Player Matchup

Jormungandr
Jormungandr
Platinum V
 
Jormungandr
Platinum V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum III
 
Xbalanque
Platinum III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Rana RVNG
Fenrir
Platinum IV
Level 201
God Stats
1W - 0L
1,646 SR
Queue Stats
132W - 117L
1,628 MMR
Party 1
Vulcan
Vulcan
Platinum II
portalmaster455
Vulcan
Platinum II
Level 189
God Stats
7W - 1L
1,675 SR
Queue Stats
113W - 90L
1,714 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
sniperx4
Zhong Kui
Silver I
Level 117
God Stats
5W - 4L
1,613 SR
Queue Stats
29W - 31L
1,517 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,587 SR
1,572 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,647 SR
1,604 MMR
Baron Samedi
Baron Samedi
Platinum V
Hesi Ritual
Baron Samedi
Platinum V
Level 104
God Stats
17W - 20L
1,523 SR
Queue Stats
669W - 671L
1,689 MMR
Solo
Ymir
Ymir
Platinum V
KillzToRemember
Ymir
Platinum V
Level 158
God Stats
6W - 3L
1,715 SR
Queue Stats
209W - 208L
1,682 MMR
Solo
Danzaburou
Danzaburou
Gold III
SpeedyOrca58605
Danzaburou
Gold III
Level 106
God Stats
171W - 150L
1,572 SR
Queue Stats
629W - 634L
1,476 MMR
Solo
Hercules
Hercules
Gold I
XxRugtanoxX
Hercules
Gold I
Level 85
God Stats
5W - 3L
1,759 SR
Queue Stats
98W - 99L
1,687 MMR
Solo
Thanatos
Thanatos
Silver I
vRushl
Thanatos
Silver I
Level 154
God Stats
0W - 1L
1,664 SR
Queue Stats
23W - 29L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 0 / 5
8,945
639
6,500
10,770
9,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
 
Xbalanque
15
5 / 1 / 8
8,852
632
9,492
9,293
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Rana RVNG
Fenrir
15
8 / 1 / 3
8,706
622
7,636
10,849
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
5 / 0 / 6
9,033
645
10,944
5,791
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
sniperx4
Zhong Kui
11
1 / 3 / 5
7,420
530
4,148
11,017
8,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AresCu ChulainnAthenaHadesCthulhu

VS

Bans
Nu WaKumbhakarnaBacchusJanusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hesi Ritual
Baron Samedi
13
0 / 3 / 1
6,999
500
3,620
8,543
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 3 / 3
6,209
444
3,237
10,840
8,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
SpeedyOrca58605
Danzaburou
11
2 / 4 / 1
6,600
471
7,300
10,644
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
XxRugtanoxX
Hercules
13
0 / 2 / 0
6,896
493
4,264
10,399
8,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
vRushl
Thanatos
12
2 / 8 / 1
6,709
479
6,437
14,959
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
20
Kills
5
5
Deaths
20
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
5
3.5
W
Xbalanque
 
Xbalanque
5
1
8
9
L
Baron Samedi
Hesi Ritual
Baron Samedi
0
3
1
0.17
L
1
3
3
0.83
W
Fenrir
Rana RVNG
Fenrir
8
1
3
9.5
L
Danzaburou
SpeedyOrca58605
Danzaburou
2
4
1
0.63
L
Hercules
XxRugtanoxX
Hercules
0
2
0
0
W
5
0
6
8
W
Zhong Kui
sniperx4
Zhong Kui
1
3
5
1.17
L
Thanatos
vRushl
Thanatos
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,720
Damage
24,858
47,720
Taken
55,385
27,938
Mitigated
29,623
19,875
Healing
18,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,500
2,194
0
4,432
10,770
9,700
385
260
10,213
60,686
7,489
W
Xbalanque
 
Xbalanque
9,492
4,388
0
3,418
9,293
2,996
2,320
221
9,072
0
60,089
L
Baron Samedi
Hesi Ritual
Baron Samedi
3,620
188
288
1,655
8,543
4,492
0
4,723
3,820
55,573
1,153
L
3,237
825
0
1,878
10,840
8,284
0
5,702
5,138
14,476
949
W
Fenrir
Rana RVNG
Fenrir
7,636
2,965
0
5,642
10,849
4,235
73
786
10,030
0
56,540
L
Danzaburou
SpeedyOrca58605
Danzaburou
7,300
2,700
0
4,029
10,644
3,479
0
2,164
8,480
0
45,285
L
Hercules
XxRugtanoxX
Hercules
4,264
409
0
2,645
10,399
8,532
0
4,218
6,181
0
52,201
W
10,944
443
0
998
5,791
2,057
726
2,332
3,459
69,151
1,077
W
Zhong Kui
sniperx4
Zhong Kui
4,148
429
1,773
3,612
11,017
8,950
561
3,833
7,139
21,928
1,205
L
Thanatos
vRushl
Thanatos
6,437
1,778
0
7,907
14,959
4,836
0
4,369
10,590
0
35,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,956
Gold Earned
33,413
462
Minions Killed
379
0
Camps Cleared
0
1,374,211
Distance Traveled
1,253,135
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,945
639
119
9
0
248,077
5
W
Xbalanque
8,852
632
97
7
0
277,609
0
L
Baron Samedi
6,999
500
114
8
0
242,007
5
L
Ymir
6,209
444
17
1
0
257,610
3
W
Fenrir
8,706
622
92
7
0
281,985
0
L
Danzaburou
6,600
471
81
6
0
246,905
3
L
Hercules
6,896
493
101
7
0
250,016
2
W
Vulcan
9,033
645
127
9
0
308,831
4
W
Zhong Kui
7,420
530
27
2
0
257,709
6
L
Thanatos
6,709
479
66
5
0
256,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role