Player Matchup

Jormungandr
Jormungandr
Silver I
BillyRoyaltn
Jormungandr
Silver I
Level 265
God Stats
20W - 19L
1,606 SR
Queue Stats
529W - 535L
1,336 MMR
Solo
Ymir
Ymir
Gold IV
PIayboiVonte
Ymir
Gold IV
Level 109
God Stats
6W - 6L
1,534 SR
Queue Stats
33W - 37L
1,299 MMR
Solo
Awilix
Awilix
Gold V
RuggEdNacoM
Awilix
Gold V
Level 153
God Stats
1W - 1L
1,711 SR
Queue Stats
138W - 147L
1,316 MMR
Solo
Zeus
Zeus
Gold V
StereoLovexJR
Zeus
Gold V
Level 85
God Stats
1W - 3L
1,468 SR
Queue Stats
94W - 100L
1,326 MMR
Solo
Hachiman
Hachiman
Gold IV
pwndbyjaven1
Hachiman
Gold IV
Level 154
God Stats
14W - 13L
1,539 SR
Queue Stats
216W - 231L
1,376 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 153
1,572 SR
1,331 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,558 SR
1,427 MMR
Ao Kuang
Ao Kuang
Silver II
 
Ao Kuang
Silver II
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Gold V
 
Cernunnos
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
GrizzDK
Fenrir
Gold V
Level 111
God Stats
2W - 0L
1,759 SR
Queue Stats
30W - 32L
1,359 MMR
Solo
Nu Wa
Nu Wa
Gold V
ItsLuisJH__CR
Nu Wa
Gold V
Level 124
God Stats
14W - 20L
1,529 SR
Queue Stats
27W - 28L
1,457 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
Z0lIVIlBlE
Kuzenbo
Silver IV
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 25L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BillyRoyaltn
Jormungandr
15
1 / 2 / 0
9,809
516
13,486
17,984
10,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 6 / 2
7,990
421
5,609
21,676
14,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
16
0 / 6 / 2
8,836
465
4,791
15,478
4,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
4 / 5 / 1
9,489
499
8,714
12,579
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
pwndbyjaven1
Hachiman
17
0 / 6 / 2
9,537
502
12,700
18,725
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
ThorBakasuraSkadiThanatos

VS

Bans
AnubisKumbhakarnaPoseidonMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
12 / 1 / 9
11,379
599
18,446
16,066
6,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
 
Cernunnos
16
1 / 2 / 12
9,689
510
9,932
14,816
5,319
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
GrizzDK
Fenrir
15
6 / 1 / 12
9,904
521
14,776
16,879
11,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 1 / 9
10,782
567
16,677
6,731
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Z0lIVIlBlE
Kuzenbo
17
1 / 0 / 4
9,983
525
6,715
14,767
11,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
71
5
Kills
25
25
Deaths
5
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
12
1
9
16.5
W
Cernunnos
 
Cernunnos
1
2
12
3.5
L
Jormungandr
BillyRoyaltn
Jormungandr
1
2
0
0.5
W
Fenrir
GrizzDK
Fenrir
6
1
12
12
W
5
1
9
9.5
L
0
6
2
0.17
L
Awilix
0
6
2
0.17
L
4
5
1
0.9
W
Kuzenbo
Z0lIVIlBlE
Kuzenbo
1
0
4
3
L
Hachiman
pwndbyjaven1
Hachiman
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,300
Damage
66,546
86,442
Taken
69,259
39,531
Mitigated
37,224
24,118
Healing
22,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
18,446
3,346
0
5,542
16,066
6,495
809
7,526
8,540
84,004
0
W
Cernunnos
 
Cernunnos
9,932
5,558
0
8,034
14,816
5,319
317
2,475
12,341
0
73,792
L
Jormungandr
BillyRoyaltn
Jormungandr
13,486
3,189
0
5,736
17,984
10,982
0
11,491
5,698
80,952
3,925
W
Fenrir
GrizzDK
Fenrir
14,776
4,361
0
3,476
16,879
11,114
0
9,123
7,756
34
31,079
W
16,677
3,934
0
977
6,731
2,343
524
3,726
3,005
76,222
0
L
5,609
1,213
2,823
4,612
21,676
14,662
0
6,829
14,400
20,825
332
L
Awilix
4,791
2,015
0
1,502
15,478
4,692
0
8,323
6,857
0
87,529
L
8,714
896
0
2,088
12,579
3,550
0
7,368
4,824
70,485
1,522
W
Kuzenbo
Z0lIVIlBlE
Kuzenbo
6,715
2,069
192
4,364
14,767
11,953
160
8,354
6,413
58,221
1,173
L
Hachiman
pwndbyjaven1
Hachiman
12,700
6,317
0
7,357
18,725
5,645
126
5,491
12,958
0
85,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,661
Gold Earned
51,737
589
Minions Killed
484
0
Camps Cleared
0
1,771,475
Distance Traveled
1,932,232
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,379
599
89
5
0
425,224
0
W
Cernunnos
9,689
510
117
6
0
357,654
4
L
Jormungandr
9,809
516
156
8
0
299,239
2
W
Fenrir
9,904
521
25
1
0
413,225
3
W
Nu Wa
10,782
567
136
7
0
356,446
7
L
Ymir
7,990
421
29
2
0
371,753
4
L
Awilix
8,836
465
122
6
0
392,755
2
L
Zeus
9,489
499
131
7
0
362,659
0
W
Kuzenbo
9,983
525
117
6
0
379,683
6
L
Hachiman
9,537
502
151
8
0
345,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role