaKills
Jormungandr
2
5
3
0.7
L
Merlin
MotoMono
Merlin
1
1
6
4
L
Erlang Shen
SinxOFHell
Erlang Shen
2
4
4
1
L
0
9
5
0.28
W
Agni
4
3
18
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,960
Damage
58,081
62,291
Taken
47,767
47,349
Mitigated
29,317
11,303
Healing
19,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,222
4,723
353
682
11,440
4,282
0
6,126
5,314
0
13,901
W
Medusa
 
Medusa
14,539
4,805
1,282
975
11,101
4,254
979
6,599
4,076
0
30,013
W
12,231
2,175
1,741
1,419
14,205
15,344
98
6,177
7,413
0
14,710
W
14,408
1,474
344
1,393
5,811
2,029
351
2,634
2,879
27,862
897
W
Baron Samedi
CøcaCøla
Baron Samedi
8,436
659
6,671
4,476
9,274
4,944
261
4,899
3,938
16,199
0
L
Jormungandr
DrikaKills
Jormungandr
7,528
695
0
1,444
11,822
11,716
0
5,251
6,571
14,269
0
L
Merlin
MotoMono
Merlin
13,898
805
1,282
1,101
7,030
2,906
0
3,651
3,379
37,973
0
L
Erlang Shen
SinxOFHell
Erlang Shen
6,510
1,828
230
2,241
12,051
8,744
0
5,478
6,573
0
8,289
L
3,802
153
939
3,031
19,948
19,701
0
10,195
9,753
8,024
0
W
Agni
8,467
322
715
345
7,376
2,746
98
3,876
3,387
15,917
509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,739
Gold Earned
44,289
93
Minions Killed
122
0
Camps Cleared
0
969,037
Distance Traveled
1,058,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,958
696
15
2
0
184,429
0
W
Medusa
9,419
942
42
4
0
214,933
0
W
Da Ji
9,583
958
12
1
0
231,163
0
W
Zeus
8,294
829
28
3
0
203,575
0
W
Baron Samedi
8,418
842
23
2
0
216,135
0
L
Jormungandr
7,808
781
11
1
0
202,026
0
L
Merlin
8,460
846
55
6
0
209,479
0
L
Erlang Shen
7,321
732
8
1
0
210,170
0
L
Artio
7,192
719
4
0
0
162,933
0
W
Agni
8,575
858
17
2
0
193,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role