Player Matchup

Cliodhna
Cliodhna
Active Rep
Cliodhna
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,474 Elo+
Party 1
Chaac
Chaac
Goth Yitties
Chaac
Level 68
God Stats
1W - 1L
1,256 SR
Queue Stats
16W - 16L
1,464 Elo+
Party 1
Yemoja
Yemoja
UpperLuna2
Yemoja
Level 127
God Stats
2W - 2L
1,403 SR
Queue Stats
79W - 67L
1,542 Elo+
Party 1
Anubis
Anubis
breenpuss
Anubis
Level 109
God Stats
2W - 1L
1,336 SR
Queue Stats
41W - 42L
1,481 Elo+
Party 1
Thoth
Thoth
ooshabooboo
Thoth
Level 152
God Stats
6W - 3L
1,659 SR
Queue Stats
393W - 389L
1,485 Elo+
Solo
Team Averages
Level 117
1,431 SR
1,489 Elo+

VS

Team Averages
Level 146
1,394 SR
1,457 Elo+
Freya
Freya
FuryQuake23
Freya
Level 195
God Stats
5W - 7L
1,548 SR
Queue Stats
415W - 437L
1,451 Elo+
Solo
Hel
Hel
HHVG11
Hel
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 43L
1,462 Elo+
Solo
Kuzenbo
Kuzenbo
PERfEKTi0N
Kuzenbo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 316L
1,444 Elo+
Party 2
Sol
Sol
RocKenki
Sol
Level 164
God Stats
4W - 10L
1,316 SR
Queue Stats
219W - 228L
1,483 Elo+
Solo
Nox
Nox
leonotjohnny
Nox
Level 119
God Stats
0W - 5L
1,107 SR
Queue Stats
297W - 315L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Active Rep
Cliodhna
15
5 / 3 / 10
9,029
903
11,377
13,929
6,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
4 / 2 / 13
8,523
852
11,223
13,608
14,351
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
UpperLuna2
Yemoja
13
3 / 2 / 14
8,679
868
3,572
9,178
6,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
breenpuss
Anubis
15
2 / 1 / 11
8,250
825
6,615
7,742
3,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 12
8,704
870
8,365
6,612
2,159
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
7,465
747
7,110
9,759
4,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
HHVG11
Hel
11
0 / 4 / 5
6,693
669
3,578
8,176
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
PERfEKTi0N
Kuzenbo
13
1 / 5 / 1
7,050
705
4,794
10,047
11,129
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
4 / 2 / 3
8,666
867
14,322
8,997
2,887
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 4 / 5
7,848
785
7,336
6,885
2,992
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
18
Kills
9
9
Deaths
18
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Active Rep
Cliodhna
5
3
10
3.33
L
2
3
7
1.83
W
4
2
13
5.25
L
Hel
HHVG11
Hel
0
4
5
0.63
L
Kuzenbo
PERfEKTi0N
Kuzenbo
1
5
1
0.3
L
4
2
3
2.75
W
Yemoja
UpperLuna2
Yemoja
3
2
14
5
W
Anubis
breenpuss
Anubis
2
1
11
7.5
L
2
4
5
1.13
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,152
Damage
37,140
51,069
Taken
43,864
32,539
Mitigated
24,587
27,980
Healing
16,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Active Rep
Cliodhna
11,377
322
624
2,346
13,929
6,175
149
9,420
4,509
0
21,194
L
7,110
2,012
241
3,790
9,759
4,563
0
4,762
4,997
12,352
720
W
11,223
1,226
46
2,921
13,608
14,351
0
9,349
4,259
0
24,378
L
Hel
HHVG11
Hel
3,578
509
4,450
3,333
8,176
3,016
0
3,146
5,030
6,160
0
L
Kuzenbo
PERfEKTi0N
Kuzenbo
4,794
2,016
199
524
10,047
11,129
0
3,792
6,255
8,988
0
L
14,322
1,586
47
3,144
8,997
2,887
0
4,169
4,828
34,038
584
W
Yemoja
UpperLuna2
Yemoja
3,572
914
15,273
2,903
9,178
6,119
272
5,044
4,134
6,489
0
W
Anubis
breenpuss
Anubis
6,615
173
1,909
925
7,742
3,735
309
6,536
1,206
23,965
0
L
7,336
1,228
378
252
6,885
2,992
0
2,683
4,202
16,361
0
W
8,365
155
242
791
6,612
2,159
477
6,070
542
17,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,185
Gold Earned
37,722
127
Minions Killed
97
0
Camps Cleared
0
961,437
Distance Traveled
858,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,029
903
41
4
0
213,929
0
L
Freya
7,465
747
12
1
0
174,898
0
W
Chaac
8,523
852
17
2
0
199,767
0
L
Hel
6,693
669
7
1
0
158,538
0
L
Kuzenbo
7,050
705
5
1
0
175,003
0
L
Sol
8,666
867
50
5
0
181,957
0
W
Yemoja
8,679
868
13
1
0
157,855
0
W
Anubis
8,250
825
31
3
0
198,120
0
L
Nox
7,848
785
23
2
0
167,903
0
W
Thoth
8,704
870
25
3
0
191,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role