Player Matchup

Erlang Shen
Erlang Shen
Platinum V
Brexit Music
Erlang Shen
Platinum V
Level 142
God Stats
2W - 1L
1,637 SR
Queue Stats
56W - 45L
1,622 MMR
Party 2
Bacchus
Bacchus
Gold IV
ClownJebus
Bacchus
Gold IV
Level 125
God Stats
3W - 1L
1,673 SR
Queue Stats
94W - 87L
1,398 MMR
Party 2
Ra
Ra
Gold II
idwq
Ra
Gold II
Level 131
God Stats
3W - 8L
1,445 SR
Queue Stats
111W - 92L
1,624 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,585 SR
1,548 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 103
1,643 SR
1,474 MMR
Medusa
Medusa
Bronze III
Albachuela
Medusa
Bronze III
Level 139
God Stats
1W - 1L
1,728 SR
Queue Stats
1W - 1L
1,552 MMR
Party 1
Aphrodite
Aphrodite
Bronze V
AnsoniMaron
Aphrodite
Bronze V
Level 87
God Stats
1W - 1L
1,590 SR
Queue Stats
1W - 3L
1,477 MMR
Party 1
Chaac
Chaac
Bronze V
GRM SHAD0
Chaac
Bronze V
Level 84
God Stats
4W - 5L
1,610 SR
Queue Stats
7W - 15L
1,394 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Brexit Music
Erlang Shen
18
3 / 1 / 3
11,595
773
12,306
17,719
21,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ClownJebus
Bacchus
18
1 / 2 / 5
10,974
732
7,892
15,502
22,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
idwq
Ra
18
2 / 1 / 3
11,865
791
6,892
6,434
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
VulcanAchillesCthulhuArachneGeb

VS

Bans
HeraScyllaMartichorasChang'eHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Albachuela
Medusa
19
2 / 2 / 1
12,102
807
14,447
11,017
5,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
AnsoniMaron
Aphrodite
17
1 / 2 / 2
10,094
673
4,433
10,617
12,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
GRM SHAD0
Chaac
15
1 / 2 / 2
10,060
671
8,860
10,400
7,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
6
Kills
4
4
Deaths
6
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
Albachuela
Medusa
2
2
1
1.25
L
Aphrodite
AnsoniMaron
Aphrodite
1
2
2
1
W
Erlang Shen
Brexit Music
Erlang Shen
3
1
3
4.5
W
Bacchus
ClownJebus
Bacchus
1
2
5
1.75
L
Chaac
GRM SHAD0
Chaac
1
2
2
1
W
Ra
idwq
Ra
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,090
Damage
27,740
39,655
Taken
32,034
46,390
Mitigated
25,513
12,927
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Albachuela
Medusa
14,447
4,868
0
696
11,017
5,793
0
4,199
6,535
0
75,436
L
Aphrodite
AnsoniMaron
Aphrodite
4,433
903
3,459
2,985
10,617
12,224
0
5,319
4,933
12,169
0
W
Erlang Shen
Brexit Music
Erlang Shen
12,306
3,817
0
5,330
17,719
21,524
740
1,679
15,731
2,150
41,258
W
Bacchus
ClownJebus
Bacchus
7,892
855
0
1,771
15,502
22,041
1,219
1,685
13,326
16,744
2,133
L
Chaac
GRM SHAD0
Chaac
8,860
726
0
1,926
10,400
7,496
0
4,848
5,249
0
34,608
W
Ra
idwq
Ra
6,892
520
3,629
2,197
6,434
2,825
1,628
277
6,078
60,793
139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
32,256
196
Minions Killed
187
0
Camps Cleared
0
876,428
Distance Traveled
740,073
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,102
807
122
8
0
289,008
0
L
Aphrodite
10,094
673
18
1
0
228,211
0
W
Erlang Shen
11,595
773
46
3
0
294,198
0
W
Bacchus
10,974
732
16
1
0
286,331
2
L
Chaac
10,060
671
47
3
0
222,854
0
W
Ra
11,865
791
134
9
0
295,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role