Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Cesar_RdR1
Amaterasu
Level 147
God Stats
15W - 13L
1,576 SR
Queue Stats
296W - 262L
1,587 Elo+
Solo
Apollo
Apollo
DigiGlow
Apollo
Level 134
God Stats
6W - 4L
1,576 SR
Queue Stats
44W - 41L
1,503 Elo+
Solo
Xbalanque
Xbalanque
Shieldwolf19
Xbalanque
Level 148
God Stats
8W - 10L
1,470 SR
Queue Stats
389W - 344L
1,525 Elo+
Solo
Team Averages
Level 159
1,524 SR
1,523 Elo+

VS

Team Averages
Level 113
1,549 SR
1,553 Elo+
Ix Chel
Ix Chel
ArchBishop11
Ix Chel
Level 26
God Stats
11W - 19L
1,463 SR
Queue Stats
65W - 54L
1,561 Elo+
Party 2
Athena
Athena
DALARKS
Athena
Level 153
God Stats
9W - 10L
1,561 SR
Queue Stats
487W - 472L
1,544 Elo+
Solo
Loki
Loki
MayaK6666632
Loki
Level 147
God Stats
37W - 22L
1,629 SR
Queue Stats
393W - 330L
1,585 Elo+
Party 1
Surtr
Surtr
OmegaMex98
Surtr
Level 146
God Stats
26W - 29L
1,537 SR
Queue Stats
210W - 190L
1,542 Elo+
Party 1
Medusa
Medusa
bigboysteaks
Medusa
Level 93
God Stats
17W - 20L
1,556 SR
Queue Stats
221W - 202L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
4 / 0 / 2
6,098
610
4,603
5,016
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xing Tian
 
Xing Tian
9
1 / 0 / 6
5,737
574
3,764
7,439
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Cesar_RdR1
Amaterasu
11
4 / 3 / 0
6,737
674
5,271
11,434
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
DigiGlow
Apollo
10
3 / 1 / 5
5,821
582
2,677
5,290
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xbalanque
Shieldwolf19
Xbalanque
11
2 / 2 / 2
5,824
582
6,502
7,774
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ArchBishop11
Ix Chel
10
0 / 3 / 1
5,551
555
4,266
6,214
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
DALARKS
Athena
7
0 / 3 / 1
4,636
464
2,001
7,019
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 3 / 0
6,253
625
6,200
7,474
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
10
0 / 1 / 0
4,979
498
1,801
5,380
1,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
11
3 / 4 / 0
5,828
583
5,610
8,227
2,332
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
6
6
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
2
5
W
Xing Tian
 
Xing Tian
1
0
6
4
L
Ix Chel
ArchBishop11
Ix Chel
0
3
1
0.17
W
Amaterasu
Cesar_RdR1
Amaterasu
4
3
0
1.33
L
Athena
DALARKS
Athena
0
3
1
0.17
W
Apollo
DigiGlow
Apollo
3
1
5
5.5
L
3
3
0
1
L
Surtr
0
1
0
0
W
Xbalanque
Shieldwolf19
Xbalanque
2
2
2
1.5
L
Medusa
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,817
Damage
19,878
36,953
Taken
34,314
14,064
Mitigated
12,674
16,119
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,603
486
0
2,288
5,016
1,380
0
2,851
2,165
33,607
1,168
W
Xing Tian
 
Xing Tian
3,764
523
0
2,030
7,439
4,440
0
1,484
5,955
19,435
0
L
Ix Chel
ArchBishop11
Ix Chel
4,266
418
251
1,282
6,214
1,473
0
3,371
2,843
34,337
741
W
Amaterasu
Cesar_RdR1
Amaterasu
5,271
2,571
0
5,445
11,434
4,612
0
572
10,862
0
44,164
L
Athena
DALARKS
Athena
2,001
712
0
1,838
7,019
4,733
0
1,839
5,180
10,527
0
W
Apollo
DigiGlow
Apollo
2,677
1,181
0
2,855
5,290
1,407
0
744
4,546
0
32,118
L
6,200
2,322
0
2,410
7,474
2,157
0
385
7,089
0
41,612
L
Surtr
1,801
815
0
2,960
5,380
1,979
0
1,058
4,322
1,734
32,772
W
Xbalanque
Shieldwolf19
Xbalanque
6,502
3,606
0
3,501
7,774
2,225
0
684
7,090
0
46,799
L
Medusa
5,610
2,494
0
3,181
8,227
2,332
234
1,542
6,685
0
39,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,217
Gold Earned
27,247
314
Minions Killed
296
0
Camps Cleared
0
1,043,742
Distance Traveled
1,095,652
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,098
610
67
7
0
211,812
2
W
Xing Tian
5,737
574
26
3
0
221,985
1
L
Ix Chel
5,551
555
81
8
0
187,617
0
W
Amaterasu
6,737
674
81
8
0
184,028
0
L
Athena
4,636
464
20
2
0
219,210
0
W
Apollo
5,821
582
63
6
0
232,951
0
L
Loki
6,253
625
67
7
0
227,438
1
L
Surtr
4,979
498
67
7
0
245,631
0
W
Xbalanque
5,824
582
77
8
0
192,966
0
L
Medusa
5,828
583
61
6
0
215,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role