Player Matchup

Hercules
Hercules
Axrtt
Hercules
Level 140
God Stats
2W - 2L
1,286 SR
Queue Stats
96W - 98L
1,487 Elo+
Party 1
Cerberus
Cerberus
Comedovvn
Cerberus
Level 158
God Stats
5W - 2L
1,622 SR
Queue Stats
93W - 94L
1,543 Elo+
Party 1
Jormungandr
Jormungandr
Envy Ryluxx
Jormungandr
Level 94
God Stats
6W - 2L
1,803 SR
Queue Stats
122W - 105L
1,553 Elo+
Party 1
Nox
Nox
NWK Snips
Nox
Level 155
God Stats
15W - 9L
1,660 SR
Queue Stats
491W - 544L
1,526 Elo+
Party 1
Hou Yi
Hou Yi
x MadMoxxi o
Hou Yi
Level 158
God Stats
3W - 6L
1,323 SR
Queue Stats
556W - 561L
1,521 Elo+
Solo
Team Averages
Level 141
1,539 SR
1,526 Elo+

VS

Team Averages
Level 111
1,606 SR
1,511 Elo+
Athena
Athena
 
Athena
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Aceofhearts7
Osiris
Level 70
God Stats
3W - 1L
1,851 SR
Queue Stats
252W - 218L
1,609 Elo+
Party 2
Yu Huang
Yu Huang
FMs BALL3R
Yu Huang
Level 159
God Stats
5W - 10L
1,398 SR
Queue Stats
404W - 426L
1,493 Elo+
Solo
Ah Puch
Ah Puch
TheWorldTurtle
Ah Puch
Level 89
God Stats
5W - 3L
1,783 SR
Queue Stats
223W - 202L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Axrtt
Hercules
13
4 / 1 / 7
6,963
995
5,853
8,626
9,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Comedovvn
Cerberus
11
1 / 2 / 8
6,583
940
3,485
5,754
5,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jormungandr
Envy Ryluxx
Jormungandr
11
2 / 2 / 7
6,979
997
4,029
7,231
6,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

9
0 / 2 / 9
5,798
828
2,026
3,495
1,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
13
4 / 2 / 5
7,232
1,033
7,643
6,266
2,235
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
3 / 2 / 5
7,219
1,031
4,491
9,581
9,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
 
Merlin
13
4 / 1 / 3
7,052
1,007
7,464
4,668
1,768
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
11
1 / 5 / 6
6,240
891
5,736
9,568
10,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
FMs BALL3R
Yu Huang
1
0 / 0 / 0
1,848
264
0
0
0
12
1 / 3 / 5
6,735
962
10,300
4,428
1,590
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
11
Kills
9
9
Deaths
11
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
2
5
2.75
L
Merlin
 
Merlin
4
1
3
5.5
L
Osiris
1
5
6
0.8
W
Hercules
Axrtt
Hercules
4
1
7
7.5
W
Cerberus
Comedovvn
Cerberus
1
2
8
2.5
W
Jormungandr
Envy Ryluxx
Jormungandr
2
2
7
2.75
L
Yu Huang
FMs BALL3R
Yu Huang
0
0
0
0
W
0
2
9
2.25
L
1
3
5
1.17
W
Hou Yi
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,036
Damage
27,991
31,372
Taken
28,245
25,339
Mitigated
22,767
14,689
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,491
691
2,111
2,965
9,581
9,171
0
2,950
6,631
7,626
0
L
Merlin
 
Merlin
7,464
372
96
497
4,668
1,768
88
1,543
3,125
18,707
0
L
Osiris
5,736
1,721
622
884
9,568
10,238
30
2,873
6,695
0
7,312
W
Hercules
Axrtt
Hercules
5,853
1,469
93
4,863
8,626
9,479
0
5,517
2,809
0
10,455
W
Cerberus
Comedovvn
Cerberus
3,485
27
563
1,759
5,754
5,776
0
4,637
1,081
6,654
241
W
Jormungandr
Envy Ryluxx
Jormungandr
4,029
1,226
908
2,252
7,231
6,623
0
5,159
2,030
9,789
0
L
Yu Huang
FMs BALL3R
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
2,026
436
524
618
3,495
1,226
0
1,999
1,391
6,452
0
L
10,300
342
330
484
4,428
1,590
57
1,963
2,465
23,691
312
W
Hou Yi
7,643
3,985
900
2,209
6,266
2,235
0
4,758
1,471
0
21,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,555
Gold Earned
29,094
82
Minions Killed
65
0
Camps Cleared
0
703,898
Distance Traveled
588,370
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,219
1,031
1
0
0
159,287
0
L
Merlin
7,052
1,007
23
3
0
146,140
0
L
Osiris
6,240
891
7
1
0
134,433
0
W
Hercules
6,963
995
9
1
0
146,519
0
W
Cerberus
6,583
940
9
1
0
146,287
0
W
Jormungandr
6,979
997
18
3
0
137,806
0
L
Yu Huang
1,848
264
0
0
0
0
0
W
Nox
5,798
828
12
2
0
153,677
0
L
Ah Puch
6,735
962
34
5
0
148,510
0
W
Hou Yi
7,232
1,033
34
5
0
119,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role