Player Matchup

Horus
Horus
Platinum I
 
Horus
Platinum I
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
JugularNickel50
Geb
Gold III
Level 129
God Stats
2W - 1L
1,744 SR
Queue Stats
12W - 7L
1,736 MMR
Solo
Chiron
Chiron
Diamond III
goobernoober
Chiron
Diamond III
Level 88
God Stats
3W - 0L
1,724 SR
Queue Stats
133W - 105L
2,107 MMR
Solo
Apollo
Apollo
Gold II
iBlezing
Apollo
Gold II
Level 181
God Stats
1W - 1L
1,513 SR
Queue Stats
46W - 43L
1,691 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
ΩmεgΔ
Ao Kuang
Platinum I
Level 179
God Stats
3W - 0L
1,801 SR
Queue Stats
90W - 66L
1,955 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 162
1,656 SR
1,798 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,574 SR
1,865 MMR
Hun Batz
Hun Batz
Silver I
AJBogard
Hun Batz
Silver I
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,600 MMR
Solo
Janus
Janus
Diamond III
DowntownBrown33
Janus
Diamond III
Level 160
God Stats
5W - 9L
1,469 SR
Queue Stats
70W - 59L
1,943 MMR
Solo
King Arthur
King Arthur
Masters
Fälco
King Arthur
Masters
Level 79
God Stats
22W - 14L
1,742 SR
Queue Stats
249W - 203L
2,262 MMR
Solo
Artemis
Artemis
Platinum III
PapaPump250
Artemis
Platinum III
Level 202
God Stats
2W - 3L
1,521 SR
Queue Stats
237W - 231L
1,759 MMR
Solo
Maui
Maui
Gold II
W00ly
Maui
Gold II
Level 98
God Stats
18W - 21L
1,636 SR
Queue Stats
127W - 137L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 1
6,351
635
7,581
11,906
7,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 5
6,389
639
4,135
8,039
4,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
13
2 / 0 / 4
7,429
743
4,973
3,518
1,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
iBlezing
Apollo
12
5 / 0 / 2
6,680
668
8,763
6,200
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
ΩmεgΔ
Ao Kuang
13
6 / 0 / 2
7,106
711
5,099
7,617
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
PeleBacchusThanatosNu Wa

VS

Bans
Zhong KuiMedusaLokiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AJBogard
Hun Batz
10
0 / 3 / 0
5,340
534
2,377
7,187
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 0
5,641
564
3,186
5,082
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Fälco
King Arthur
11
1 / 3 / 0
6,126
613
8,591
13,649
7,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
PapaPump250
Artemis
9
0 / 4 / 0
4,918
492
5,793
6,861
2,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
W00ly
Maui
9
1 / 2 / 0
5,252
525
2,825
9,412
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
15
Kills
2
2
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
1
1.5
L
Hun Batz
AJBogard
Hun Batz
0
3
0
0
L
0
3
0
0
L
King Arthur
Fälco
King Arthur
1
3
0
0.33
W
1
1
5
3.5
L
Artemis
PapaPump250
Artemis
0
4
0
0
L
Maui
W00ly
Maui
1
2
0
0.5
W
Chiron
2
0
4
4
W
Apollo
iBlezing
Apollo
5
0
2
6
W
Ao Kuang
ΩmεgΔ
Ao Kuang
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,551
Damage
22,772
37,280
Taken
42,191
18,240
Mitigated
19,449
18,337
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,581
3,543
160
5,473
11,906
7,859
0
0
11,906
0
38,776
L
Hun Batz
AJBogard
Hun Batz
2,377
480
0
2,866
7,187
2,134
0
2,117
5,070
0
38,247
L
3,186
287
0
500
5,082
1,312
0
1,222
3,860
37,254
0
L
King Arthur
Fälco
King Arthur
8,591
921
0
3,837
13,649
7,602
0
1,760
11,249
0
44,139
W
4,135
254
0
1,628
8,039
4,825
174
1,171
6,868
22,630
2,054
L
Artemis
PapaPump250
Artemis
5,793
2,204
0
1,299
6,861
2,505
0
1,795
5,066
0
27,719
L
Maui
W00ly
Maui
2,825
576
0
2,152
9,412
5,896
0
2,041
7,371
16,854
1,030
W
Chiron
4,973
1,734
215
2,025
3,518
1,005
0
1,037
2,331
0
48,521
W
Apollo
iBlezing
Apollo
8,763
5,245
0
3,358
6,200
2,251
698
1,727
4,433
0
51,481
W
Ao Kuang
ΩmεgΔ
Ao Kuang
5,099
810
0
5,478
7,617
2,300
0
1,486
5,939
49,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
27,277
367
Minions Killed
320
0
Camps Cleared
0
1,109,758
Distance Traveled
1,038,427
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,351
635
65
7
0
218,312
4
L
Hun Batz
5,340
534
71
7
0
240,236
0
L
Janus
5,641
564
107
11
0
219,191
1
L
King Arthur
6,126
613
65
7
0
195,407
0
W
Geb
6,389
639
36
4
0
233,435
4
L
Artemis
4,918
492
45
5
0
170,280
0
L
Maui
5,252
525
32
3
0
213,313
1
W
Chiron
7,429
743
101
10
0
213,434
0
W
Apollo
6,680
668
75
8
0
206,189
2
W
Ao Kuang
7,106
711
90
9
0
238,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role