Player Matchup

Sobek
Sobek
GodVilo
Sobek
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,357 Elo+
Solo
Scylla
Scylla
GreatTrashWizard
Scylla
Level 95
God Stats
1W - 4L
1,554 SR
Queue Stats
177W - 179L
1,450 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mootman91
Ah Muzen Cab
Level 108
God Stats
1W - 2L
1,573 SR
Queue Stats
178W - 179L
1,451 Elo+
Party 1
Sun Wukong
Sun Wukong
Ryzein
Sun Wukong
Level 157
God Stats
1W - 1L
1,436 SR
Queue Stats
21W - 21L
1,475 Elo+
Solo
Thor
Thor
cookieLordHD
Thor
Level 49
God Stats
0W - 3L
1,123 SR
Queue Stats
29W - 33L
1,447 Elo+
Solo
Team Averages
Level 89
1,437 SR
1,436 Elo+

VS

Team Averages
Level 90
1,499 SR
1,467 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Gunshys
Danzaburou
Level 45
God Stats
43W - 26L
1,606 SR
Queue Stats
163W - 145L
1,451 Elo+
Party 2
Odin
Odin
Supahotfire2152
Odin
Level 77
God Stats
7W - 7L
1,478 SR
Queue Stats
221W - 186L
1,489 Elo+
Solo
Cabrakan
Cabrakan
Vaupen
Cabrakan
Level 65
God Stats
12W - 12L
1,442 SR
Queue Stats
187W - 174L
1,455 Elo+
Party 2
Kali
Kali
xmatt9293x
Kali
Level 57
God Stats
7W - 9L
1,467 SR
Queue Stats
122W - 126L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GodVilo
Sobek
7
1 / 4 / 2
4,628
463
2,702
6,665
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 0 / 0
5,537
554
1,053
5,352
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Mootman91
Ah Muzen Cab
9
2 / 3 / 1
5,214
521
6,018
4,383
1,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
Ryzein
Sun Wukong
9
0 / 3 / 0
5,233
523
1,899
7,196
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 1
4,783
478
3,471
7,494
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 1 / 3
6,102
610
5,139
3,572
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Gunshys
Danzaburou
9
2 / 0 / 5
5,400
540
5,022
6,272
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 0
6,838
684
4,614
6,019
4,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cabrakan
Vaupen
Cabrakan
9
3 / 3 / 4
5,949
595
3,108
8,218
7,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 0 / 3
5,652
565
1,197
6,090
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
11
11
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
3
1.5
L
Sobek
GodVilo
Sobek
1
4
2
0.5
L
1
0
0
1
W
Danzaburou
Gunshys
Danzaburou
2
0
5
4.5
L
Ah Muzen Cab
Mootman91
Ah Muzen Cab
2
3
1
0.83
L
Sun Wukong
Ryzein
Sun Wukong
0
3
0
0
W
3
0
0
3
W
Cabrakan
Vaupen
Cabrakan
3
3
4
1.67
L
0
1
1
0.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,143
Damage
19,080
31,090
Taken
30,171
13,857
Mitigated
17,750
10,093
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,139
1,277
0
484
3,572
1,129
672
1,053
2,519
39,916
1,994
L
Sobek
GodVilo
Sobek
2,702
319
0
1,454
6,665
4,720
0
1,816
4,753
15,520
1,404
L
1,053
182
0
2,190
5,352
735
0
3,362
1,806
36,680
0
W
Danzaburou
Gunshys
Danzaburou
5,022
3,358
0
3,152
6,272
2,336
772
1,139
5,133
0
38,775
L
Ah Muzen Cab
Mootman91
Ah Muzen Cab
6,018
1,740
0
421
4,383
1,065
0
1,132
3,183
0
30,247
L
Sun Wukong
Ryzein
Sun Wukong
1,899
614
0
2,064
7,196
5,316
0
320
6,774
0
28,079
W
4,614
1,083
0
1,760
6,019
4,121
0
0
5,745
0
41,599
W
Cabrakan
Vaupen
Cabrakan
3,108
1,072
0
1,718
8,218
7,813
189
1,307
6,911
8,612
0
L
3,471
659
0
3,964
7,494
2,021
0
1,042
6,327
0
33,582
W
1,197
735
0
2,186
6,090
2,351
0
119
5,937
0
36,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,395
Gold Earned
29,941
264
Minions Killed
311
0
Camps Cleared
0
950,196
Distance Traveled
997,535
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,102
610
74
7
0
182,510
4
L
Sobek
4,628
463
24
2
0
149,028
0
L
Scylla
5,537
554
77
8
0
205,605
0
W
Danzaburou
5,400
540
67
7
0
188,105
0
L
Ah Muzen Cab
5,214
521
47
5
0
191,845
0
L
Sun Wukong
5,233
523
55
6
0
178,996
0
W
Odin
6,838
684
86
9
0
191,328
2
W
Cabrakan
5,949
595
16
2
0
203,799
0
L
Thor
4,783
478
61
6
0
224,722
0
W
Kali
5,652
565
68
7
0
231,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role