Player Matchup

Chaac
Chaac
Diamond IV
 
Chaac
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum I
 
Zeus
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond II
ELhijoDEbOYKA
Thor
Diamond II
Level 118
God Stats
16W - 19L
1,534 SR
Queue Stats
185W - 163L
1,900 MMR
Solo
Anhur
Anhur
Platinum V
PabloEcarry
Anhur
Platinum V
Level 181
God Stats
5W - 5L
1,623 SR
Queue Stats
16W - 22L
1,812 MMR
Solo
Khepri
Khepri
Platinum IV
rDeni
Khepri
Platinum IV
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 84L
1,852 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,531 SR
1,713 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 208
1,574 SR
1,889 MMR
Anubis
Anubis
Masters
 
Anubis
Masters
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum IV
 
Sylvanus
Platinum IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum III
SuperTiçao
Pele
Platinum III
Level 268
God Stats
2W - 3L
1,573 SR
Queue Stats
308W - 313L
1,793 MMR
Party 2
Ah Puch
Ah Puch
Platinum V
TðMŸ
Ah Puch
Platinum V
Level 172
God Stats
6W - 4L
1,691 SR
Queue Stats
205W - 192L
1,652 MMR
Party 2
Artemis
Artemis
Grandmaster
rubinhо
Artemis
Grandmaster
Level 246
God Stats
48W - 45L
1,607 SR
Queue Stats
563W - 521L
2,999 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
2 / 4 / 0
4,307
615
1,081
6,523
3,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
 
Zeus
6
0 / 3 / 0
3,774
539
855
2,749
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
3 / 0 / 0
4,754
679
3,334
4,785
1,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 1 / 2
4,443
635
963
3,433
788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Khepri
rDeni
Khepri
7
0 / 4 / 3
3,908
558
1,558
7,354
1,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ne ZhaSkadiYmir

VS

Bans
SusanoCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
6 / 1 / 1
5,649
807
4,632
2,810
1,147
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
8
2 / 1 / 3
4,680
669
2,874
4,612
1,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 0 / 5
4,395
628
3,539
4,538
1,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ah Puch
TðMŸ
Ah Puch
9
2 / 2 / 1
4,828
690
4,128
3,570
792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
rubinhо
Artemis
9
1 / 1 / 1
4,833
690
3,775
2,378
597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
12
12
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
0
0.5
L
Zeus
 
Zeus
0
3
0
0
W
Anubis
 
Anubis
6
1
1
6.5
W
Sylvanus
 
Sylvanus
2
1
3
3.5
L
3
0
0
3
L
0
1
2
1
W
1
0
5
3.5
W
Ah Puch
TðMŸ
Ah Puch
2
2
1
1.25
L
Khepri
rDeni
Khepri
0
4
3
0.38
W
Artemis
rubinhо
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,791
Damage
18,948
24,844
Taken
17,908
6,948
Mitigated
5,807
8,657
Healing
6,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,081
364
0
2,555
6,523
3,184
0
4,550
1,973
0
19,646
L
Zeus
 
Zeus
855
122
0
211
2,749
364
0
951
1,798
16,546
0
W
Anubis
 
Anubis
4,632
192
0
1,245
2,810
1,147
104
813
1,947
38,283
0
W
Sylvanus
 
Sylvanus
2,874
1,073
189
1,477
4,612
1,831
64
464
4,148
15,050
9,850
L
3,334
927
0
2,426
4,785
1,244
0
1,295
3,490
0
19,977
L
963
498
0
1,750
3,433
788
0
402
3,031
0
23,768
W
3,539
762
0
1,400
4,538
1,440
0
779
3,699
0
24,649
W
Ah Puch
TðMŸ
Ah Puch
4,128
47
0
1,719
3,570
792
0
0
3,570
29,081
0
L
Khepri
rDeni
Khepri
1,558
141
588
1,127
7,354
1,368
0
4,034
3,320
9,130
0
W
Artemis
rubinhо
Artemis
3,775
920
0
284
2,378
597
0
247
2,131
0
31,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,186
Gold Earned
24,385
188
Minions Killed
259
0
Camps Cleared
0
681,307
Distance Traveled
787,827
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,307
615
42
6
0
125,321
2
L
Zeus
3,774
539
44
6
0
104,339
0
W
Anubis
5,649
807
65
9
0
152,418
0
W
Sylvanus
4,680
669
51
7
0
146,562
0
L
Thor
4,754
679
31
4
0
168,886
0
L
Anhur
4,443
635
56
8
0
144,069
1
W
Pele
4,395
628
42
6
0
190,083
0
W
Ah Puch
4,828
690
47
7
0
145,617
1
L
Khepri
3,908
558
15
2
0
138,692
0
W
Artemis
4,833
690
54
8
0
153,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role