Player Matchup

Sobek
Sobek
AggressiveAnnie
Sobek
Level 68
God Stats
0W - 1L
1,521 SR
Queue Stats
30W - 32L
1,518 Elo+
Party 1
Artemis
Artemis
Choviventurax
Artemis
Level 157
God Stats
4W - 4L
1,696 SR
Queue Stats
326W - 291L
1,649 Elo+
Solo
Hera
Hera
IHateMyDuoLife
Hera
Level 159
God Stats
4W - 3L
1,925 SR
Queue Stats
252W - 232L
1,584 Elo+
Party 3
Gilgamesh
Gilgamesh
Omega4head
Gilgamesh
Level 147
God Stats
0W - 1L
1,731 SR
Queue Stats
250W - 229L
1,584 Elo+
Party 3
Loki
Loki
itsHavux
Loki
Level 84
God Stats
17W - 16L
1,617 SR
Queue Stats
56W - 55L
1,511 Elo+
Party 1
Team Averages
Level 123
1,698 SR
1,569 Elo+

VS

Team Averages
Level 142
1,510 SR
1,556 Elo+
Sun Wukong
Sun Wukong
AngelFlod
Sun Wukong
Level 127
God Stats
4W - 6L
1,131 SR
Queue Stats
135W - 102L
1,597 Elo+
Solo
Danzaburou
Danzaburou
Azzulu
Danzaburou
Level 154
God Stats
86W - 54L
1,673 SR
Queue Stats
327W - 312L
1,583 Elo+
Party 2
Cerberus
Cerberus
IVI A X 1 M U 5
Cerberus
Level 155
God Stats
69W - 51L
1,565 SR
Queue Stats
354W - 325L
1,524 Elo+
Solo
Nox
Nox
RudeBar
Nox
Level 123
God Stats
16W - 21L
1,521 SR
Queue Stats
181W - 167L
1,520 Elo+
Solo
Ne Zha
Ne Zha
TheDaveeed
Ne Zha
Level 152
God Stats
7W - 3L
1,658 SR
Queue Stats
192W - 176L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
5,321
443
1,874
8,517
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
10
2 / 7 / 0
5,986
499
5,341
9,120
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
3 / 6 / 1
6,946
579
5,443
7,016
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
Omega4head
Gilgamesh
13
1 / 4 / 0
7,074
590
9,650
14,333
13,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Loki
11
2 / 1 / 1
6,231
519
3,423
6,834
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AngelFlod
Sun Wukong
13
2 / 1 / 2
7,468
622
7,754
12,507
7,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Azzulu
Danzaburou
14
8 / 1 / 5
8,728
727
7,401
6,167
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
12
5 / 1 / 6
7,862
655
5,410
9,784
5,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nox
12
2 / 2 / 4
7,192
599
3,885
6,365
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
TheDaveeed
Ne Zha
12
6 / 3 / 4
7,329
611
6,459
8,689
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
8
Kills
23
23
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Sun Wukong
AngelFlod
Sun Wukong
2
1
2
3
W
Danzaburou
Azzulu
Danzaburou
8
1
5
10.5
L
Artemis
2
7
0
0.29
L
3
6
1
0.58
W
Cerberus
5
1
6
8
L
Gilgamesh
Omega4head
Gilgamesh
1
4
0
0.25
W
Nox
2
2
4
2
W
Ne Zha
TheDaveeed
Ne Zha
6
3
4
2.67
L
Loki
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,731
Damage
30,909
45,820
Taken
43,512
24,175
Mitigated
19,373
9,807
Healing
16,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,874
217
0
1,595
8,517
5,254
0
2,235
6,282
8,273
0
W
Sun Wukong
AngelFlod
Sun Wukong
7,754
2,226
0
5,325
12,507
7,626
0
0
11,628
0
53,981
W
Danzaburou
Azzulu
Danzaburou
7,401
3,676
0
2,966
6,167
2,252
510
1,295
4,872
0
62,840
L
Artemis
5,341
2,642
0
510
9,120
2,087
0
2,774
6,346
0
34,765
L
5,443
1,512
0
932
7,016
1,759
0
2,752
4,264
45,783
622
W
Cerberus
5,410
311
0
4,250
9,784
5,030
27
2,106
7,678
18,804
1,577
L
Gilgamesh
Omega4head
Gilgamesh
9,650
2,559
0
2,790
14,333
13,283
0
1,458
12,061
0
55,472
W
Nox
3,885
407
0
816
6,365
1,730
430
3,093
3,272
41,242
0
W
Ne Zha
TheDaveeed
Ne Zha
6,459
2,521
0
3,152
8,689
2,735
0
793
7,896
0
50,479
L
Loki
3,423
994
0
3,980
6,834
1,792
0
0
6,834
0
38,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,558
Gold Earned
38,579
337
Minions Killed
420
0
Camps Cleared
0
1,167,186
Distance Traveled
1,294,137
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,321
443
5
0
0
231,965
4
W
Sun Wukong
7,468
622
97
8
0
252,677
0
W
Danzaburou
8,728
727
124
10
0
247,496
0
L
Artemis
5,986
499
68
6
0
222,647
1
L
Hera
6,946
579
91
8
0
226,419
2
W
Cerberus
7,862
655
42
4
0
256,623
7
L
Gilgamesh
7,074
590
94
8
0
202,641
0
W
Nox
7,192
599
76
6
0
247,232
0
W
Ne Zha
7,329
611
81
7
0
290,109
0
L
Loki
6,231
519
79
7
0
283,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role