Player Matchup

Pele
Pele
Daddyglitchy941
Pele
Level 24
God Stats
3W - 8L
1,464 SR
Queue Stats
17W - 22L
1,405 Elo+
Party 1
Ishtar
Ishtar
KS_NicolasR
Ishtar
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 82L
1,443 Elo+
Solo
Ah Puch
Ah Puch
Maquiavélico
Ah Puch
Level 163
God Stats
313W - 305L
1,596 SR
Queue Stats
359W - 365L
1,547 Elo+
Solo
Cthulhu
Cthulhu
mastersage69
Cthulhu
Level 87
God Stats
13W - 23L
1,429 SR
Queue Stats
127W - 157L
1,438 Elo+
Party 1
Zeus
Zeus
trin3000
Zeus
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,735 Elo+
Solo
Team Averages
Level 96
1,498 SR
1,514 Elo+

VS

Team Averages
Level 120
1,539 SR
1,497 Elo+
Loki
Loki
 
Loki
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KingSev3nSin
Neith
Level 152
God Stats
2W - 0L
1,578 SR
Queue Stats
12W - 9L
1,511 Elo+
Solo
Fafnir
Fafnir
RyvinThunder
Fafnir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,437 Elo+
Solo
Olorun
Olorun
changguito
Olorun
Level 188
God Stats
6W - 4L
1,533 SR
Queue Stats
526W - 512L
1,538 Elo+
Solo
Nu Wa
Nu Wa
f4t4lsparrow21
Nu Wa
Level 69
God Stats
8W - 6L
1,586 SR
Queue Stats
40W - 35L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 0
3,869
774
1,768
3,786
1,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
6
0 / 1 / 3
3,484
697
2,028
2,765
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
1
0 / 0 / 0
2,578
516
0
0
0
Cthulhu
mastersage69
Cthulhu
6
1 / 2 / 2
3,764
753
2,470
3,521
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
6
0 / 0 / 0
3,345
669
493
1,280
209
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
3 / 0 / 0
4,186
837
978
2,809
666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 3 / 2
3,323
665
1,864
4,105
985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
5
0 / 1 / 3
3,798
760
951
4,191
2,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
changguito
Olorun
8
0 / 0 / 0
4,175
835
380
2,119
532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 0 / 0
3,749
750
276
539
152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
4
Kills
3
3
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
0
3
L
3
0
0
3
L
Ishtar
0
1
3
1.5
W
0
3
2
0.33
L
Ah Puch
0
0
0
0
W
Fafnir
0
1
3
1.5
W
Olorun
changguito
Olorun
0
0
0
0
W
0
0
0
0
L
Cthulhu
mastersage69
Cthulhu
1
2
2
1
L
Zeus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,759
Damage
4,449
11,352
Taken
13,763
3,895
Mitigated
4,845
2,929
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
978
224
0
2,112
2,809
666
0
173
2,636
0
18,794
L
1,768
580
0
838
3,786
1,076
0
476
3,310
0
18,879
L
Ishtar
2,028
1,070
0
1,177
2,765
691
0
385
2,380
0
15,342
W
1,864
631
0
1,022
4,105
985
0
1,242
2,863
0
16,124
L
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Fafnir
951
326
0
1,391
4,191
2,510
0
997
3,194
4,123
0
W
Olorun
changguito
Olorun
380
162
0
1,157
2,119
532
0
0
2,119
20,447
4,455
W
276
58
0
0
539
152
0
493
46
12,363
648
L
Cthulhu
mastersage69
Cthulhu
2,470
84
97
408
3,521
1,919
0
439
3,082
10,155
1,932
L
Zeus
493
0
0
409
1,280
209
0
212
1,004
11,822
746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,040
Gold Earned
19,231
102
Minions Killed
158
0
Camps Cleared
0
424,398
Distance Traveled
550,529
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,186
837
41
8
0
137,945
0
L
Pele
3,869
774
35
7
0
130,714
0
L
Ishtar
3,484
697
26
5
0
98,036
0
W
Neith
3,323
665
32
6
0
105,706
0
L
Ah Puch
2,578
516
0
0
0
0
0
W
Fafnir
3,798
760
9
2
0
114,368
0
W
Olorun
4,175
835
47
9
0
85,736
2
W
Nu Wa
3,749
750
29
6
0
106,774
1
L
Cthulhu
3,764
753
16
3
0
114,009
2
L
Zeus
3,345
669
25
5
0
81,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role