Player Matchup

Geb
Geb
Mnes
Geb
Level 68
God Stats
32W - 29L
1,620 SR
Queue Stats
240W - 234L
1,515 Elo+
Party 2
Serqet
Serqet
Pappilato
Serqet
Level 125
God Stats
0W - 1L
1,554 SR
Queue Stats
66W - 60L
1,491 Elo+
Party 1
Hel
Hel
Zalastamatrix
Hel
Level 103
God Stats
4W - 4L
1,716 SR
Queue Stats
252W - 241L
1,522 Elo+
Party 2
Apollo
Apollo
archercobra
Apollo
Level 149
God Stats
3W - 2L
1,626 SR
Queue Stats
235W - 226L
1,525 Elo+
Party 1
Gilgamesh
Gilgamesh
xDc0ySparta
Gilgamesh
Level 159
God Stats
17W - 16L
1,554 SR
Queue Stats
66W - 54L
1,557 Elo+
Party 1
Team Averages
Level 121
1,614 SR
1,522 Elo+

VS

Team Averages
Level 110
1,647 SR
1,500 Elo+
Ra
Ra
GavinJ1008
Ra
Level 99
God Stats
1W - 0L
1,776 SR
Queue Stats
121W - 95L
1,532 Elo+
Solo
Jormungandr
Jormungandr
LCM_FECT
Jormungandr
Level 108
God Stats
5W - 4L
1,583 SR
Queue Stats
43W - 52L
1,394 Elo+
Solo
Sun Wukong
Sun Wukong
Nekofidelius
Sun Wukong
Level 107
God Stats
11W - 6L
1,627 SR
Queue Stats
153W - 148L
1,473 Elo+
Solo
Hercules
Hercules
Tismtoskr
Hercules
Level 64
God Stats
13W - 6L
1,669 SR
Queue Stats
229W - 207L
1,543 Elo+
Party 3
Medusa
Medusa
ldextra
Medusa
Level 172
God Stats
27W - 19L
1,579 SR
Queue Stats
529W - 473L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Mnes
Geb
12
2 / 3 / 3
8,088
506
2,310
12,349
9,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Pappilato
Serqet
11
2 / 5 / 2
7,085
443
4,602
11,460
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 2
8,408
526
11,012
14,419
5,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
0 / 2 / 2
8,048
503
861
6,727
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
xDc0ySparta
Gilgamesh
15
2 / 4 / 0
8,800
550
13,101
20,839
16,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,166
510
6,174
8,252
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
LCM_FECT
Jormungandr
14
1 / 2 / 5
7,607
475
4,414
9,695
6,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Nekofidelius
Sun Wukong
14
0 / 2 / 4
8,374
523
11,193
18,190
14,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Tismtoskr
Hercules
16
12 / 3 / 4
9,723
608
14,227
12,079
4,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Medusa
ldextra
Medusa
16
4 / 0 / 3
9,423
589
8,829
6,021
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
10
Kills
19
19
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
4
2
0.75
W
Jormungandr
LCM_FECT
Jormungandr
1
2
5
1.75
L
Geb
Mnes
Geb
2
3
3
1.17
W
Sun Wukong
Nekofidelius
Sun Wukong
0
2
4
1
L
Serqet
Pappilato
Serqet
2
5
2
0.6
W
Hercules
Tismtoskr
Hercules
12
3
4
4.67
L
4
5
2
1
L
Apollo
0
2
2
0.5
W
Medusa
ldextra
Medusa
4
0
3
5.5
L
Gilgamesh
xDc0ySparta
Gilgamesh
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,886
Damage
44,837
65,794
Taken
54,237
37,067
Mitigated
30,210
18,832
Healing
15,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,174
439
1,381
2,685
8,252
2,803
0
5,365
2,887
55,439
0
W
Jormungandr
LCM_FECT
Jormungandr
4,414
1,643
0
750
9,695
6,242
0
4,620
5,075
41,482
886
L
Geb
Mnes
Geb
2,310
33
0
2,281
12,349
9,042
0
3,668
8,586
13,741
0
W
Sun Wukong
Nekofidelius
Sun Wukong
11,193
2,780
0
5,530
18,190
14,132
0
0
16,644
0
58,182
L
Serqet
Pappilato
Serqet
4,602
1,159
0
3,194
11,460
3,947
0
789
10,671
0
31,452
W
Hercules
Tismtoskr
Hercules
14,227
4,286
0
3,717
12,079
4,913
601
1,256
10,526
0
72,530
L
11,012
1,628
1,560
4,994
14,419
5,568
0
5,568
8,776
72,744
0
L
Apollo
861
514
0
2,084
6,727
1,839
0
157
6,570
0
61,073
W
Medusa
ldextra
Medusa
8,829
3,012
0
1,257
6,021
2,120
1,388
2,368
3,653
0
77,450
L
Gilgamesh
xDc0ySparta
Gilgamesh
13,101
5,795
0
4,719
20,839
16,671
656
0
20,839
0
72,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,429
Gold Earned
43,293
452
Minions Killed
475
0
Camps Cleared
0
1,460,103
Distance Traveled
1,468,530
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,166
510
83
5
0
309,371
4
W
Jormungandr
7,607
475
78
5
0
274,955
0
L
Geb
8,088
506
16
1
0
290,204
5
W
Sun Wukong
8,374
523
90
6
0
268,246
2
L
Serqet
7,085
443
51
3
0
274,877
0
W
Hercules
9,723
608
101
6
0
324,581
0
L
Hel
8,408
526
128
8
0
296,666
0
L
Apollo
8,048
503
129
8
0
309,385
0
W
Medusa
9,423
589
123
8
0
291,377
0
L
Gilgamesh
8,800
550
128
8
0
288,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role