Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DAVES STROKIN
Danzaburou
Level 36
God Stats
2W - 4L
1,481 SR
Queue Stats
62W - 100L
1,397 Elo+
Party 2
Fenrir
Fenrir
Gimme Yo Butts
Fenrir
Level 81
God Stats
13W - 16L
1,495 SR
Queue Stats
126W - 208L
1,403 Elo+
Party 2
Kuzenbo
Kuzenbo
SiLeNt ReF1Ex
Kuzenbo
Level 69
God Stats
4W - 3L
1,749 SR
Queue Stats
29W - 67L
1,321 Elo+
Party 2
Ah Puch
Ah Puch
bowchicabowwow3
Ah Puch
Level 104
God Stats
43W - 51L
1,567 SR
Queue Stats
217W - 293L
1,433 Elo+
Party 2
Team Averages
Level 87
1,558 SR
1,411 Elo+

VS

Team Averages
Level 141
1,593 SR
1,517 Elo+
Ra
Ra
CerGinge
Ra
Level 148
God Stats
31W - 19L
1,629 SR
Queue Stats
496W - 474L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
EIiTheFry
Sun Wukong
Level 156
God Stats
3W - 4L
1,588 SR
Queue Stats
113W - 88L
1,576 Elo+
Party 1
Jormungandr
Jormungandr
Neeen
Jormungandr
Level 129
God Stats
4W - 3L
1,505 SR
Queue Stats
173W - 147L
1,538 Elo+
Solo
Izanami
Izanami
alienovel
Izanami
Level 124
God Stats
4W - 7L
1,408 SR
Queue Stats
110W - 122L
1,446 Elo+
Solo
Loki
Loki
kíckback
Loki
Level 149
God Stats
7W - 3L
1,835 SR
Queue Stats
68W - 54L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
1 / 2 / 1
8,634
617
15,791
18,709
15,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
DAVES STROKIN
Danzaburou
15
5 / 1 / 4
9,608
686
8,309
8,215
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 1
6,500
464
4,623
13,402
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
12
5 / 2 / 2
8,068
576
4,326
12,258
11,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 4 / 1
6,356
454
4,616
6,502
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,125
580
7,900
7,718
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
EIiTheFry
Sun Wukong
13
1 / 1 / 1
7,143
510
7,928
15,466
14,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
Neeen
Jormungandr
10
1 / 3 / 5
7,135
510
7,066
12,474
8,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
alienovel
Izanami
12
0 / 6 / 1
6,914
494
2,949
7,278
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
15
7 / 0 / 3
8,319
594
9,746
10,231
3,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
12
Kills
13
14
Deaths
12
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
W
4
2
3
2.75
L
Danzaburou
DAVES STROKIN
Danzaburou
5
1
4
7
W
Sun Wukong
EIiTheFry
Sun Wukong
1
1
1
1.5
L
1
5
1
0.3
W
Jormungandr
Neeen
Jormungandr
1
3
5
1.17
L
Kuzenbo
5
2
2
3
W
Izanami
alienovel
Izanami
0
6
1
0.08
L
0
4
1
0.13
W
Loki
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,665
Damage
35,589
59,086
Taken
53,167
36,386
Mitigated
31,835
14,396
Healing
18,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
15,791
1,954
0
5,508
18,709
15,154
0
1,972
15,486
0
76,245
W
7,900
469
516
2,795
7,718
2,877
0
2,432
5,286
55,040
1,020
L
Danzaburou
DAVES STROKIN
Danzaburou
8,309
3,241
0
3,515
8,215
3,028
570
2,967
5,244
0
68,056
W
Sun Wukong
EIiTheFry
Sun Wukong
7,928
923
0
5,311
15,466
14,661
0
0
15,466
0
47,796
L
4,623
299
0
3,161
13,402
5,021
0
2,617
10,643
0
50,316
W
Jormungandr
Neeen
Jormungandr
7,066
1,563
295
3,902
12,474
8,792
20
3,964
8,510
26,694
2,357
L
Kuzenbo
4,326
2,066
0
1,807
12,258
11,485
15
4,006
8,006
25,679
0
W
Izanami
alienovel
Izanami
2,949
2,091
0
1,162
7,278
1,780
782
744
6,534
0
42,857
L
4,616
391
0
405
6,502
1,698
0
1,701
4,568
37,423
0
W
Loki
9,746
2,484
0
4,494
10,231
3,725
0
1,802
8,429
0
63,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,166
Gold Earned
37,636
409
Minions Killed
429
0
Camps Cleared
0
1,439,384
Distance Traveled
1,361,541
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,634
617
115
8
0
293,978
0
W
Ra
8,125
580
106
8
0
283,960
4
L
Danzaburou
9,608
686
117
8
0
280,499
4
W
Sun Wukong
7,143
510
80
6
0
285,796
0
L
Fenrir
6,500
464
67
5
0
342,036
0
W
Jormungandr
7,135
510
49
4
0
266,379
0
L
Kuzenbo
8,068
576
42
3
0
307,721
0
W
Izanami
6,914
494
93
7
0
189,297
0
L
Ah Puch
6,356
454
68
5
0
215,150
1
W
Loki
8,319
594
101
7
0
336,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role