Player Matchup

Charon
Charon
DuckingBadGame
Charon
Level 122
God Stats
6W - 3L
1,450 SR
Queue Stats
104W - 131L
1,438 Elo+
Party 1
Hera
Hera
JUANSNIPER21
Hera
Level 102
God Stats
6W - 2L
1,662 SR
Queue Stats
198W - 191L
1,559 Elo+
Solo
Neith
Neith
Miss_Quinn0517
Neith
Level 98
God Stats
7W - 10L
1,382 SR
Queue Stats
108W - 102L
1,519 Elo+
Solo
Surtr
Surtr
Phamt0mZone_
Surtr
Level 140
God Stats
11W - 15L
1,820 SR
Queue Stats
106W - 120L
1,455 Elo+
Party 1
Nox
Nox
SloppyDonutHole
Nox
Level 127
God Stats
5W - 4L
1,393 SR
Queue Stats
88W - 105L
1,425 Elo+
Party 1
Team Averages
Level 118
1,541 SR
1,479 Elo+

VS

Team Averages
Level 83
1,443 SR
1,433 Elo+
Geb
Geb
BabyJam96
Geb
Level 7
God Stats
2W - 5L
1,272 SR
Queue Stats
10W - 12L
1,479 Elo+
Party 2
Hun Batz
Hun Batz
Codebreezyy
Hun Batz
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 138L
1,412 Elo+
Party 2
Anubis
Anubis
E-man375
Anubis
Level 127
God Stats
5W - 9L
1,540 SR
Queue Stats
48W - 60L
1,415 Elo+
Solo
Charybdis
Charybdis
FreeTxnner
Charybdis
Level 89
God Stats
14W - 11L
1,537 SR
Queue Stats
636W - 611L
1,414 Elo+
Solo
Ullr
Ullr
ツFadedツ
Ullr
Level 106
God Stats
3W - 6L
1,366 SR
Queue Stats
229W - 260L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
6,309
574
3,756
6,403
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
5 / 1 / 1
7,762
706
9,918
4,902
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 2
5,848
532
6,525
6,495
1,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 3 / 2
7,200
655
6,741
10,867
5,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 3 / 3
6,286
571
2,836
5,998
1,950
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,522
593
5,059
12,158
10,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hun Batz
Codebreezyy
Hun Batz
10
1 / 1 / 2
5,838
531
1,206
8,727
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
E-man375
Anubis
11
3 / 4 / 0
6,942
631
6,836
8,981
3,982
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
FreeTxnner
Charybdis
11
0 / 1 / 1
6,025
548
4,503
8,494
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 0
6,466
588
2,008
8,601
2,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
7
8
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Hun Batz
Codebreezyy
Hun Batz
1
1
2
2
W
2
0
5
4.5
L
Anubis
E-man375
Anubis
3
4
0
0.75
L
Charybdis
FreeTxnner
Charybdis
0
1
1
0.5
W
5
1
1
5.5
W
1
1
2
2
W
3
3
2
1.33
W
3
3
3
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,776
Damage
19,612
34,665
Taken
46,961
13,654
Mitigated
22,731
9,376
Healing
13,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,059
380
33
2,103
12,158
10,673
0
5,246
6,884
17,717
479
L
Hun Batz
Codebreezyy
Hun Batz
1,206
306
0
1,725
8,727
2,807
0
3,320
5,374
0
36,293
W
3,756
930
0
3,376
6,403
2,248
0
1,437
4,966
28,683
0
L
Anubis
E-man375
Anubis
6,836
36
0
3,782
8,981
3,982
787
1,095
7,434
42,136
1,754
L
Charybdis
FreeTxnner
Charybdis
4,503
2,687
0
3,913
8,494
2,686
768
1,722
6,772
0
43,841
W
9,918
2,666
0
490
4,902
1,650
0
1,134
3,768
53,938
1,806
W
6,525
1,929
0
1,924
6,495
1,846
1,226
1,725
4,770
0
35,306
W
6,741
2,863
0
2,081
10,867
5,960
130
6,134
4,733
975
42,552
W
2,836
117
0
1,505
5,998
1,950
242
1,282
4,716
22,595
0
L
2,008
482
0
1,639
8,601
2,583
0
5,197
3,404
0
39,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,405
Gold Earned
31,793
328
Minions Killed
298
0
Camps Cleared
0
1,106,741
Distance Traveled
1,080,103
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,522
593
35
3
0
216,422
0
L
Hun Batz
5,838
531
56
5
0
252,267
5
W
Charon
6,309
574
51
5
0
253,039
0
L
Anubis
6,942
631
69
6
0
179,976
1
L
Charybdis
6,025
548
67
6
0
218,835
0
W
Hera
7,762
706
99
9
0
221,433
1
W
Neith
5,848
532
64
6
0
214,597
2
W
Surtr
7,200
655
77
7
0
212,462
0
W
Nox
6,286
571
37
3
0
205,210
1
L
Ullr
6,466
588
71
6
0
212,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role