Player Matchup

Bastet
Bastet
 
Bastet
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Andrea19UwU
Zhong Kui
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,628 Elo+
Party 2
Bellona
Bellona
AngelFlod
Bellona
Level 127
God Stats
1W - 1L
1,286 SR
Queue Stats
171W - 138L
1,615 Elo+
Solo
Anhur
Anhur
Ccommando
Anhur
Level 218
God Stats
1W - 0L
1,308 SR
Queue Stats
64W - 73L
1,514 Elo+
Party 3
Cabrakan
Cabrakan
MoneyGoes1337
Cabrakan
Level 232
God Stats
8W - 2L
1,960 SR
Queue Stats
291W - 292L
1,529 Elo+
Party 3
Team Averages
Level 173
1,511 SR
1,557 Elo+

VS

Team Averages
Level 158
1,471 SR
1,491 Elo+
Khepri
Khepri
 
Khepri
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Belphiel
Ymir
Level 83
God Stats
3W - 4L
1,489 SR
Queue Stats
256W - 228L
1,621 Elo+
Solo
Nox
Nox
Bigfoot5464
Nox
Level 213
God Stats
1W - 1L
1,493 SR
Queue Stats
151W - 149L
1,526 Elo+
Party 1
King Arthur
King Arthur
Plzmsa
King Arthur
Level 158
God Stats
1W - 3L
1,397 SR
Queue Stats
309W - 350L
1,462 Elo+
Party 1
Xbalanque
Xbalanque
Queslyss
Xbalanque
Level 108
God Stats
0W - 3L
1,473 SR
Queue Stats
1W - 6L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 1 / 3
5,910
537
4,505
9,550
4,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Andrea19UwU
Zhong Kui
13
2 / 3 / 4
7,539
685
5,419
7,578
3,933
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
AngelFlod
Bellona
11
1 / 2 / 0
6,826
621
6,857
11,224
10,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Ccommando
Anhur
12
3 / 1 / 0
6,821
620
5,672
6,298
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
MoneyGoes1337
Cabrakan
10
2 / 0 / 2
6,327
575
4,308
11,344
8,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 1 / 1
5,212
474
2,451
8,875
3,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ymir
11
1 / 2 / 4
6,031
548
5,874
8,177
3,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
3 / 4 / 1
6,204
564
6,137
5,587
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Plzmsa
King Arthur
12
2 / 1 / 0
6,678
607
7,023
10,748
8,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Queslyss
Xbalanque
10
1 / 2 / 1
5,397
491
5,175
7,148
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
10
Kills
7
7
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
1
3
3.5
L
Khepri
 
Khepri
0
1
1
0.5
W
Zhong Kui
Andrea19UwU
Zhong Kui
2
3
4
1.33
W
Bellona
AngelFlod
Bellona
1
2
0
0.5
L
Ymir
1
2
4
1.5
L
3
4
1
0.88
W
Anhur
Ccommando
Anhur
3
1
0
3
W
Cabrakan
MoneyGoes1337
Cabrakan
2
0
2
3
L
King Arthur
Plzmsa
King Arthur
2
1
0
2
L
Xbalanque
Queslyss
Xbalanque
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,761
Damage
26,660
45,994
Taken
40,535
29,482
Mitigated
19,234
20,542
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,505
1,244
0
3,992
9,550
4,559
0
4,334
5,092
0
30,866
L
Khepri
 
Khepri
2,451
364
1,240
2,096
8,875
3,716
0
2,476
6,399
18,440
0
W
Zhong Kui
Andrea19UwU
Zhong Kui
5,419
517
0
3,893
7,578
3,933
779
4,742
2,484
48,393
1,581
W
Bellona
AngelFlod
Bellona
6,857
3,321
0
4,513
11,224
10,787
0
83
11,141
0
49,767
L
Ymir
5,874
2,696
0
2,559
8,177
3,550
0
2,131
6,046
39,303
5,937
L
6,137
507
0
359
5,587
1,835
0
3,252
2,335
34,209
941
W
Anhur
Ccommando
Anhur
5,672
2,096
0
3,739
6,298
2,071
395
918
5,380
0
58,724
W
Cabrakan
MoneyGoes1337
Cabrakan
4,308
726
0
4,405
11,344
8,132
0
3,232
8,036
11,809
2,287
L
King Arthur
Plzmsa
King Arthur
7,023
1,864
0
2,096
10,748
8,317
0
0
10,748
0
47,984
L
Xbalanque
Queslyss
Xbalanque
5,175
2,493
0
1,822
7,148
1,816
0
1,453
5,695
0
34,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,423
Gold Earned
29,522
373
Minions Killed
327
0
Camps Cleared
0
1,107,025
Distance Traveled
1,129,108
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,910
537
45
4
0
272,945
4
L
Khepri
5,212
474
21
2
0
234,929
1
W
Zhong Kui
7,539
685
105
10
0
222,115
3
W
Bellona
6,826
621
100
9
0
198,543
2
L
Ymir
6,031
548
77
7
0
223,232
0
L
Nox
6,204
564
75
7
0
222,573
0
W
Anhur
6,821
620
112
10
0
198,658
0
W
Cabrakan
6,327
575
11
1
0
214,764
4
L
King Arthur
6,678
607
92
8
0
233,140
0
L
Xbalanque
5,397
491
62
6
0
215,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role