Player Matchup

King Arthur
King Arthur
DrDeath124
King Arthur
Level 119
God Stats
9W - 8L
1,557 SR
Queue Stats
57W - 67L
1,463 Elo+
Party 3
Tyr
Tyr
ElCrackeroX
Tyr
Level 48
God Stats
2W - 4L
1,413 SR
Queue Stats
124W - 116L
1,446 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GrannyGumJs
Ah Muzen Cab
Level 122
God Stats
3W - 5L
1,298 SR
Queue Stats
272W - 302L
1,416 Elo+
Solo
Nox
Nox
TheDelusionalWay
Nox
Level 217
God Stats
12W - 15L
1,514 SR
Queue Stats
129W - 133L
1,468 Elo+
Solo
Fenrir
Fenrir
TsSlender
Fenrir
Level 67
God Stats
2W - 7L
1,327 SR
Queue Stats
67W - 90L
1,441 Elo+
Party 3
Team Averages
Level 115
1,422 SR
1,447 Elo+

VS

Team Averages
Level 151
1,564 SR
1,506 Elo+
Nike
Nike
Nicobelic666
Nike
Level 117
God Stats
3W - 3L
1,651 SR
Queue Stats
273W - 243L
1,522 Elo+
Solo
Medusa
Medusa
PM Fibulg
Medusa
Level 122
God Stats
5W - 4L
1,546 SR
Queue Stats
251W - 227L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
PM Fuury
Cthulhu
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 107L
1,494 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Scudberries
Morgan Le Fay
Level 142
God Stats
13W - 11L
1,553 SR
Queue Stats
127W - 114L
1,507 Elo+
Party 1
Serqet
Serqet
Xaltedd
Serqet
Level 270
God Stats
3W - 1L
1,570 SR
Queue Stats
193W - 181L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrDeath124
King Arthur
17
2 / 1 / 1
10,240
569
12,864
18,449
18,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 1 / 1
8,475
471
9,149
16,250
14,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
GrannyGumJs
Ah Muzen Cab
13
1 / 4 / 1
7,828
435
5,016
11,153
3,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 4 / 0
8,136
452
2,747
7,518
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
TsSlender
Fenrir
13
2 / 5 / 2
7,775
432
7,261
13,340
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 0
10,207
567
10,805
14,281
15,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
PM Fibulg
Medusa
17
3 / 0 / 3
9,333
519
8,358
8,109
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
PM Fuury
Cthulhu
14
0 / 1 / 5
8,446
469
9,276
15,100
12,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
Scudberries
Morgan Le Fay
15
5 / 3 / 3
9,460
526
8,261
9,131
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Xaltedd
Serqet
17
4 / 1 / 7
9,412
523
10,276
13,150
6,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
15
15
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DrDeath124
King Arthur
2
1
1
2.5
L
2
1
1
2.5
L
Ah Muzen Cab
GrannyGumJs
Ah Muzen Cab
1
4
1
0.38
W
3
2
0
1.5
W
Medusa
PM Fibulg
Medusa
3
0
3
4.5
W
Cthulhu
PM Fuury
Cthulhu
0
1
5
2.5
W
Morgan Le Fay
Scudberries
Morgan Le Fay
5
3
3
2.17
L
0
4
0
0
L
Fenrir
TsSlender
Fenrir
2
5
2
0.6
W
Serqet
Xaltedd
Serqet
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,037
Damage
46,976
66,710
Taken
59,771
44,008
Mitigated
40,858
12,811
Healing
18,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DrDeath124
King Arthur
12,864
1,089
0
4,952
18,449
18,241
0
2,434
15,383
3,460
80,541
L
9,149
1,015
0
4,515
16,250
14,911
0
4,568
11,110
1,905
43,012
L
Ah Muzen Cab
GrannyGumJs
Ah Muzen Cab
5,016
907
0
210
11,153
3,206
0
4,610
5,718
0
52,051
W
10,805
608
0
2,695
14,281
15,246
0
1,424
12,857
8,568
78,431
W
Medusa
PM Fibulg
Medusa
8,358
3,926
0
2,064
8,109
2,982
1,078
129
7,980
0
84,009
W
Cthulhu
PM Fuury
Cthulhu
9,276
781
684
4,954
15,100
12,868
0
1,393
13,707
36,999
2,926
W
Morgan Le Fay
Scudberries
Morgan Le Fay
8,261
706
0
1,511
9,131
3,697
90
672
8,459
52,791
897
L
2,747
185
0
859
7,518
2,267
560
3,470
3,790
49,558
1,078
L
Fenrir
TsSlender
Fenrir
7,261
1,427
0
2,275
13,340
5,383
12
2,977
9,681
0
49,235
W
Serqet
Xaltedd
Serqet
10,276
1,605
0
6,337
13,150
6,065
0
1,464
11,686
0
79,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,454
Gold Earned
46,858
477
Minions Killed
605
0
Camps Cleared
0
1,878,898
Distance Traveled
1,870,207
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,240
569
154
9
0
335,260
0
L
Tyr
8,475
471
76
4
0
426,995
3
L
Ah Muzen Cab
7,828
435
85
5
0
373,176
0
W
Nike
10,207
567
162
9
0
334,143
7
W
Medusa
9,333
519
132
7
0
368,772
4
W
Cthulhu
8,446
469
79
4
0
378,928
0
W
Morgan Le Fay
9,460
526
105
6
0
348,394
2
L
Nox
8,136
452
89
5
0
353,953
6
L
Fenrir
7,775
432
73
4
0
389,514
0
W
Serqet
9,412
523
127
7
0
439,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role