Player Matchup

Sol
Sol
Bronze III
AsusTiger
Sol
Bronze III
Level 105
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Bacchus
Bacchus
Bronze III
SwagniPimpSlap1
Bacchus
Bronze III
Level 86
God Stats
0W - 1L
1,614 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Chaac
Chaac
Gold IV
TTV tapress
Chaac
Gold IV
Level 129
God Stats
1W - 1L
1,613 SR
Queue Stats
21W - 24L
1,533 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 107
1,490 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,652 SR
1,512 MMR
Bakasura
Bakasura
Gold II
HelpStepBroh
Bakasura
Gold II
Level 109
God Stats
12W - 11L
1,679 SR
Queue Stats
40W - 55L
1,631 MMR
Party 2
Persephone
Persephone
Gold IV
ObscureDahlia
Persephone
Gold IV
Level 68
God Stats
33W - 26L
1,603 SR
Queue Stats
52W - 51L
1,321 MMR
Solo
Geb
Geb
Gold III
Unlimit3d1
Geb
Gold III
Level 116
God Stats
28W - 16L
1,675 SR
Queue Stats
63W - 73L
1,584 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 0
8,782
878
7,075
9,368
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
0 / 3 / 4
7,037
704
2,141
7,822
7,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 4 / 3
7,216
722
4,265
13,655
10,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
NoxAgniBake KujiraSerqetHercules

VS

Bans
KumbhakarnaIx ChelNe ZhaHeraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HelpStepBroh
Bakasura
15
6 / 2 / 4
9,154
915
8,306
10,234
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
ObscureDahlia
Persephone
15
2 / 1 / 8
9,275
928
10,079
5,215
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 6
8,355
836
9,376
9,946
7,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
11
11
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
Bakasura
HelpStepBroh
Bakasura
6
2
4
4
W
Persephone
ObscureDahlia
Persephone
2
1
8
6
L
0
3
4
0.67
L
1
4
3
0.63
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,481
Damage
27,761
30,845
Taken
25,395
21,773
Mitigated
14,591
5,569
Healing
6,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,075
2,725
0
2,910
9,368
3,047
0
6,161
2,433
30,357
0
W
Bakasura
HelpStepBroh
Bakasura
8,306
4,941
0
3,834
10,234
4,964
54
4,489
5,745
0
31,209
W
Persephone
ObscureDahlia
Persephone
10,079
0
0
764
5,215
1,638
1,315
1,761
3,451
33,126
199
L
2,141
398
0
315
7,822
7,862
0
4,472
2,251
6,898
0
L
4,265
689
0
2,344
13,655
10,864
0
6,527
4,953
0
14,158
W
9,376
534
0
1,984
9,946
7,989
0
3,036
6,910
17,792
417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,035
Gold Earned
26,784
88
Minions Killed
137
0
Camps Cleared
0
521,485
Distance Traveled
581,368
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,782
878
57
6
0
166,376
1
W
Bakasura
9,154
915
58
6
0
195,364
0
W
Persephone
9,275
928
58
6
0
187,102
1
L
Bacchus
7,037
704
18
2
0
166,056
2
L
Chaac
7,216
722
13
1
0
189,053
4
W
Geb
8,355
836
21
2
0
198,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role