Player Matchup

Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
MBIone49
Hachiman
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
162W - 171L
1,454 Elo+
Solo
Set
Set
SheShe19611
Set
Level 156
God Stats
3W - 1L
1,595 SR
Queue Stats
51W - 34L
1,644 Elo+
Party 1
King Arthur
King Arthur
iMMortalRaM
King Arthur
Level 259
God Stats
1W - 8L
1,350 SR
Queue Stats
161W - 153L
1,545 Elo+
Party 1
Cabrakan
Cabrakan
tareq19611
Cabrakan
Level 200
God Stats
1W - 1L
1,472 SR
Queue Stats
100W - 88L
1,608 Elo+
Party 1
Team Averages
Level 179
1,483 SR
1,550 Elo+

VS

Team Averages
Level 139
1,529 SR
1,496 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Fiwry
Ishtar
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 94L
1,488 Elo+
Party 2
Ra
Ra
SuR x LuNaTiK x
Ra
Level 134
God Stats
14W - 17L
1,493 SR
Queue Stats
341W - 341L
1,528 Elo+
Solo
Anubis
Anubis
jodidoamo
Anubis
Level 128
God Stats
56W - 43L
1,596 SR
Queue Stats
394W - 373L
1,484 Elo+
Solo
Mulan
Mulan
战无不胜
Mulan
Level 155
God Stats
238W - 208L
1,557 SR
Queue Stats
467W - 473L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
4 / 0 / 5
7,327
666
4,745
2,555
555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
MBIone49
Hachiman
11
3 / 2 / 2
6,225
566
5,222
7,479
1,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 2 / 3
6,739
613
6,779
8,060
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
iMMortalRaM
King Arthur
11
2 / 3 / 1
6,525
593
8,789
11,006
8,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
tareq19611
Cabrakan
9
0 / 0 / 9
5,772
525
3,996
9,981
8,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
0 / 4 / 3
5,509
501
3,919
10,417
10,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ishtar
Fiwry
Ishtar
10
2 / 4 / 1
5,640
513
5,261
6,877
2,422
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 0
5,734
521
3,266
5,181
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
jodidoamo
Anubis
11
3 / 4 / 1
6,031
548
4,781
6,694
2,850
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 1 / 2
6,644
604
5,934
11,980
6,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
16
Kills
7
7
Deaths
16
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
0
5
6.5
L
Cabrakan
 
Cabrakan
0
4
3
0.38
L
Ishtar
Fiwry
Ishtar
2
4
1
0.63
W
Hachiman
MBIone49
Hachiman
3
2
2
2
W
7
2
3
4.25
L
0
3
0
0
W
King Arthur
iMMortalRaM
King Arthur
2
3
1
0.83
L
Anubis
jodidoamo
Anubis
3
4
1
0.88
W
Cabrakan
tareq19611
Cabrakan
0
0
9
4.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,531
Damage
23,161
39,081
Taken
41,149
23,093
Mitigated
24,783
11,849
Healing
10,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,745
330
0
939
2,555
555
0
850
1,656
38,751
1,924
L
Cabrakan
 
Cabrakan
3,919
575
0
1,722
10,417
10,976
0
3,247
6,982
11,068
2,452
L
Ishtar
Fiwry
Ishtar
5,261
3,139
0
1,602
6,877
2,422
246
614
6,263
0
40,429
W
Hachiman
MBIone49
Hachiman
5,222
3,268
0
2,329
7,479
1,974
0
1,558
5,921
0
34,607
W
6,779
3,607
0
3,700
8,060
3,149
0
3,119
4,785
0
40,836
L
3,266
256
95
954
5,181
1,695
0
1,896
3,175
40,076
0
W
King Arthur
iMMortalRaM
King Arthur
8,789
1,368
0
2,672
11,006
8,535
12
2,065
8,941
3,031
40,888
L
Anubis
jodidoamo
Anubis
4,781
75
0
1,892
6,694
2,850
0
2,250
4,206
40,956
649
W
Cabrakan
tareq19611
Cabrakan
3,996
729
0
2,209
9,981
8,880
0
4,032
5,679
11,268
0
L
5,934
856
0
3,983
11,980
6,840
0
951
11,029
0
43,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,588
Gold Earned
29,558
313
Minions Killed
337
0
Camps Cleared
0
1,189,980
Distance Traveled
1,097,082
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,327
666
93
8
0
257,960
0
L
Cabrakan
5,509
501
14
1
0
227,035
0
L
Ishtar
5,640
513
79
7
0
180,792
0
W
Hachiman
6,225
566
66
6
0
198,948
0
W
Set
6,739
613
74
7
0
260,138
0
L
Ra
5,734
521
84
8
0
245,688
4
W
King Arthur
6,525
593
71
6
0
243,126
0
L
Anubis
6,031
548
79
7
0
215,267
0
W
Cabrakan
5,772
525
9
1
0
229,808
4
L
Mulan
6,644
604
81
7
0
228,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role