Player Matchup

Cerberus
Cerberus
Mk ultra4043
Cerberus
Level 124
God Stats
33W - 28L
1,579 SR
Queue Stats
589W - 514L
1,578 Elo+
Solo
Fenrir
Fenrir
PabloStokes
Fenrir
Level 66
God Stats
40W - 17L
1,656 SR
Queue Stats
138W - 121L
1,542 Elo+
Solo
Bacchus
Bacchus
TTVChadlian
Bacchus
Level 44
God Stats
11W - 12L
1,402 SR
Queue Stats
55W - 65L
1,470 Elo+
Solo
Rama
Rama
ThxtGuyMike
Rama
Level 151
God Stats
3W - 3L
1,325 SR
Queue Stats
234W - 226L
1,524 Elo+
Solo
Ra
Ra
whet4uBABE
Ra
Level 72
God Stats
93W - 94L
1,515 SR
Queue Stats
286W - 271L
1,475 Elo+
Solo
Team Averages
Level 91
1,495 SR
1,518 Elo+

VS

Team Averages
Level 110
1,575 SR
1,537 Elo+
King Arthur
King Arthur
B3alzebub
King Arthur
Level 91
God Stats
7W - 6L
1,622 SR
Queue Stats
63W - 48L
1,558 Elo+
Party 1
Susano
Susano
ChickenFriedEggs
Susano
Level 132
God Stats
119W - 107L
1,517 SR
Queue Stats
419W - 417L
1,554 Elo+
Solo
Apollo
Apollo
Dagamer2
Apollo
Level 89
God Stats
7W - 6L
1,616 SR
Queue Stats
42W - 46L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
MajorMoron74
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 46L
1,549 Elo+
Party 1
Loki
Loki
PrincessHandj0b
Loki
Level 114
God Stats
36W - 20L
1,622 SR
Queue Stats
452W - 420L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mk ultra4043
Cerberus
14
3 / 1 / 2
8,190
683
6,197
11,686
6,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
13
8 / 3 / 3
8,143
679
7,224
8,755
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
TTVChadlian
Bacchus
11
1 / 0 / 5
6,902
575
5,015
5,877
4,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 5
7,228
602
6,881
8,829
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 5 / 7
7,483
624
5,701
10,209
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B3alzebub
King Arthur
13
2 / 2 / 0
7,194
600
9,407
11,844
8,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 3 / 3
6,963
580
7,113
9,024
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Dagamer2
Apollo
11
1 / 2 / 3
6,674
556
4,110
5,414
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
MajorMoron74
Sylvanus
9
2 / 4 / 2
6,420
535
4,437
11,991
6,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 6 / 7
7,118
593
5,955
12,648
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
16
Kills
10
10
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
B3alzebub
King Arthur
2
2
0
1
L
3
3
3
1.5
L
Apollo
Dagamer2
Apollo
1
2
3
1.25
L
Sylvanus
MajorMoron74
Sylvanus
2
4
2
0.75
W
Cerberus
Mk ultra4043
Cerberus
3
1
2
4
W
Fenrir
8
3
3
3.17
L
2
6
7
0.92
W
Bacchus
TTVChadlian
Bacchus
1
0
5
3.5
W
4
1
5
6.5
W
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,018
Damage
31,022
45,356
Taken
50,921
23,477
Mitigated
22,850
16,899
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
B3alzebub
King Arthur
9,407
1,602
0
1,273
11,844
8,324
0
5,440
5,921
236
54,667
L
7,113
1,740
0
1,913
9,024
3,051
0
2,038
6,642
0
49,606
L
Apollo
Dagamer2
Apollo
4,110
2,738
0
1,262
5,414
1,564
287
1,842
3,564
0
35,644
L
Sylvanus
MajorMoron74
Sylvanus
4,437
967
1,483
3,120
11,991
6,173
0
3,536
8,339
17,132
0
W
Cerberus
Mk ultra4043
Cerberus
6,197
472
0
5,955
11,686
6,249
0
236
11,450
46,992
2,303
W
Fenrir
7,224
2,026
0
1,310
8,755
3,812
353
668
8,087
0
42,343
L
5,955
2,026
0
4,052
12,648
3,738
11
2,686
9,819
0
45,923
W
Bacchus
TTVChadlian
Bacchus
5,015
732
0
1,815
5,877
4,605
321
888
4,989
22,514
0
W
6,881
5,174
0
4,452
8,829
2,922
1,253
1,979
6,850
0
52,597
W
5,701
711
684
2,683
10,209
5,889
0
902
9,307
50,829
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,946
Gold Earned
34,369
428
Minions Killed
352
0
Camps Cleared
0
1,286,165
Distance Traveled
1,283,220
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,194
600
105
9
0
285,312
3
L
Susano
6,963
580
88
7
0
274,638
0
L
Apollo
6,674
556
59
5
0
240,991
0
L
Sylvanus
6,420
535
30
3
0
209,081
3
W
Cerberus
8,190
683
136
11
0
246,098
0
W
Fenrir
8,143
679
68
6
0
300,318
0
L
Loki
7,118
593
70
6
0
273,198
0
W
Bacchus
6,902
575
31
3
0
262,029
2
W
Rama
7,228
602
90
8
0
217,167
0
W
Ra
7,483
624
103
9
0
260,553
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role