Player Matchup

Artemis
Artemis
DoctorPhil69
Artemis
Level 32
God Stats
16W - 14L
1,639 SR
Queue Stats
65W - 60L
1,523 Elo+
Party 1
Ymir
Ymir
Muncherchig
Ymir
Level 33
God Stats
2W - 4L
1,482 SR
Queue Stats
65W - 57L
1,523 Elo+
Party 1
Chaac
Chaac
ThatSpyder
Chaac
Level 124
God Stats
1W - 2L
1,729 SR
Queue Stats
66W - 59L
1,507 Elo+
Party 1
Team Averages
Level 63
1,617 SR
1,518 Elo+

VS

Team Averages
Level 96
1,644 SR
1,455 Elo+
Artemis
Artemis
D1NGG
Artemis
Level 113
God Stats
3W - 1L
1,778 SR
Queue Stats
66W - 57L
1,562 Elo+
Party 2
Ah Puch
Ah Puch
KRAZY_SPADEZ
Ah Puch
Level 141
God Stats
1W - 1L
1,580 SR
Queue Stats
1W - 1L
1,271 Elo+
Solo
Aphrodite
Aphrodite
SpookyRoses
Aphrodite
Level 33
God Stats
6W - 5L
1,573 SR
Queue Stats
33W - 39L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DoctorPhil69
Artemis
11
2 / 6 / 0
7,395
740
6,142
8,532
2,423
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 7 / 2
7,511
751
2,796
11,498
3,253
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
11
0 / 2 / 2
7,113
711
6,790
11,881
8,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
D1NGG
Artemis
15
5 / 1 / 9
9,538
954
12,013
11,822
4,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
KRAZY_SPADEZ
Ah Puch
15
8 / 0 / 5
9,840
984
10,390
4,534
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Aphrodite
SpookyRoses
Aphrodite
15
2 / 1 / 11
8,818
882
4,102
5,550
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
2
Kills
15
15
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
D1NGG
Artemis
5
1
9
9.5
L
Artemis
DoctorPhil69
Artemis
2
6
0
0.33
W
Ah Puch
KRAZY_SPADEZ
Ah Puch
8
0
5
10.5
L
0
7
2
0.14
W
Aphrodite
SpookyRoses
Aphrodite
2
1
11
7.5
L
Chaac
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,728
Damage
26,505
31,911
Taken
21,906
14,620
Mitigated
9,266
3,210
Healing
13,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
D1NGG
Artemis
12,013
5,788
0
2,812
11,822
4,900
1,948
1,425
10,397
0
42,839
L
Artemis
DoctorPhil69
Artemis
6,142
1,843
0
43
8,532
2,423
0
3,143
5,191
0
16,332
W
Ah Puch
KRAZY_SPADEZ
Ah Puch
10,390
71
0
1,422
4,534
1,576
550
617
3,917
35,793
0
L
2,796
361
0
106
11,498
3,253
0
5,904
5,103
21,610
0
W
Aphrodite
SpookyRoses
Aphrodite
4,102
318
5,244
3,889
5,550
2,790
565
770
4,780
13,167
437
L
Chaac
6,790
249
0
3,061
11,881
8,944
0
4,428
7,070
0
26,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,019
Gold Earned
28,196
103
Minions Killed
160
0
Camps Cleared
0
486,801
Distance Traveled
537,289
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,538
954
66
7
0
172,411
0
L
Artemis
7,395
740
24
2
0
166,125
2
W
Ah Puch
9,840
984
64
6
0
181,927
1
L
Ymir
7,511
751
44
4
0
158,640
0
W
Aphrodite
8,818
882
30
3
0
182,951
0
L
Chaac
7,113
711
35
4
0
162,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role