Player Matchup

Chaac
Chaac
Finnja
Chaac
Level 129
God Stats
4W - 5L
1,560 SR
Queue Stats
17W - 14L
1,429 Elo+
Party 2
Aphrodite
Aphrodite
WoefulFruitcake
Aphrodite
Level 142
God Stats
0W - 2L
1,496 SR
Queue Stats
45W - 45L
1,496 Elo+
Solo
Chiron
Chiron
f4istunts
Chiron
Level 81
God Stats
11W - 10L
1,472 SR
Queue Stats
15W - 13L
1,424 Elo+
Party 2
Team Averages
Level 117
1,509 SR
1,450 Elo+

VS

Team Averages
Level 92
1,469 SR
1,482 Elo+
Yu Huang
Yu Huang
TACO D4 GR34T
Yu Huang
Level 29
God Stats
24W - 22L
1,520 SR
Queue Stats
128W - 122L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
ZombyApocalyps8
Jormungandr
Level 91
God Stats
6W - 3L
1,336 SR
Queue Stats
210W - 201L
1,522 Elo+
Party 1
Shiva
Shiva
kevin-1096
Shiva
Level 157
God Stats
1W - 0L
1,549 SR
Queue Stats
27W - 27L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Finnja
Chaac
17
2 / 1 / 4
10,600
757
10,441
18,890
23,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
WoefulFruitcake
Aphrodite
17
2 / 2 / 4
10,458
747
13,320
13,775
7,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chiron
f4istunts
Chiron
16
2 / 4 / 2
10,048
718
7,652
11,564
5,072
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
TACO D4 GR34T
Yu Huang
18
2 / 1 / 3
10,863
776
10,298
9,401
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
ZombyApocalyps8
Jormungandr
18
4 / 3 / 3
11,438
817
13,839
15,806
9,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
18
1 / 2 / 5
10,633
760
11,189
16,945
17,398
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
6
Kills
7
7
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
Finnja
Chaac
2
1
4
4
W
Yu Huang
TACO D4 GR34T
Yu Huang
2
1
3
3.5
L
Aphrodite
WoefulFruitcake
Aphrodite
2
2
4
2
W
Jormungandr
ZombyApocalyps8
Jormungandr
4
3
3
1.83
L
Chiron
f4istunts
Chiron
2
4
2
0.75
W
Shiva
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,413
Damage
35,326
44,229
Taken
42,152
36,481
Mitigated
30,634
21,942
Healing
10,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Finnja
Chaac
10,441
999
0
3,886
18,890
23,551
15
8,916
9,766
657
38,129
W
Yu Huang
TACO D4 GR34T
Yu Huang
10,298
415
84
3,182
9,401
3,817
0
2,636
6,749
31,763
1,477
L
Aphrodite
WoefulFruitcake
Aphrodite
13,320
936
6,845
7,976
13,775
7,858
0
7,672
6,064
41,118
477
W
Jormungandr
ZombyApocalyps8
Jormungandr
13,839
3,161
0
5,015
15,806
9,419
294
6,213
9,593
54,554
2,078
L
Chiron
f4istunts
Chiron
7,652
3,973
468
2,767
11,564
5,072
0
7,289
4,175
0
21,461
W
Shiva
11,189
704
561
1,445
16,945
17,398
63
4,930
11,899
2,559
36,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
32,934
155
Minions Killed
176
0
Camps Cleared
0
797,544
Distance Traveled
788,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,600
757
48
3
0
283,274
0
W
Yu Huang
10,863
776
50
4
0
268,019
0
L
Aphrodite
10,458
747
78
6
0
258,445
0
W
Jormungandr
11,438
817
75
5
0
245,138
0
L
Chiron
10,048
718
29
2
0
255,825
0
W
Shiva
10,633
760
51
4
0
275,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role