Player Matchup

Kali
Kali
GebsGenocide
Kali
Level 168
God Stats
3W - 2L
1,702 SR
Queue Stats
31W - 33L
1,647 Elo+
Party 3
Danzaburou
Danzaburou
Marinedion1
Danzaburou
Level 145
God Stats
6W - 3L
1,639 SR
Queue Stats
279W - 262L
1,538 Elo+
Party 2
Hel
Hel
StaticYeen
Hel
Level 122
God Stats
2W - 1L
1,539 SR
Queue Stats
78W - 78L
1,503 Elo+
Party 2
Surtr
Surtr
cewabul1
Surtr
Level 141
God Stats
38W - 21L
1,591 SR
Queue Stats
446W - 392L
1,567 Elo+
Party 3
Yemoja
Yemoja
spacegk
Yemoja
Level 117
God Stats
12W - 6L
1,712 SR
Queue Stats
91W - 86L
1,536 Elo+
Party 2
Team Averages
Level 139
1,636 SR
1,558 Elo+

VS

Team Averages
Level 134
1,535 SR
1,547 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ArmadylGosword
Chaac
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 97L
1,591 Elo+
Party 1
Geb
Geb
Conqueeeeftador
Geb
Level 114
God Stats
40W - 33L
1,601 SR
Queue Stats
488W - 447L
1,554 Elo+
Solo
Cupid
Cupid
KING_BOSS_HOG
Cupid
Level 59
God Stats
1W - 1L
1,627 SR
Queue Stats
104W - 94L
1,587 Elo+
Party 1
Hun Batz
Hun Batz
wolvywolverine
Hun Batz
Level 196
God Stats
1W - 2L
1,447 SR
Queue Stats
90W - 72L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 2
5,583
558
4,028
7,627
2,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Marinedion1
Danzaburou
10
1 / 0 / 0
5,524
552
4,989
5,714
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 1
4,614
461
2,312
4,915
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Surtr
cewabul1
Surtr
12
3 / 0 / 0
6,555
656
4,715
7,610
4,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
spacegk
Yemoja
9
0 / 0 / 3
5,372
537
4,177
7,278
3,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 3 / 1
4,872
487
5,025
5,922
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 2
5,648
565
6,362
6,875
5,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
1 / 3 / 0
4,241
424
3,450
6,164
2,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 0
4,974
497
2,272
7,369
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
12
1 / 2 / 0
5,701
570
3,297
7,472
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
2
2
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
1
0.17
L
0
0
2
1
L
1
3
0
0.33
W
3
1
2
4
L
0
0
0
0
W
Danzaburou
Marinedion1
Danzaburou
1
0
0
1
W
1
1
1
1.5
W
Surtr
cewabul1
Surtr
3
0
0
3
W
Yemoja
spacegk
Yemoja
0
0
3
1.5
L
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,221
Damage
20,406
33,144
Taken
33,802
14,109
Mitigated
14,158
17,900
Healing
15,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,025
1,386
0
856
5,922
1,710
0
622
5,300
27,767
918
L
6,362
1,117
0
3,581
6,875
5,260
0
3,409
3,466
0
39,729
L
3,450
74
0
1,789
6,164
2,959
0
1,155
5,009
14,138
0
W
4,028
1,710
0
3,204
7,627
2,433
0
1,041
6,416
0
31,299
L
2,272
1,283
548
4,941
7,369
2,101
0
1,341
6,028
0
32,676
W
Danzaburou
Marinedion1
Danzaburou
4,989
1,971
0
2,222
5,714
1,832
56
993
4,517
0
42,558
W
2,312
253
1,051
2,065
4,915
1,327
0
872
3,927
19,481
0
W
Surtr
cewabul1
Surtr
4,715
1,468
0
4,092
7,610
4,527
0
3,038
4,194
2,022
46,826
W
Yemoja
spacegk
Yemoja
4,177
1,141
2,555
2,711
7,278
3,990
0
1,480
5,615
19,782
0
L
Hun Batz
3,297
798
0
4,283
7,472
2,128
0
437
7,035
0
51,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,648
Gold Earned
25,436
281
Minions Killed
286
0
Camps Cleared
0
938,968
Distance Traveled
1,020,151
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,872
487
39
4
0
189,326
5
L
Chaac
5,648
565
66
7
0
225,401
6
L
Geb
4,241
424
18
2
0
190,613
0
W
Kali
5,583
558
59
6
0
212,814
0
L
Cupid
4,974
497
76
8
0
178,580
3
W
Danzaburou
5,524
552
70
7
0
167,732
3
W
Hel
4,614
461
39
4
0
140,121
0
W
Surtr
6,555
656
88
9
0
228,447
0
W
Yemoja
5,372
537
25
3
0
189,854
0
L
Hun Batz
5,701
570
87
9
0
236,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role