Player Matchup

Maui
Maui
 
Maui
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlexanderCopa407
Cthulhu
Level 123
God Stats
2W - 3L
1,524 SR
Queue Stats
8W - 23L
1,288 Elo+
Party 2
Ra
Ra
SajoMV15
Ra
Level 108
God Stats
1W - 1L
1,773 SR
Queue Stats
8W - 6L
1,521 Elo+
Party 2
Arachne
Arachne
cristhian_ortiz2
Arachne
Level 125
God Stats
11W - 14L
1,469 SR
Queue Stats
161W - 173L
1,512 Elo+
Party 2
Team Averages
Level 115
1,553 SR
1,464 Elo+

VS

Team Averages
Level 77
1,427 SR
1,435 Elo+
Medusa
Medusa
SecondShalire
Medusa
Level 61
God Stats
1W - 1L
1,227 SR
Queue Stats
20W - 13L
1,366 Elo+
Party 1
Zhong Kui
Zhong Kui
Traceone
Zhong Kui
Level 108
God Stats
1W - 2L
1,254 SR
Queue Stats
217W - 206L
1,438 Elo+
Solo
Cu Chulainn
Cu Chulainn
ablaze-rasher11
Cu Chulainn
Level 69
God Stats
38W - 33L
1,583 SR
Queue Stats
497W - 508L
1,467 Elo+
Solo
Ares
Ares
whitemec
Ares
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 13L
1,366 Elo+
Party 1
Serqet
Serqet
xXkillerXx19870
Serqet
Level 120
God Stats
4W - 2L
1,569 SR
Queue Stats
155W - 150L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 1 / 2
6,324
486
3,333
9,942
7,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
 
Hachiman
10
2 / 4 / 0
5,385
414
4,402
7,718
2,438
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
3 / 2 / 2
7,688
591
9,108
9,839
6,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 5 / 2
6,755
520
3,985
7,034
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 1
6,317
486
3,323
13,327
4,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,666
513
7,731
6,309
1,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Traceone
Zhong Kui
13
6 / 2 / 3
8,736
672
9,082
9,335
6,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cu Chulainn
ablaze-rasher11
Cu Chulainn
12
1 / 3 / 2
7,655
589
5,583
11,913
6,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
11
1 / 1 / 2
6,817
524
2,236
6,516
4,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 1 / 2
8,482
652
5,356
9,259
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
15
16
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
2
1
L
Hachiman
 
Hachiman
2
4
0
0.5
L
3
2
2
2
L
2
5
2
0.6
W
1
1
2
2
W
Zhong Kui
Traceone
Zhong Kui
6
2
3
3.75
W
Cu Chulainn
ablaze-rasher11
Cu Chulainn
1
3
2
0.67
L
1
4
1
0.38
W
Ares
1
1
2
2
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,151
Damage
29,988
47,860
Taken
43,332
22,671
Mitigated
23,470
13,649
Healing
11,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,333
727
0
2,037
9,942
7,509
0
2,669
7,147
26,016
2,433
L
Hachiman
 
Hachiman
4,402
2,693
0
1,035
7,718
2,438
17
576
7,142
0
25,527
L
9,108
700
48
2,112
9,839
6,073
0
1,421
8,418
55,005
988
L
3,985
421
182
1,291
7,034
2,080
0
4,151
2,550
40,202
1,173
W
7,731
2,305
0
2,310
6,309
1,881
2,029
1,578
4,731
0
49,557
W
Zhong Kui
Traceone
Zhong Kui
9,082
1,630
0
3,231
9,335
6,122
133
3,191
6,144
53,302
1,322
W
Cu Chulainn
ablaze-rasher11
Cu Chulainn
5,583
982
0
2,332
11,913
6,948
0
7,675
4,173
7,669
45,168
L
3,323
2,034
0
6,944
13,327
4,571
0
3,160
10,167
0
40,385
W
Ares
2,236
148
0
1,972
6,516
4,578
197
1,668
4,848
11,167
747
W
5,356
1,204
0
1,367
9,259
3,941
0
2,023
7,236
0
72,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,469
Gold Earned
38,356
329
Minions Killed
412
0
Camps Cleared
0
1,252,468
Distance Traveled
1,339,181
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,324
486
47
4
0
256,773
4
L
Hachiman
5,385
414
40
3
0
205,420
0
L
Cthulhu
7,688
591
92
7
0
267,841
5
L
Ra
6,755
520
75
6
0
235,477
2
W
Medusa
6,666
513
74
6
0
274,495
0
W
Zhong Kui
8,736
672
104
8
0
259,933
3
W
Cu Chulainn
7,655
589
87
7
0
215,689
0
L
Arachne
6,317
486
75
6
0
286,957
0
W
Ares
6,817
524
23
2
0
259,672
0
W
Serqet
8,482
652
124
10
0
329,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role