Player Matchup

Bellona
Bellona
JimJewburgstein
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,433 Elo+
Party 1
Zeus
Zeus
PHENIXGaming
Zeus
Level 137
God Stats
2W - 2L
1,605 SR
Queue Stats
168W - 154L
1,511 Elo+
Party 2
Zhong Kui
Zhong Kui
feedermcgee
Zhong Kui
Level 20
God Stats
3W - 1L
1,574 SR
Queue Stats
73W - 83L
1,492 Elo+
Party 1
Neith
Neith
lizzothickasf
Neith
Level 35
God Stats
6W - 9L
1,406 SR
Queue Stats
9W - 9L
1,353 Elo+
Party 2
Anhur
Anhur
Écstacy
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,518 Elo+
Solo
Team Averages
Level 45
1,517 SR
1,461 Elo+

VS

Team Averages
Level 40
1,464 SR
1,424 Elo+
Medusa
Medusa
 
Medusa
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CMOREBUT6
Khepri
Level 35
God Stats
7W - 12L
1,428 SR
Queue Stats
105W - 117L
1,384 Elo+
Solo
Hades
Hades
ClemenJP
Hades
Level 63
God Stats
25W - 39L
1,379 SR
Queue Stats
226W - 325L
1,376 Elo+
Solo
Chaac
Chaac
PrismoDLuffy
Chaac
Level 43
God Stats
2W - 3L
1,564 SR
Queue Stats
66W - 83L
1,407 Elo+
Solo
Arachne
Arachne
markthesaiyan321
Arachne
Level 39
God Stats
16W - 21L
1,449 SR
Queue Stats
301W - 306L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 8
6,678
954
4,023
8,781
7,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 0 / 5
7,641
1,092
7,695
4,359
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
feedermcgee
Zhong Kui
12
3 / 3 / 4
6,951
993
6,633
6,145
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 0 / 7
6,396
914
4,713
3,573
1,093
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Écstacy
Anhur
12
3 / 2 / 4
7,402
1,057
3,605
4,139
1,411
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 1 / 1
7,892
1,127
5,147
5,624
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
CMOREBUT6
Khepri
10
1 / 4 / 2
6,265
895
1,573
7,061
3,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hades
ClemenJP
Hades
7
0 / 0 / 0
3,996
571
0
0
0
11
0 / 4 / 3
6,222
889
5,397
11,099
9,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 3
6,153
879
5,273
9,327
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
12
Kills
8
8
Deaths
12
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
1
1
6.5
L
Khepri
CMOREBUT6
Khepri
1
4
2
0.5
L
Hades
ClemenJP
Hades
0
0
0
0
W
1
3
8
1.67
W
5
0
5
7.5
L
0
4
3
0.38
W
Zhong Kui
feedermcgee
Zhong Kui
3
3
4
1.67
W
0
0
7
3.5
L
1
3
3
0.83
W
Anhur
Écstacy
Anhur
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,669
Damage
17,390
26,997
Taken
33,111
15,074
Mitigated
18,656
3,676
Healing
9,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,147
2,002
0
750
5,624
1,722
456
2,090
3,378
0
27,563
L
Khepri
CMOREBUT6
Khepri
1,573
285
493
823
7,061
3,327
0
2,084
4,869
6,198
92
L
Hades
ClemenJP
Hades
0
0
0
0
0
0
0
0
0
0
0
W
4,023
1,096
0
758
8,781
7,679
391
232
8,445
0
13,663
W
7,695
1,303
0
1,062
4,359
1,131
517
105
4,107
19,359
0
L
5,397
1,037
48
4,672
11,099
9,336
0
4,343
6,558
0
13,237
W
Zhong Kui
feedermcgee
Zhong Kui
6,633
1,837
0
890
6,145
3,760
2,157
415
5,520
14,876
2,918
W
4,713
1,620
0
605
3,573
1,093
876
524
3,015
0
12,591
L
5,273
4,395
0
2,588
9,327
4,271
0
4,621
4,508
0
9,381
W
Anhur
Écstacy
Anhur
3,605
2,536
0
361
4,139
1,411
557
293
3,846
0
16,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,068
Gold Earned
30,528
150
Minions Killed
91
0
Camps Cleared
0
726,404
Distance Traveled
515,374
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,892
1,127
55
8
0
153,127
0
L
Khepri
6,265
895
6
1
0
78,137
0
L
Hades
3,996
571
0
0
0
0
0
W
Bellona
6,678
954
29
4
0
148,906
0
W
Zeus
7,641
1,092
35
5
0
138,036
0
L
Chaac
6,222
889
16
2
0
128,475
0
W
Zhong Kui
6,951
993
29
4
0
131,142
0
W
Neith
6,396
914
22
3
0
150,346
1
L
Arachne
6,153
879
14
2
0
155,635
2
W
Anhur
7,402
1,057
35
5
0
157,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role