Player Matchup

Arachne
Arachne
Alenaisles
Arachne
Level 70
God Stats
24W - 17L
1,542 SR
Queue Stats
143W - 132L
1,440 Elo+
Party 2
Cabrakan
Cabrakan
NobleNtNt
Cabrakan
Level 105
God Stats
93W - 84L
1,552 SR
Queue Stats
272W - 272L
1,496 Elo+
Party 3
Fafnir
Fafnir
SYN-Fi3ND
Fafnir
Level 87
God Stats
1W - 2L
1,376 SR
Queue Stats
76W - 70L
1,508 Elo+
Solo
Anhur
Anhur
TheRealGl1tch
Anhur
Level 85
God Stats
2W - 4L
1,362 SR
Queue Stats
181W - 184L
1,521 Elo+
Party 3
Anubis
Anubis
novapkr
Anubis
Level 124
God Stats
10W - 5L
1,618 SR
Queue Stats
165W - 147L
1,464 Elo+
Party 2
Team Averages
Level 94
1,490 SR
1,486 Elo+

VS

Team Averages
Level 120
1,572 SR
1,465 Elo+
Zeus
Zeus
Call_Me_Dada-
Zeus
Level 142
God Stats
7W - 8L
1,568 SR
Queue Stats
109W - 101L
1,442 Elo+
Party 1
King Arthur
King Arthur
NXF Titann
King Arthur
Level 88
God Stats
17W - 15L
1,488 SR
Queue Stats
104W - 104L
1,449 Elo+
Solo
Arachne
Arachne
Yandere_Pineappl
Arachne
Level 210
God Stats
13W - 8L
1,653 SR
Queue Stats
641W - 622L
1,461 Elo+
Solo
Medusa
Medusa
marxssy
Medusa
Level 36
God Stats
2W - 0L
1,778 SR
Queue Stats
48W - 55L
1,469 Elo+
Solo
Cthulhu
Cthulhu
xDCxExcision
Cthulhu
Level 125
God Stats
3W - 5L
1,371 SR
Queue Stats
48W - 40L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alenaisles
Arachne
10
4 / 6 / 1
7,060
441
5,365
8,144
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cabrakan
NobleNtNt
Cabrakan
12
1 / 5 / 5
7,952
497
6,643
13,770
14,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
SYN-Fi3ND
Fafnir
13
1 / 4 / 0
7,606
475
2,934
13,136
14,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
6 / 6 / 1
7,586
474
13,003
13,173
4,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
novapkr
Anubis
17
2 / 4 / 2
8,705
544
6,148
11,914
4,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 4
9,897
619
10,562
7,418
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
NXF Titann
King Arthur
14
1 / 2 / 5
8,434
527
4,596
11,539
6,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 2 / 3
9,329
583
7,326
12,436
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
marxssy
Medusa
12
5 / 5 / 3
8,239
515
8,784
12,454
3,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
xDCxExcision
Cthulhu
15
5 / 2 / 3
9,316
582
11,098
11,512
8,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
42
14
Kills
24
25
Deaths
15
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
Alenaisles
Arachne
4
6
1
0.75
W
5
4
4
1.75
W
King Arthur
NXF Titann
King Arthur
1
2
5
1.75
L
Cabrakan
NobleNtNt
Cabrakan
1
5
5
0.7
L
Fafnir
SYN-Fi3ND
Fafnir
1
4
0
0.25
L
6
6
1
1.08
W
8
2
3
4.75
W
Medusa
marxssy
Medusa
5
5
3
1.3
L
Anubis
novapkr
Anubis
2
4
2
0.75
W
Cthulhu
xDCxExcision
Cthulhu
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,093
Damage
42,366
60,137
Taken
55,359
40,415
Mitigated
23,585
14,834
Healing
12,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Alenaisles
Arachne
5,365
4,269
0
1,327
8,144
2,506
10
302
7,808
0
30,459
W
10,562
1,189
0
500
7,418
1,833
2,008
4,097
3,321
68,732
467
W
King Arthur
NXF Titann
King Arthur
4,596
434
451
1,657
11,539
6,843
62
3,379
8,160
0
48,908
L
Cabrakan
NobleNtNt
Cabrakan
6,643
1,038
239
2,466
13,770
14,088
0
3,180
10,506
21,510
0
L
Fafnir
SYN-Fi3ND
Fafnir
2,934
783
0
3,344
13,136
14,780
0
5,486
7,067
29,233
2,166
L
13,003
7,445
0
2,262
13,173
4,390
0
4,226
8,767
0
53,907
W
7,326
5,894
0
5,867
12,436
3,884
0
2,138
10,298
63
57,687
W
Medusa
marxssy
Medusa
8,784
3,573
0
1,418
12,454
3,012
0
2,536
9,918
0
38,581
L
Anubis
novapkr
Anubis
6,148
509
0
5,196
11,914
4,651
0
6,954
4,868
82,221
0
W
Cthulhu
xDCxExcision
Cthulhu
11,098
562
0
2,250
11,512
8,013
0
3,498
8,014
52,193
2,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,909
Gold Earned
45,215
360
Minions Killed
439
0
Camps Cleared
0
1,364,778
Distance Traveled
1,569,045
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,060
441
57
4
0
198,404
0
W
Zeus
9,897
619
134
8
0
287,030
0
W
King Arthur
8,434
527
96
6
0
327,247
7
L
Cabrakan
7,952
497
25
2
0
297,038
8
L
Fafnir
7,606
475
50
3
0
284,676
0
L
Anhur
7,586
474
89
6
0
276,367
0
W
Arachne
9,329
583
78
5
0
337,355
0
W
Medusa
8,239
515
55
3
0
325,969
0
L
Anubis
8,705
544
139
9
0
308,293
0
W
Cthulhu
9,316
582
76
5
0
291,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role