Player Matchup

Charybdis
Charybdis
Assassins ender
Charybdis
Level 106
God Stats
14W - 21L
1,437 SR
Queue Stats
21W - 39L
1,356 Elo+
Party 1
Baron Samedi
Baron Samedi
Flex Finesser
Baron Samedi
Level 122
God Stats
3W - 5L
1,429 SR
Queue Stats
83W - 98L
1,421 Elo+
Party 1
Bacchus
Bacchus
Kindred Liez
Bacchus
Level 48
God Stats
2W - 2L
1,478 SR
Queue Stats
6W - 15L
1,320 Elo+
Party 1
Cu Chulainn
Cu Chulainn
OffTheSenzu9458
Cu Chulainn
Level 155
God Stats
2W - 0L
1,738 SR
Queue Stats
18W - 30L
1,394 Elo+
Party 1
Amaterasu
Amaterasu
Reishi
Amaterasu
Level 145
God Stats
2W - 1L
1,795 SR
Queue Stats
24W - 56L
1,343 Elo+
Party 1
Team Averages
Level 115
1,576 SR
1,367 Elo+

VS

Team Averages
Level 106
1,460 SR
1,491 Elo+
Bellona
Bellona
 
Bellona
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AX37
Heimdallr
Level 159
God Stats
4W - 3L
1,593 SR
Queue Stats
84W - 89L
1,486 Elo+
Solo
Cerberus
Cerberus
BabyGronkRizz
Cerberus
Level 106
God Stats
1W - 3L
1,380 SR
Queue Stats
262W - 233L
1,546 Elo+
Solo
Ah Puch
Ah Puch
RoyaL x Scopzz
Ah Puch
Level 115
God Stats
8W - 11L
1,641 SR
Queue Stats
192W - 184L
1,482 Elo+
Solo
Thor
Thor
winkledinker
Thor
Level 43
God Stats
1W - 2L
1,184 SR
Queue Stats
26W - 28L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Assassins ender
Charybdis
13
3 / 3 / 5
8,006
572
8,587
8,310
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
Flex Finesser
Baron Samedi
13
3 / 2 / 4
7,554
540
5,457
8,537
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Kindred Liez
Bacchus
11
2 / 1 / 5
7,235
517
5,595
10,261
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
OffTheSenzu9458
Cu Chulainn
13
5 / 0 / 2
8,720
623
6,892
13,855
9,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
Reishi
Amaterasu
14
4 / 0 / 2
7,765
555
7,233
13,019
6,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
5
0 / 2 / 0
5,103
365
1,759
3,568
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
AX37
Heimdallr
11
1 / 5 / 1
6,303
450
4,957
10,326
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
BabyGronkRizz
Cerberus
10
0 / 2 / 2
6,348
453
7,063
13,618
9,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 3 / 1
7,696
550
10,531
8,264
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 5 / 1
7,245
518
5,790
13,719
4,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
6
6
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
L
Heimdallr
AX37
Heimdallr
1
5
1
0.3
W
Charybdis
Assassins ender
Charybdis
3
3
5
1.83
L
Cerberus
BabyGronkRizz
Cerberus
0
2
2
0.5
W
Baron Samedi
Flex Finesser
Baron Samedi
3
2
4
2.5
W
Bacchus
Kindred Liez
Bacchus
2
1
5
4.5
W
Cu Chulainn
OffTheSenzu9458
Cu Chulainn
5
0
2
6
W
Amaterasu
Reishi
Amaterasu
4
0
2
5
L
2
3
1
0.83
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,764
Damage
30,100
53,982
Taken
49,495
28,076
Mitigated
22,723
18,199
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,759
1,180
0
1,289
3,568
2,201
0
0
3,568
0
13,692
L
Heimdallr
AX37
Heimdallr
4,957
1,964
0
2,747
10,326
3,820
0
2,919
7,379
0
40,001
W
Charybdis
Assassins ender
Charybdis
8,587
4,529
0
3,266
8,310
2,502
1,674
1,468
6,842
0
54,342
L
Cerberus
BabyGronkRizz
Cerberus
7,063
421
0
4,560
13,618
9,174
0
3,907
9,493
28,414
639
W
Baron Samedi
Flex Finesser
Baron Samedi
5,457
539
295
1,694
8,537
3,228
568
5,719
2,818
42,674
0
W
Bacchus
Kindred Liez
Bacchus
5,595
1,115
0
2,190
10,261
6,998
0
3,886
6,375
14,947
0
W
Cu Chulainn
OffTheSenzu9458
Cu Chulainn
6,892
1,000
0
3,519
13,855
9,022
409
3,542
10,313
0
53,400
W
Amaterasu
Reishi
Amaterasu
7,233
1,735
0
7,235
13,019
6,326
22
2,598
10,421
0
51,038
L
10,531
60
0
1,245
8,264
2,783
323
2,189
5,864
54,230
2,664
L
5,790
2,146
0
5,687
13,719
4,745
0
1,526
12,139
0
46,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,280
Gold Earned
32,695
410
Minions Killed
331
0
Camps Cleared
0
1,583,116
Distance Traveled
1,157,025
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,103
365
29
2
0
59,872
0
L
Heimdallr
6,303
450
64
5
0
266,937
0
W
Charybdis
8,006
572
114
8
0
250,421
2
L
Cerberus
6,348
453
57
4
0
295,844
4
W
Baron Samedi
7,554
540
90
6
0
283,089
4
W
Bacchus
7,235
517
9
1
0
367,850
2
W
Cu Chulainn
8,720
623
102
7
0
276,788
0
W
Amaterasu
7,765
555
95
7
0
404,968
0
L
Ah Puch
7,696
550
98
7
0
246,942
0
L
Thor
7,245
518
83
6
0
287,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role