Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
LordDado
King Arthur
Silver III
Level 157
God Stats
21W - 14L
1,591 SR
Queue Stats
229W - 251L
1,126 MMR
Solo
Arachne
Arachne
Bronze II
Mayo Gorilla
Arachne
Bronze II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 107L
630 MMR
Solo
Cthulhu
Cthulhu
Silver II
Wivi90
Cthulhu
Silver II
Level 88
God Stats
9W - 15L
1,282 SR
Queue Stats
102W - 135L
972 MMR
Solo
He Bo
He Bo
Silver V
silent790
He Bo
Silver V
Level 83
God Stats
0W - 3L
1,286 SR
Queue Stats
159W - 207L
725 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,432 SR
991 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 159
1,548 SR
953 MMR
Ao Kuang
Ao Kuang
Silver III
 
Ao Kuang
Silver III
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
CORAÇÃODELOBO
Anubis
Silver II
Level 206
God Stats
3W - 6L
1,498 SR
Queue Stats
12W - 15L
1,196 MMR
Solo
Bacchus
Bacchus
Silver III
Kenezse
Bacchus
Silver III
Level 87
God Stats
2W - 0L
1,732 SR
Queue Stats
25W - 31L
995 MMR
Solo
Neith
Neith
Bronze I
MisterWizard543
Neith
Bronze I
Level 304
God Stats
27W - 44L
1,399 SR
Queue Stats
198W - 266L
214 MMR
Solo
Charon
Charon
Silver III
iiExcelsior
Charon
Silver III
Level 157
God Stats
13W - 5L
1,612 SR
Queue Stats
222W - 269L
863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
1 / 1 / 0
3,353
671
1,185
2,134
534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
LordDado
King Arthur
6
0 / 0 / 0
3,592
718
1,395
4,162
1,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
Mayo Gorilla
Arachne
2
0 / 2 / 0
2,597
519
305
1,801
318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Wivi90
Cthulhu
4
0 / 1 / 0
3,027
605
1,239
4,289
1,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
silent790
He Bo
5
0 / 1 / 0
2,872
574
159
2,122
244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
DanzaburouFreyaVulcanThoth

VS

Bans
ThanatosBellonaBake KujiraBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
3 / 0 / 0
3,786
757
1,354
2,902
820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
2 / 0 / 1
4,106
821
1,943
881
295
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
Kenezse
Bacchus
5
0 / 1 / 2
3,350
670
1,575
3,596
2,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 2
3,283
657
1,338
1,836
459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charon
6
0 / 0 / 0
3,202
640
1,809
3,454
1,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
10
1
Kills
5
5
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
W
Ao Kuang
 
Ao Kuang
3
0
0
3
W
2
0
1
2.5
W
Bacchus
Kenezse
Bacchus
0
1
2
1
L
King Arthur
LordDado
King Arthur
0
0
0
0
L
Arachne
Mayo Gorilla
Arachne
0
2
0
0
W
0
0
2
1
L
Cthulhu
Wivi90
Cthulhu
0
1
0
0
W
Charon
0
0
0
0
L
He Bo
silent790
He Bo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,283
Damage
8,019
14,508
Taken
12,669
3,972
Mitigated
5,847
4,529
Healing
5,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,185
549
0
828
2,134
534
0
1,299
835
13,032
1,473
W
Ao Kuang
 
Ao Kuang
1,354
232
0
726
2,902
820
0
436
2,466
13,834
0
W
1,943
92
0
688
881
295
0
159
722
19,636
513
W
Bacchus
Kenezse
Bacchus
1,575
314
0
1,387
3,596
2,380
0
973
2,623
7,942
0
L
King Arthur
LordDado
King Arthur
1,395
159
0
1,343
4,162
1,388
0
1,510
2,383
0
20,006
L
Arachne
Mayo Gorilla
Arachne
305
205
0
228
1,801
318
0
1,215
586
0
4,297
W
1,338
722
0
1,493
1,836
459
75
993
843
0
17,925
L
Cthulhu
Wivi90
Cthulhu
1,239
181
0
1,390
4,289
1,488
0
1,163
3,126
9,491
0
W
Charon
1,809
398
0
1,244
3,454
1,893
0
0
3,454
11,442
871
L
He Bo
silent790
He Bo
159
0
0
740
2,122
244
0
1,195
927
7,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,441
Gold Earned
17,727
94
Minions Killed
130
0
Camps Cleared
0
456,113
Distance Traveled
468,564
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,353
671
28
6
0
95,688
0
W
Ao Kuang
3,786
757
24
5
0
108,662
0
W
Anubis
4,106
821
48
10
0
90,311
2
W
Bacchus
3,350
670
8
2
0
104,352
0
L
King Arthur
3,592
718
39
8
0
108,134
0
L
Arachne
2,597
519
8
2
0
63,387
0
W
Neith
3,283
657
32
6
0
76,725
2
L
Cthulhu
3,027
605
8
2
0
100,944
0
W
Charon
3,202
640
18
4
0
88,514
0
L
He Bo
2,872
574
11
2
0
87,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role