Player Matchup

Chronos
Chronos
LessinBR
Chronos
Level 155
God Stats
3W - 4L
1,275 SR
Queue Stats
77W - 67L
1,506 Elo+
Party 1
Nemesis
Nemesis
Zagathork
Nemesis
Level 102
God Stats
10W - 13L
1,476 SR
Queue Stats
12W - 16L
1,427 Elo+
Solo
Hou Yi
Hou Yi
fiderapariga
Hou Yi
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,450 Elo+
Solo
Erlang Shen
Erlang Shen
lessinbr
Erlang Shen
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,504 Elo+
Party 1
Ares
Ares
mati8300
Ares
Level 149
God Stats
0W - 2L
1,201 SR
Queue Stats
152W - 163L
1,498 Elo+
Solo
Team Averages
Level 121
1,390 SR
1,477 Elo+

VS

Team Averages
Level 147
1,666 SR
1,497 Elo+
Sun Wukong
Sun Wukong
BTM S3X1BOY
Sun Wukong
Level 122
God Stats
11W - 12L
1,642 SR
Queue Stats
262W - 258L
1,458 Elo+
Solo
Chronos
Chronos
CristianoR0naldo
Chronos
Level 128
God Stats
15W - 11L
1,582 SR
Queue Stats
191W - 187L
1,517 Elo+
Party 2
He Bo
He Bo
LPlayBr
He Bo
Level 191
God Stats
12W - 6L
1,701 SR
Queue Stats
118W - 139L
1,494 Elo+
Solo
Zeus
Zeus
la25
Zeus
Level 151
God Stats
4W - 4L
1,655 SR
Queue Stats
97W - 89L
1,571 Elo+
Party 2
Ne Zha
Ne Zha
srBolseiroo
Ne Zha
Level 145
God Stats
5W - 1L
1,751 SR
Queue Stats
73W - 92L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
LessinBR
Chronos
15
2 / 5 / 5
8,925
470
9,690
17,134
6,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nemesis
Zagathork
Nemesis
15
5 / 2 / 3
8,991
473
7,459
15,319
6,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
14
0 / 6 / 7
8,000
421
7,466
14,604
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
lessinbr
Erlang Shen
15
2 / 5 / 1
8,811
464
6,958
17,649
17,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ares
15
5 / 4 / 7
9,964
524
12,238
18,569
22,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BTM S3X1BOY
Sun Wukong
18
7 / 1 / 7
11,525
607
17,595
17,861
13,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
4 / 3 / 5
9,459
498
14,683
14,500
4,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
LPlayBr
He Bo
17
6 / 6 / 2
9,642
507
8,596
14,475
4,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
la25
Zeus
18
5 / 2 / 5
10,704
563
15,964
7,682
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
13
0 / 3 / 5
8,530
449
5,273
9,442
5,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
46
14
Kills
22
22
Deaths
15
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BTM S3X1BOY
Sun Wukong
7
1
7
10.5
W
4
3
5
2.17
W
He Bo
LPlayBr
He Bo
6
6
2
1.17
L
Chronos
LessinBR
Chronos
2
5
5
0.9
L
Nemesis
Zagathork
Nemesis
5
2
3
3.25
L
Hou Yi
0
6
7
0.58
W
Zeus
la25
Zeus
5
2
5
3.75
L
Erlang Shen
lessinbr
Erlang Shen
2
5
1
0.5
L
Ares
5
4
7
2.13
W
Ne Zha
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,811
Damage
62,111
83,275
Taken
63,960
58,096
Mitigated
31,672
17,101
Healing
15,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BTM S3X1BOY
Sun Wukong
17,595
3,348
0
3,047
17,861
13,471
356
6,375
10,827
0
86,062
W
14,683
6,061
0
2,593
14,500
4,994
108
6,505
7,947
63,715
2,760
W
He Bo
LPlayBr
He Bo
8,596
73
0
4,408
14,475
4,687
17
4,033
10,442
78,083
879
L
Chronos
LessinBR
Chronos
9,690
2,477
0
3,052
17,134
6,480
0
10,643
6,491
54,228
1,186
L
Nemesis
Zagathork
Nemesis
7,459
2,601
0
3,956
15,319
6,559
0
5,238
10,081
0
71,578
L
Hou Yi
7,466
3,182
0
2,929
14,604
4,987
642
8,849
5,755
0
53,715
W
Zeus
la25
Zeus
15,964
1,664
0
2,501
7,682
2,621
200
3,396
4,243
81,444
2,130
L
Erlang Shen
lessinbr
Erlang Shen
6,958
2,918
0
4,811
17,649
17,083
0
5,192
12,457
0
49,887
L
Ares
12,238
1,326
0
2,353
18,569
22,987
0
8,810
9,759
39,282
3,954
W
Ne Zha
5,273
726
0
2,505
9,442
5,899
0
1,354
8,000
0
37,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,691
Gold Earned
49,860
437
Minions Killed
545
0
Camps Cleared
0
1,838,169
Distance Traveled
1,766,462
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,525
607
133
7
0
364,272
0
W
Chronos
9,459
498
95
5
0
294,572
0
W
He Bo
9,642
507
123
6
0
384,504
2
L
Chronos
8,925
470
124
7
0
363,396
1
L
Nemesis
8,991
473
88
5
0
439,971
0
L
Hou Yi
8,000
421
79
4
0
322,723
2
W
Zeus
10,704
563
148
8
0
373,403
7
L
Erlang Shen
8,811
464
90
5
0
337,200
1
L
Ares
9,964
524
56
3
0
374,879
2
W
Ne Zha
8,530
449
46
2
0
349,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role