Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AlexxOzZ
Ah Muzen Cab
Level 157
God Stats
11W - 2L
1,503 SR
Queue Stats
326W - 297L
1,474 Elo+
Party 1
Discordia
Discordia
AshenElaina
Discordia
Level 112
God Stats
6W - 2L
1,448 SR
Queue Stats
224W - 210L
1,555 Elo+
Party 3
King Arthur
King Arthur
KilluaBMF
King Arthur
Level 26
God Stats
5W - 5L
1,749 SR
Queue Stats
75W - 58L
1,560 Elo+
Party 3
Anubis
Anubis
ZynKara
Anubis
Level 137
God Stats
14W - 10L
1,752 SR
Queue Stats
284W - 244L
1,479 Elo+
Party 1
Thor
Thor
sManuels
Thor
Level 147
God Stats
4W - 3L
1,649 SR
Queue Stats
119W - 124L
1,511 Elo+
Party 1
Team Averages
Level 116
1,620 SR
1,516 Elo+

VS

Team Averages
Level 182
1,511 SR
1,547 Elo+
Baron Samedi
Baron Samedi
BigFatTank
Baron Samedi
Level 228
God Stats
4W - 6L
1,521 SR
Queue Stats
260W - 244L
1,562 Elo+
Party 2
Ix Chel
Ix Chel
JDuls
Ix Chel
Level 199
God Stats
20W - 23L
1,589 SR
Queue Stats
225W - 225L
1,529 Elo+
Party 2
Danzaburou
Danzaburou
SpookiMulder
Danzaburou
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,520 Elo+
Party 2
Hercules
Hercules
jabbascripter
Hercules
Level 240
God Stats
4W - 5L
1,347 SR
Queue Stats
279W - 280L
1,542 Elo+
Party 2
Thanatos
Thanatos
rayno580
Thanatos
Level 124
God Stats
14W - 12L
1,597 SR
Queue Stats
139W - 116L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlexxOzZ
Ah Muzen Cab
13
1 / 1 / 2
7,256
605
3,949
6,843
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
AshenElaina
Discordia
14
5 / 1 / 2
8,343
695
7,494
4,256
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
KilluaBMF
King Arthur
15
4 / 2 / 1
8,694
725
7,068
9,945
6,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
ZynKara
Anubis
14
8 / 2 / 6
8,231
686
11,063
7,044
3,039
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
10
0 / 1 / 8
6,482
540
1,932
8,425
3,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigFatTank
Baron Samedi
9
0 / 3 / 2
5,506
459
3,488
9,175
5,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
JDuls
Ix Chel
12
2 / 5 / 2
7,071
589
3,955
8,226
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SpookiMulder
Danzaburou
13
1 / 2 / 0
6,808
567
1,949
7,030
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hercules
jabbascripter
Hercules
11
1 / 5 / 0
6,624
552
5,494
13,975
9,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
rayno580
Thanatos
12
3 / 3 / 1
6,379
532
3,325
10,642
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
18
Kills
7
7
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AlexxOzZ
Ah Muzen Cab
1
1
2
2
W
Discordia
AshenElaina
Discordia
5
1
2
6
L
Baron Samedi
BigFatTank
Baron Samedi
0
3
2
0.33
L
Ix Chel
JDuls
Ix Chel
2
5
2
0.6
W
King Arthur
KilluaBMF
King Arthur
4
2
1
2.25
L
Danzaburou
SpookiMulder
Danzaburou
1
2
0
0.5
W
Anubis
ZynKara
Anubis
8
2
6
5.5
L
Hercules
jabbascripter
Hercules
1
5
0
0.2
L
Thanatos
rayno580
Thanatos
3
3
1
1.17
W
Thor
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,506
Damage
18,211
36,513
Taken
49,048
16,492
Mitigated
21,941
9,865
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AlexxOzZ
Ah Muzen Cab
3,949
134
0
1,158
6,843
2,164
0
970
5,873
0
55,569
W
Discordia
AshenElaina
Discordia
7,494
235
0
417
4,256
1,114
0
1,865
2,101
55,334
617
L
Baron Samedi
BigFatTank
Baron Samedi
3,488
242
264
2,365
9,175
5,692
0
4,359
4,631
19,001
945
L
Ix Chel
JDuls
Ix Chel
3,955
81
157
1,567
8,226
1,733
0
5,919
1,899
36,548
872
W
King Arthur
KilluaBMF
King Arthur
7,068
972
0
3,303
9,945
6,680
0
887
9,058
0
69,762
L
Danzaburou
SpookiMulder
Danzaburou
1,949
400
0
2,982
7,030
2,027
0
1,799
5,221
0
50,859
W
Anubis
ZynKara
Anubis
11,063
350
0
3,772
7,044
3,039
0
2,402
4,486
59,451
0
L
Hercules
jabbascripter
Hercules
5,494
1,560
0
2,888
13,975
9,455
0
1,750
12,185
8,251
39,538
L
Thanatos
rayno580
Thanatos
3,325
490
0
5,924
10,642
3,034
0
4,194
6,298
0
48,922
W
Thor
1,932
162
0
1,215
8,425
3,495
0
2,164
6,189
294
24,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,006
Gold Earned
32,388
428
Minions Killed
404
0
Camps Cleared
0
1,264,079
Distance Traveled
1,190,625
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,256
605
107
9
0
242,471
0
W
Discordia
8,343
695
105
9
0
281,569
3
L
Baron Samedi
5,506
459
44
4
0
212,757
5
L
Ix Chel
7,071
589
79
7
0
253,607
1
W
King Arthur
8,694
725
115
10
0
229,266
0
L
Danzaburou
6,808
567
110
9
0
225,939
1
W
Anubis
8,231
686
76
6
0
262,152
0
L
Hercules
6,624
552
95
8
0
218,541
0
L
Thanatos
6,379
532
76
6
0
279,781
0
W
Thor
6,482
540
25
2
0
248,621
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role