Player Matchup

Nox
Nox
FewestDolphin18
Nox
Level 101
God Stats
1W - 4L
1,514 SR
Queue Stats
267W - 247L
1,535 Elo+
Solo
Lancelot
Lancelot
Jaime_Acevedo90
Lancelot
Level 129
God Stats
2W - 1L
1,867 SR
Queue Stats
17W - 22L
1,442 Elo+
Party 2
Ares
Ares
ProjectVolts
Ares
Level 99
God Stats
18W - 21L
1,528 SR
Queue Stats
279W - 285L
1,485 Elo+
Solo
Artemis
Artemis
bolek-17
Artemis
Level 154
God Stats
1W - 2L
1,766 SR
Queue Stats
61W - 83L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
nickcolavita
Cthulhu
Level 62
God Stats
3W - 4L
1,859 SR
Queue Stats
161W - 150L
1,561 Elo+
Solo
Team Averages
Level 109
1,707 SR
1,497 Elo+

VS

Team Averages
Level 96
1,458 SR
1,493 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ALPHASQUID1
Kukulkan
Level 60
God Stats
2W - 2L
1,479 SR
Queue Stats
3W - 2L
1,658 Elo+
Party 1
Mulan
Mulan
MATEO96738
Mulan
Level 44
God Stats
18W - 18L
1,495 SR
Queue Stats
101W - 101L
1,459 Elo+
Solo
Horus
Horus
carlosxxz88
Horus
Level 68
God Stats
4W - 5L
1,410 SR
Queue Stats
153W - 147L
1,428 Elo+
Solo
Sol
Sol
j_escott-beast
Sol
Level 150
God Stats
21W - 31L
1,407 SR
Queue Stats
781W - 759L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,948
595
2,294
5,023
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
9
0 / 4 / 1
4,883
488
3,953
7,671
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 1
4,942
494
3,632
8,512
5,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
bolek-17
Artemis
10
2 / 3 / 0
5,497
550
4,067
7,932
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
nickcolavita
Cthulhu
9
1 / 5 / 0
5,305
531
6,241
10,758
6,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
5 / 0 / 2
6,828
683
8,252
9,698
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kukulkan
ALPHASQUID1
Kukulkan
11
0 / 2 / 1
5,596
560
884
3,731
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mulan
11
5 / 2 / 2
6,000
600
4,751
7,816
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
3 / 1 / 5
6,107
611
4,255
8,447
4,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
4 / 1 / 3
6,147
615
9,151
5,932
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
17
17
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
5
0
2
6
W
Kukulkan
ALPHASQUID1
Kukulkan
0
2
1
0.25
L
2
1
0
2
L
Lancelot
0
4
1
0.13
W
Mulan
5
2
2
3
L
0
4
1
0.13
L
Artemis
bolek-17
Artemis
2
3
0
0.67
W
3
1
5
5.5
W
4
1
3
5.5
L
Cthulhu
nickcolavita
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,187
Damage
27,293
39,896
Taken
35,624
17,321
Mitigated
13,513
11,464
Healing
13,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
8,252
963
0
4,237
9,698
3,403
0
4,803
4,432
35,142
1,709
W
Kukulkan
ALPHASQUID1
Kukulkan
884
72
0
125
3,731
1,047
154
1,696
2,035
30,464
1,037
L
2,294
253
0
1,827
5,023
1,422
0
1,200
3,777
35,339
2,536
L
Lancelot
3,953
375
0
2,408
7,671
2,256
0
2,068
5,402
0
30,607
W
Mulan
4,751
305
0
3,846
7,816
2,953
0
1,710
6,106
0
38,818
L
3,632
669
0
1,926
8,512
5,164
0
4,405
3,525
17,126
0
L
Artemis
bolek-17
Artemis
4,067
2,481
0
2,391
7,932
2,258
0
2,894
4,588
0
31,726
W
4,255
2,491
448
2,787
8,447
4,478
44
2,318
6,092
104
16,599
W
9,151
1,778
0
2,309
5,932
1,632
0
943
4,989
37,415
3,903
L
Cthulhu
nickcolavita
Cthulhu
6,241
861
75
2,837
10,758
6,221
0
5,783
4,427
24,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,575
Gold Earned
30,678
238
Minions Killed
290
0
Camps Cleared
0
1,042,320
Distance Traveled
1,062,928
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,828
683
61
6
0
211,349
2
W
Kukulkan
5,596
560
66
7
0
193,536
0
L
Nox
5,948
595
67
7
0
180,794
0
L
Lancelot
4,883
488
54
5
0
268,430
0
W
Mulan
6,000
600
67
7
0
247,838
0
L
Ares
4,942
494
30
3
0
207,934
0
L
Artemis
5,497
550
55
6
0
197,940
0
W
Horus
6,107
611
29
3
0
233,157
0
W
Sol
6,147
615
67
7
0
177,048
0
L
Cthulhu
5,305
531
32
3
0
187,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role