Player Matchup

Pele
Pele
Masters
 
Pele
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond IV
 
Neith
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond IV
Glanulado
Shiva
Diamond IV
Level 88
God Stats
127W - 113L
1,589 SR
Queue Stats
240W - 223L
2,090 MMR
Solo
Olorun
Olorun
Diamond IV
LeitezikNTC
Olorun
Diamond IV
Level 147
God Stats
20W - 21L
1,591 SR
Queue Stats
149W - 161L
2,208 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,536 SR
1,760 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 187
1,559 SR
1,936 MMR
Osiris
Osiris
Diamond III
 
Osiris
Diamond III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond III
Specnator
Ymir
Diamond III
Level 176
God Stats
14W - 10L
1,556 SR
Queue Stats
108W - 125L
2,182 MMR
Solo
Ix Chel
Ix Chel
Diamond V
TÏMØИ
Ix Chel
Diamond V
Level 154
God Stats
21W - 15L
1,627 SR
Queue Stats
153W - 149L
2,064 MMR
Party 1
Apollo
Apollo
Diamond I
xBeni
Apollo
Diamond I
Level 193
God Stats
30W - 31L
1,611 SR
Queue Stats
317W - 290L
2,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
2 / 4 / 0
4,897
612
2,005
7,296
2,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Neith
 
Neith
10
0 / 1 / 1
4,679
585
2,435
4,177
1,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
 
Hercules
6
0 / 3 / 2
4,353
544
1,658
5,654
3,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
Glanulado
Shiva
10
1 / 2 / 0
5,574
697
7,485
10,426
4,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
10
1 / 3 / 0
5,123
640
2,141
4,691
1,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
MedusaChang'eCthulhuAnubis

VS

Bans
King ArthurRamaCerberusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 1 / 1
5,453
682
4,770
9,632
8,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
 
Ne Zha
10
3 / 0 / 5
5,436
680
4,771
6,207
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
1 / 2 / 5
5,097
637
2,186
5,627
2,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
TÏMØИ
Ix Chel
10
6 / 1 / 3
5,996
750
4,783
2,993
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
xBeni
Apollo
10
2 / 0 / 0
5,809
726
4,561
3,499
1,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
13
13
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
4
0
0.5
L
Neith
 
Neith
0
1
1
0.5
L
Hercules
 
Hercules
0
3
2
0.33
W
Osiris
 
Osiris
1
1
1
1.5
W
Ne Zha
 
Ne Zha
3
0
5
5.5
L
Shiva
Glanulado
Shiva
1
2
0
0.5
L
Olorun
1
3
0
0.33
W
Ymir
1
2
5
1.75
W
Ix Chel
TÏMØИ
Ix Chel
6
1
3
7.5
W
Apollo
xBeni
Apollo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,724
Damage
21,071
32,244
Taken
27,958
12,565
Mitigated
14,505
7,997
Healing
14,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,005
590
0
1,214
7,296
2,142
0
2,043
5,253
0
35,163
L
Neith
 
Neith
2,435
837
0
1,400
4,177
1,185
0
487
3,690
0
34,513
L
Hercules
 
Hercules
1,658
611
0
1,592
5,654
3,417
0
2,255
3,399
0
7,540
W
Osiris
 
Osiris
4,770
2,318
0
4,380
9,632
8,150
0
0
9,632
0
36,396
W
Ne Zha
 
Ne Zha
4,771
1,317
0
4,216
6,207
1,741
0
870
5,337
0
31,810
L
Shiva
Glanulado
Shiva
7,485
2,760
0
2,298
10,426
4,483
0
549
9,877
0
43,521
L
Olorun
2,141
399
10
1,483
4,691
1,338
0
1,600
3,091
31,707
0
W
Ymir
2,186
577
0
1,399
5,627
2,662
0
389
5,238
14,977
1,625
W
Ix Chel
TÏMØИ
Ix Chel
4,783
1,049
835
1,001
2,993
839
0
968
2,025
31,684
1,407
W
Apollo
xBeni
Apollo
4,561
3,018
0
2,435
3,499
1,113
0
0
3,499
0
40,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,626
Gold Earned
27,791
277
Minions Killed
294
0
Camps Cleared
0
874,604
Distance Traveled
925,440
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,897
612
67
8
0
202,061
2
L
Neith
4,679
585
65
8
0
152,090
0
L
Hercules
4,353
544
17
2
0
147,490
0
W
Osiris
5,453
682
70
9
0
179,152
1
W
Ne Zha
5,436
680
56
7
0
212,866
0
L
Shiva
5,574
697
73
9
0
195,068
2
L
Olorun
5,123
640
55
7
0
177,895
2
W
Ymir
5,097
637
14
2
0
193,937
3
W
Ix Chel
5,996
750
62
8
0
183,410
3
W
Apollo
5,809
726
92
12
0
156,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role