Player Matchup

Nox
Nox
Gold V
CrushesSkulls
Nox
Gold V
Level 136
God Stats
1W - 6L
1,096 SR
Queue Stats
103W - 109L
1,417 MMR
Solo
Ymir
Ymir
Bronze III
Kheprizon
Ymir
Bronze III
Level 64
God Stats
2W - 2L
2,007 SR
Queue Stats
18W - 30L
1,396 MMR
Party 1
King Arthur
King Arthur
Bronze III
TEMPLAR DETHx
King Arthur
Bronze III
Level 32
God Stats
1W - 3L
1,206 SR
Queue Stats
4W - 7L
1,306 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 77
1,436 SR
1,373 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 82
1,570 SR
1,372 MMR
Poseidon
Poseidon
Bronze IV
GlotonPlayer
Poseidon
Bronze IV
Level 125
God Stats
9W - 7L
1,500 SR
Queue Stats
39W - 44L
1,276 MMR
Solo
Cerberus
Cerberus
Gold IV
basedanwar
Cerberus
Gold IV
Level 77
God Stats
282W - 233L
1,681 SR
Queue Stats
604W - 692L
1,434 MMR
Solo
Ne Zha
Ne Zha
Silver I
froofian
Ne Zha
Silver I
Level 45
God Stats
36W - 41L
1,529 SR
Queue Stats
151W - 166L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 4
13,624
908
9,079
7,700
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
18
2 / 0 / 5
11,925
795
6,900
12,081
14,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
TEMPLAR DETHx
King Arthur
19
2 / 0 / 7
12,071
805
4,871
15,966
13,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
HeraCthulhuPersephoneKumbhakarnaBastet

VS

Bans
MedusaChang'eDanzaburouKukulkanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
GlotonPlayer
Poseidon
18
1 / 6 / 0
11,637
776
9,087
12,431
4,363
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
basedanwar
Cerberus
6
0 / 0 / 0
8,150
543
0
0
0
Ne Zha
froofian
Ne Zha
19
0 / 3 / 1
11,017
734
15,293
11,273
4,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
1
1
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
Poseidon
GlotonPlayer
Poseidon
1
6
0
0.17
W
Ymir
2
0
5
4.5
W
King Arthur
TEMPLAR DETHx
King Arthur
2
0
7
5.5
L
Cerberus
basedanwar
Cerberus
0
0
0
0
L
Ne Zha
froofian
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,850
Damage
24,380
35,747
Taken
23,704
31,509
Mitigated
9,123
3,742
Healing
3,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,079
251
0
1,450
7,700
3,094
2,498
2,106
5,564
73,850
1,369
L
Poseidon
GlotonPlayer
Poseidon
9,087
1,433
0
587
12,431
4,363
0
8,375
3,638
43,762
0
W
Ymir
6,900
539
0
645
12,081
14,550
1,101
3,526
8,540
33,220
3,315
W
King Arthur
TEMPLAR DETHx
King Arthur
4,871
224
74
1,573
15,966
13,865
522
3,456
12,465
0
14,633
L
Cerberus
basedanwar
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
froofian
Ne Zha
15,293
1,328
0
2,599
11,273
4,760
0
6,488
4,404
0
58,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,620
Gold Earned
30,804
194
Minions Killed
157
0
Camps Cleared
0
781,861
Distance Traveled
488,552
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,624
908
117
8
0
281,013
0
L
Poseidon
11,637
776
92
6
0
220,981
0
W
Ymir
11,925
795
56
4
0
229,334
0
W
King Arthur
12,071
805
21
1
0
271,514
0
L
Cerberus
8,150
543
0
0
0
2,857
0
L
Ne Zha
11,017
734
65
4
0
264,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role