Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
BAZOOKA M0UTH
Bacchus
Gold III
Level 157
God Stats
17W - 14L
1,646 SR
Queue Stats
149W - 155L
1,520 MMR
Solo
Apollo
Apollo
Gold I
Juriiti
Apollo
Gold I
Level 229
God Stats
15W - 11L
1,682 SR
Queue Stats
252W - 249L
1,550 MMR
Solo
Chang'e
Chang'e
Platinum II
Yasuke95
Chang'e
Platinum II
Level 159
God Stats
1W - 1L
1,791 SR
Queue Stats
338W - 331L
1,570 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
speno04
Sun Wukong
Gold II
Level 153
God Stats
8W - 2L
1,788 SR
Queue Stats
231W - 218L
1,546 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 165
1,681 SR
1,537 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 164
1,640 SR
1,527 MMR
Chernobog
Chernobog
Platinum IV
 
Chernobog
Platinum IV
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
 
Kumbhakarna
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold IV
Holymuck
Sol
Gold IV
Level 149
God Stats
8W - 3L
1,764 SR
Queue Stats
504W - 508L
1,505 MMR
Solo
Ravana
Ravana
Gold III
RyuNora
Ravana
Gold III
Level 149
God Stats
5W - 8L
1,494 SR
Queue Stats
132W - 124L
1,588 MMR
Party 1
Nike
Nike
Gold IV
rlewis542
Nike
Gold IV
Level 142
God Stats
4W - 0L
1,943 SR
Queue Stats
31W - 30L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 0 / 0
3,494
699
572
2,776
696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
6
1 / 1 / 2
3,848
770
1,331
3,971
2,307
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Juriiti
Apollo
6
2 / 0 / 1
3,944
789
2,640
3,027
682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Yasuke95
Chang'e
1
0 / 0 / 0
2,424
485
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
speno04
Sun Wukong
6
0 / 1 / 0
3,656
731
1,701
3,686
1,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
FreyaJanusThorSkadiMulan

VS

Bans
ArachneAgniThanatosAo KuangArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
6
0 / 1 / 0
3,456
691
2,141
2,904
802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kumbhakarna
 
Kumbhakarna
5
1 / 2 / 0
3,349
670
528
2,808
1,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
3,621
724
451
1,484
267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ravana
RyuNora
Ravana
6
0 / 0 / 0
3,200
640
645
1,984
550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
7
1 / 0 / 0
3,683
737
1,335
3,515
1,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
2
2
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Chernobog
 
Chernobog
0
1
0
0
W
Kumbhakarna
 
Kumbhakarna
1
2
0
0.5
L
Bacchus
1
1
2
2
W
0
0
0
0
L
Apollo
Juriiti
Apollo
2
0
1
2.5
W
Ravana
RyuNora
Ravana
0
0
0
0
L
Chang'e
Yasuke95
Chang'e
0
0
0
0
W
Nike
1
0
0
1
L
Sun Wukong
speno04
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,244
Damage
5,100
13,460
Taken
12,695
5,347
Mitigated
3,954
5,760
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
572
345
0
2,117
2,776
696
0
403
2,325
0
18,756
W
Chernobog
 
Chernobog
2,141
1,496
0
1,002
2,904
802
0
184
2,720
0
20,393
W
Kumbhakarna
 
Kumbhakarna
528
280
0
294
2,808
1,127
0
825
1,983
4,746
0
L
Bacchus
1,331
488
0
1,156
3,971
2,307
0
309
3,662
8,044
0
W
451
265
0
838
1,484
267
0
0
1,484
14,520
656
L
Apollo
Juriiti
Apollo
2,640
1,462
0
1,567
3,027
682
0
219
2,808
0
16,669
W
Ravana
RyuNora
Ravana
645
182
0
1,715
1,984
550
0
322
1,662
0
14,729
L
Chang'e
Yasuke95
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Nike
1,335
147
0
1,933
3,515
1,208
0
0
3,515
0
17,830
L
Sun Wukong
speno04
Sun Wukong
1,701
136
0
920
3,686
1,662
0
0
3,505
0
16,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,366
Gold Earned
17,309
112
Minions Killed
170
0
Camps Cleared
0
404,054
Distance Traveled
510,629
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,494
699
44
9
0
112,438
0
W
Chernobog
3,456
691
42
8
0
93,880
0
W
Kumbhakarna
3,349
670
8
2
0
93,228
0
L
Bacchus
3,848
770
10
2
0
107,700
0
W
Sol
3,621
724
44
9
0
106,978
1
L
Apollo
3,944
789
29
6
0
101,630
3
W
Ravana
3,200
640
40
8
0
120,014
0
L
Chang'e
2,424
485
0
0
0
1,205
0
W
Nike
3,683
737
36
7
0
96,529
0
L
Sun Wukong
3,656
731
29
6
0
81,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role