Player Matchup

Neith
Neith
MeninoRJ
Neith
Level 144
God Stats
6W - 7L
1,331 SR
Queue Stats
97W - 106L
1,427 Elo+
Party 2
Horus
Horus
RENEG4DO
Horus
Level 102
God Stats
10W - 9L
1,564 SR
Queue Stats
21W - 24L
1,445 Elo+
Solo
Ix Chel
Ix Chel
Vidalzyn
Ix Chel
Level 136
God Stats
1W - 0L
1,092 SR
Queue Stats
101W - 95L
1,528 Elo+
Party 2
Fenrir
Fenrir
cauanfilho
Fenrir
Level 128
God Stats
3W - 1L
1,430 SR
Queue Stats
56W - 67L
1,474 Elo+
Party 2
Bacchus
Bacchus
mzaquine
Bacchus
Level 266
God Stats
1W - 0L
1,185 SR
Queue Stats
33W - 38L
1,433 Elo+
Party 2
Team Averages
Level 155
1,321 SR
1,461 Elo+

VS

Team Averages
Level 73
1,453 SR
1,431 Elo+
Neith
Neith
Hellvetios
Neith
Level 63
God Stats
8W - 10L
1,545 SR
Queue Stats
90W - 111L
1,465 Elo+
Solo
Tsukuyomi
Tsukuyomi
Larguidurox_12
Tsukuyomi
Level 69
God Stats
7W - 11L
1,449 SR
Queue Stats
105W - 120L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
Sooniix
Sun Wukong
Level 104
God Stats
0W - 2L
1,279 SR
Queue Stats
98W - 109L
1,473 Elo+
Party 1
Cerberus
Cerberus
XxZeroGamesxX
Cerberus
Level 83
God Stats
3W - 3L
1,473 SR
Queue Stats
10W - 15L
1,365 Elo+
Party 1
Janus
Janus
monstersyst
Janus
Level 48
God Stats
0W - 2L
1,520 SR
Queue Stats
24W - 45L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MeninoRJ
Neith
11
0 / 2 / 2
6,666
444
5,183
10,113
2,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Horus
RENEG4DO
Horus
15
5 / 1 / 5
9,234
616
12,560
11,167
7,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Vidalzyn
Ix Chel
12
0 / 2 / 7
7,085
472
3,955
5,856
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
cauanfilho
Fenrir
15
14 / 3 / 2
8,916
594
11,382
12,283
4,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
mzaquine
Bacchus
11
2 / 3 / 1
7,143
476
3,810
10,400
10,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
3 / 2 / 4
7,467
498
8,675
8,916
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tsukuyomi
Larguidurox_12
Tsukuyomi
11
1 / 6 / 3
6,793
453
2,701
9,444
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
Sooniix
Sun Wukong
13
2 / 5 / 1
8,043
536
8,243
15,647
8,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
XxZeroGamesxX
Cerberus
12
2 / 3 / 2
6,729
449
5,833
12,319
9,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 5 / 1
7,359
491
3,264
7,014
2,171
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
21
Kills
11
11
Deaths
21
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
3
2
4
2.5
L
Tsukuyomi
Larguidurox_12
Tsukuyomi
1
6
3
0.42
W
Neith
MeninoRJ
Neith
0
2
2
0.5
W
Horus
RENEG4DO
Horus
5
1
5
7.5
L
Sun Wukong
Sooniix
Sun Wukong
2
5
1
0.5
W
Ix Chel
Vidalzyn
Ix Chel
0
2
7
1.75
L
Cerberus
XxZeroGamesxX
Cerberus
2
3
2
1
W
Fenrir
cauanfilho
Fenrir
14
3
2
5
L
3
5
1
0.7
W
Bacchus
mzaquine
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,890
Damage
28,716
49,819
Taken
53,340
28,194
Mitigated
25,934
17,372
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
8,675
2,058
0
2,462
8,916
3,098
485
2,542
6,374
0
42,759
L
Tsukuyomi
Larguidurox_12
Tsukuyomi
2,701
376
0
1,565
9,444
2,622
165
404
8,913
0
24,526
W
Neith
MeninoRJ
Neith
5,183
1,435
0
2,689
10,113
2,818
725
2,828
6,913
0
50,873
W
Horus
RENEG4DO
Horus
12,560
4,999
170
3,055
11,167
7,491
0
690
10,431
0
58,079
L
Sun Wukong
Sooniix
Sun Wukong
8,243
1,154
0
4,183
15,647
8,745
317
331
14,654
1,810
53,380
W
Ix Chel
Vidalzyn
Ix Chel
3,955
932
1,135
1,818
5,856
1,976
439
2,202
3,512
39,559
1,053
L
Cerberus
XxZeroGamesxX
Cerberus
5,833
66
0
1,784
12,319
9,298
30
2,942
9,332
28,045
1,590
W
Fenrir
cauanfilho
Fenrir
11,382
3,404
0
5,122
12,283
4,990
0
1,235
10,924
0
53,553
L
3,264
414
0
490
7,014
2,171
126
1,096
5,876
37,143
120
W
Bacchus
mzaquine
Bacchus
3,810
151
215
3,168
10,400
10,919
0
1,630
8,604
21,540
3,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,044
Gold Earned
36,391
363
Minions Killed
342
0
Camps Cleared
0
1,423,252
Distance Traveled
1,372,797
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,467
498
65
4
0
259,854
0
L
Tsukuyomi
6,793
453
51
3
0
282,848
1
W
Neith
6,666
444
86
6
0
241,182
2
W
Horus
9,234
616
105
7
0
298,059
0
L
Sun Wukong
8,043
536
103
7
0
249,491
0
W
Ix Chel
7,085
472
69
5
0
282,614
0
L
Cerberus
6,729
449
56
4
0
300,810
0
W
Fenrir
8,916
594
76
5
0
312,957
2
L
Janus
7,359
491
67
4
0
279,794
5
W
Bacchus
7,143
476
27
2
0
288,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role