Player Matchup

Neith
Neith
CurtBarley05
Neith
Level 106
God Stats
1W - 1L
1,470 SR
Queue Stats
348W - 326L
1,596 Elo+
Solo
Thor
Thor
THEpoperton
Thor
Level 18
God Stats
2W - 12L
1,300 SR
Queue Stats
30W - 65L
1,250 Elo+
Party 1
Maman Brigitte
Maman Brigitte
dicxer
Maman Brigitte
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 61L
1,387 Elo+
Party 1
Cerberus
Cerberus
dragonball_1702
Cerberus
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
27W - 65L
1,196 Elo+
Party 1
Shiva
Shiva
harbingerwario
Shiva
Level 47
God Stats
1W - 5L
1,170 SR
Queue Stats
71W - 88L
1,447 Elo+
Party 1
Team Averages
Level 43
1,388 SR
1,375 Elo+

VS

Team Averages
Level 125
1,495 SR
1,439 Elo+
Nu Wa
Nu Wa
HIllllIllllllH
Nu Wa
Level 104
God Stats
5W - 5L
1,559 SR
Queue Stats
101W - 113L
1,489 Elo+
Solo
Bacchus
Bacchus
SaltyXHaltey
Bacchus
Level 149
God Stats
5W - 3L
1,521 SR
Queue Stats
282W - 267L
1,424 Elo+
Solo
Mulan
Mulan
Wardaddy11
Mulan
Level 144
God Stats
33W - 29L
1,511 SR
Queue Stats
214W - 196L
1,482 Elo+
Solo
Ymir
Ymir
Wrapitup05
Ymir
Level 86
God Stats
47W - 33L
1,497 SR
Queue Stats
359W - 373L
1,406 Elo+
Solo
Neith
Neith
slimshady7796
Neith
Level 143
God Stats
9W - 14L
1,388 SR
Queue Stats
184W - 175L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
7,832
461
7,598
12,517
4,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 4 / 1
7,956
468
5,235
14,420
4,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Maman Brigitte
dicxer
Maman Brigitte
13
0 / 6 / 0
7,646
450
3,373
13,722
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
13
0 / 5 / 1
7,869
463
3,257
14,083
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 4 / 1
8,777
516
14,563
18,643
13,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 7
10,964
645
15,492
6,623
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SaltyXHaltey
Bacchus
16
8 / 3 / 3
9,503
559
7,475
14,256
9,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
16
2 / 2 / 4
9,969
586
9,581
17,872
14,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 8
9,314
548
7,013
15,314
10,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
8 / 0 / 4
9,950
585
10,630
5,941
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
6
Kills
24
24
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
4
0
7
7.5
W
Bacchus
SaltyXHaltey
Bacchus
8
3
3
3.17
L
3
4
1
0.88
W
Mulan
2
2
4
2
W
2
1
8
6
L
Maman Brigitte
dicxer
Maman Brigitte
0
6
0
0
L
Cerberus
0
5
1
0.1
L
3
4
1
0.88
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,026
Damage
50,191
73,385
Taken
60,006
36,259
Mitigated
38,644
16,557
Healing
16,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,598
1,089
0
2,905
12,517
4,087
0
5,471
7,046
0
67,988
W
15,492
3,091
0
1,861
6,623
1,992
1,895
2,819
3,715
101,431
568
W
Bacchus
SaltyXHaltey
Bacchus
7,475
1,936
0
4,235
14,256
9,637
1,381
577
13,538
49,310
15,230
L
5,235
1,137
0
3,626
14,420
4,691
0
6,487
7,933
0
44,832
W
Mulan
9,581
1,224
0
4,334
17,872
14,146
1,039
99
16,838
0
70,944
W
7,013
1,326
0
4,063
15,314
10,530
1,023
2,370
12,899
28,207
3,716
L
Maman Brigitte
dicxer
Maman Brigitte
3,373
32
0
1,988
13,722
4,031
0
8,605
5,117
54,545
1,140
L
Cerberus
3,257
188
0
5,003
14,083
10,135
49
3,558
10,525
32,500
120
L
14,563
2,985
102
2,933
18,643
13,315
0
4,928
13,715
0
63,858
W
10,630
3,621
0
2,301
5,941
2,339
1,607
729
5,212
0
68,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,080
Gold Earned
49,700
469
Minions Killed
535
0
Camps Cleared
0
1,661,935
Distance Traveled
1,609,915
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,832
461
112
7
0
312,920
0
W
Nu Wa
10,964
645
162
10
0
308,582
8
W
Bacchus
9,503
559
88
5
0
373,553
0
L
Thor
7,956
468
72
4
0
344,765
0
W
Mulan
9,969
586
131
8
0
318,604
5
W
Ymir
9,314
548
39
2
0
319,540
4
L
Maman Brigitte
7,646
450
114
7
0
341,956
0
L
Cerberus
7,869
463
73
4
0
321,275
0
L
Shiva
8,777
516
98
6
0
341,019
2
W
Neith
9,950
585
115
7
0
289,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role