Player Matchup

Merlin
Merlin
BrzlineFynst
Merlin
Level 200
God Stats
66W - 87L
1,468 SR
Queue Stats
1,390W - 1,539L
1,421 Elo+
Solo
Bakasura
Bakasura
TheLostSunKing
Bakasura
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 49L
1,409 Elo+
Party 2
Mulan
Mulan
jayisfurious
Mulan
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,531 Elo+
Party 2
Anubis
Anubis
luigirocks3
Anubis
Level 58
God Stats
2W - 2L
1,348 SR
Queue Stats
20W - 23L
1,422 Elo+
Solo
Izanami
Izanami
mellowpanda420
Izanami
Level 180
God Stats
3W - 0L
1,572 SR
Queue Stats
19W - 21L
1,481 Elo+
Solo
Team Averages
Level 127
1,477 SR
1,453 Elo+

VS

Team Averages
Level 117
1,507 SR
1,514 Elo+
Ra
Ra
 
Ra
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Gunsaxl
Mercury
Level 143
God Stats
5W - 3L
1,779 SR
Queue Stats
18W - 18L
1,522 Elo+
Party 1
Hades
Hades
Mexicano_Loco36
Hades
Level 113
God Stats
20W - 15L
1,598 SR
Queue Stats
22W - 19L
1,471 Elo+
Solo
Achilles
Achilles
PotensSacerdos
Achilles
Level 69
God Stats
2W - 3L
1,161 SR
Queue Stats
26W - 17L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
5 / 3 / 7
8,118
1,353
7,730
4,229
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
13
3 / 1 / 8
8,111
1,352
5,999
4,400
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 7
8,125
1,354
5,531
4,656
4,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anubis
13
3 / 2 / 10
8,182
1,364
8,277
6,912
3,334
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 2 / 8
6,755
1,126
2,977
4,389
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

343

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 4 / 3
7,242
1,207
5,149
7,984
2,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
 
Neith
12
1 / 2 / 3
7,149
1,192
4,972
7,071
2,003
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Gunsaxl
Mercury
12
7 / 6 / 1
8,340
1,390
6,664
8,781
2,198
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 0 / 0
4,356
726
0
0
0
Achilles
12
0 / 3 / 3
6,927
1,155
4,786
10,095
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
15
Kills
9
9
Deaths
15
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
3
0.63
L
Neith
 
Neith
1
2
3
1.25
W
Merlin
5
3
7
2.83
L
Mercury
Gunsaxl
Mercury
7
6
1
1.25
L
0
0
0
0
L
Achilles
0
3
3
0.5
W
Bakasura
3
1
8
7
W
4
1
7
7.5
W
Anubis
3
2
10
4
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,514
Damage
21,571
24,586
Taken
33,931
12,704
Mitigated
15,955
4,719
Healing
3,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,149
235
315
360
7,984
2,179
0
4,225
3,759
21,942
0
L
Neith
 
Neith
4,972
2,654
0
1,487
7,071
2,003
0
2,727
4,344
0
17,788
W
Merlin
7,730
331
1
468
4,229
1,281
0
1,076
3,043
12,384
0
L
Mercury
Gunsaxl
Mercury
6,664
2,211
0
322
8,781
2,198
0
4,376
4,291
0
11,630
L
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
4,786
894
0
802
10,095
9,575
0
4,679
4,674
0
17,156
W
Bakasura
5,999
2,811
0
443
4,400
2,162
0
692
3,632
0
15,105
W
5,531
989
0
996
4,656
4,547
0
1,450
2,953
0
13,912
W
Anubis
8,277
230
0
2,123
6,912
3,334
0
1,159
5,615
21,974
0
W
2,977
1,697
0
688
4,389
1,380
0
713
3,604
0
13,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,291
Gold Earned
34,014
118
Minions Killed
109
9
Camps Cleared
3
588,327
Distance Traveled
502,214
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,242
1,207
44
7
1
124,487
0
L
Neith
7,149
1,192
19
3
2
120,443
0
W
Merlin
8,118
1,353
13
2
0
115,632
0
L
Mercury
8,340
1,390
9
2
0
138,280
0
L
Hades
4,356
726
0
0
0
0
0
L
Achilles
6,927
1,155
37
6
0
119,004
0
W
Bakasura
8,111
1,352
32
5
5
146,038
0
W
Mulan
8,125
1,354
17
3
1
116,424
0
W
Anubis
8,182
1,364
32
5
2
115,764
0
W
Izanami
6,755
1,126
24
4
1
94,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role