Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AmericanPolack
Fenrir
Level 108
God Stats
5W - 0L
1,870 SR
Queue Stats
197W - 181L
1,457 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GruntKing2nd
Morgan Le Fay
Level 147
God Stats
1W - 1L
1,297 SR
Queue Stats
232W - 213L
1,467 Elo+
Party 1
Thanatos
Thanatos
Robertelee1861
Thanatos
Level 88
God Stats
39W - 42L
1,480 SR
Queue Stats
56W - 63L
1,468 Elo+
Party 1
Charybdis
Charybdis
pistolaaaaaaka
Charybdis
Level 191
God Stats
8W - 4L
1,799 SR
Queue Stats
536W - 519L
1,459 Elo+
Solo
Team Averages
Level 132
1,589 SR
1,470 Elo+

VS

Team Averages
Level 65
1,567 SR
1,471 Elo+
Nut
Nut
PMPmod96
Nut
Level 68
God Stats
1W - 3L
1,785 SR
Queue Stats
56W - 64L
1,513 Elo+
Solo
Thanatos
Thanatos
SenpaiWulong
Thanatos
Level 159
God Stats
2W - 3L
1,702 SR
Queue Stats
104W - 92L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
SlaveTrader
Sun Wukong
Level 26
God Stats
7W - 16L
1,505 SR
Queue Stats
25W - 44L
1,355 Elo+
Party 2
Pele
Pele
WestonSM
Pele
Level 34
God Stats
7W - 5L
1,253 SR
Queue Stats
82W - 94L
1,480 Elo+
Party 2
Hera
Hera
chromiehomie17
Hera
Level 40
God Stats
3W - 2L
1,587 SR
Queue Stats
82W - 93L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 0 / 4
7,493
535
2,061
9,667
5,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
11 / 1 / 3
9,151
654
12,085
15,226
15,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
GruntKing2nd
Morgan Le Fay
16
10 / 0 / 4
9,964
712
12,218
9,146
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
14
6 / 1 / 4
8,170
584
4,922
8,888
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
pistolaaaaaaka
Charybdis
14
1 / 3 / 3
7,275
520
5,314
9,092
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,241
517
11,578
11,224
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
SenpaiWulong
Thanatos
11
1 / 7 / 0
6,871
491
5,050
12,487
5,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sun Wukong
SlaveTrader
Sun Wukong
11
1 / 3 / 2
7,050
504
5,314
11,544
5,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Pele
12
1 / 8 / 1
6,831
488
8,829
13,486
4,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 7 / 0
5,479
391
1,544
8,866
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
29
Kills
5
5
Deaths
29
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
4
3
W
11
1
3
12.5
W
Morgan Le Fay
GruntKing2nd
Morgan Le Fay
10
0
4
12
L
2
4
1
0.63
W
Thanatos
6
1
4
8
L
Thanatos
SenpaiWulong
Thanatos
1
7
0
0.14
L
Sun Wukong
SlaveTrader
Sun Wukong
1
3
2
0.67
L
Pele
1
8
1
0.19
L
0
7
0
0
W
Charybdis
pistolaaaaaaka
Charybdis
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,600
Damage
32,315
52,019
Taken
57,607
30,361
Mitigated
22,262
27,095
Healing
18,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,061
253
4,314
3,785
9,667
5,452
270
0
9,667
20,949
938
W
12,085
2,230
0
4,564
15,226
15,466
0
596
14,051
650
42,726
W
Morgan Le Fay
GruntKing2nd
Morgan Le Fay
12,218
433
0
3,027
9,146
3,689
0
1,330
7,816
74,324
2,510
L
11,578
6,474
0
4,714
11,224
3,831
34
3,435
7,681
0
58,280
W
Thanatos
4,922
1,072
388
8,505
8,888
2,900
0
190
8,698
0
55,786
L
Thanatos
SenpaiWulong
Thanatos
5,050
1,219
0
6,612
12,487
5,547
0
249
11,673
0
34,670
L
Sun Wukong
SlaveTrader
Sun Wukong
5,314
381
0
2,738
11,544
5,864
88
4,182
7,136
271
43,299
L
Pele
8,829
2,853
0
2,228
13,486
4,684
0
2,254
10,899
0
55,831
L
1,544
349
0
2,055
8,866
2,336
0
3,322
5,257
23,551
0
W
Charybdis
pistolaaaaaaka
Charybdis
5,314
2,345
0
2,512
9,092
2,854
708
64
9,028
0
62,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,053
Gold Earned
33,472
430
Minions Killed
364
0
Camps Cleared
0
1,427,978
Distance Traveled
1,319,805
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,493
535
38
3
0
277,518
2
W
Fenrir
9,151
654
64
5
0
274,250
0
W
Morgan Le Fay
9,964
712
140
10
0
307,918
0
L
Nut
7,241
517
98
7
0
248,737
0
W
Thanatos
8,170
584
84
6
0
308,549
2
L
Thanatos
6,871
491
67
5
0
259,562
2
L
Sun Wukong
7,050
504
67
5
0
265,786
0
L
Pele
6,831
488
91
7
0
307,855
0
L
Hera
5,479
391
41
3
0
237,865
0
W
Charybdis
7,275
520
104
7
0
259,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role