Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
GodvPing
Anhur
Level 75
God Stats
10W - 6L
1,552 SR
Queue Stats
177W - 181L
1,538 Elo+
Party 2
Maman Brigitte
Maman Brigitte
R1ZZYT
Maman Brigitte
Level 175
God Stats
4W - 5L
1,460 SR
Queue Stats
310W - 260L
1,604 Elo+
Solo
Hun Batz
Hun Batz
thelordadrian
Hun Batz
Level 165
God Stats
4W - 2L
1,485 SR
Queue Stats
39W - 26L
1,441 Elo+
Solo
Aphrodite
Aphrodite
zockio
Aphrodite
Level 135
God Stats
3W - 7L
1,455 SR
Queue Stats
153W - 132L
1,513 Elo+
Solo
Team Averages
Level 131
1,491 SR
1,519 Elo+

VS

Team Averages
Level 131
1,531 SR
1,526 Elo+
Skadi
Skadi
DaddCrumb
Skadi
Level 125
God Stats
44W - 31L
1,637 SR
Queue Stats
180W - 176L
1,554 Elo+
Party 1
Chaac
Chaac
Earbuddz
Chaac
Level 107
God Stats
1W - 2L
1,454 SR
Queue Stats
149W - 137L
1,475 Elo+
Party 1
Ymir
Ymir
PabloStokes
Ymir
Level 66
God Stats
60W - 57L
1,535 SR
Queue Stats
138W - 121L
1,568 Elo+
Solo
Vulcan
Vulcan
v Blue Moon
Vulcan
Level 223
God Stats
4W - 4L
1,443 SR
Queue Stats
373W - 390L
1,497 Elo+
Solo
Ra
Ra
xSejix
Ra
Level 133
God Stats
10W - 15L
1,587 SR
Queue Stats
133W - 143L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
2 / 1 / 0
5,863
586
3,944
6,794
1,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
GodvPing
Anhur
10
0 / 1 / 2
5,222
522
2,434
4,989
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maman Brigitte
R1ZZYT
Maman Brigitte
12
3 / 0 / 2
6,272
627
6,696
8,618
2,415
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
thelordadrian
Hun Batz
11
3 / 1 / 2
5,647
565
3,312
6,613
2,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
zockio
Aphrodite
8
0 / 2 / 2
4,611
461
1,579
4,644
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DaddCrumb
Skadi
9
0 / 0 / 2
5,375
538
1,733
1,490
449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Earbuddz
Chaac
9
0 / 2 / 1
5,601
560
5,306
9,410
4,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 2
5,302
530
2,150
8,019
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
10
1 / 2 / 0
5,692
569
5,751
4,039
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
11
4 / 3 / 1
6,338
634
4,280
9,103
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
8
Kills
5
5
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
0
2
L
Skadi
DaddCrumb
Skadi
0
0
2
1
L
Chaac
Earbuddz
Chaac
0
2
1
0.25
W
Anhur
GodvPing
Anhur
0
1
2
1
L
0
2
2
0.5
W
Maman Brigitte
R1ZZYT
Maman Brigitte
3
0
2
4
W
Hun Batz
thelordadrian
Hun Batz
3
1
2
4
L
Vulcan
1
2
0
0.5
L
Ra
4
3
1
1.5
W
Aphrodite
zockio
Aphrodite
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,965
Damage
19,220
31,658
Taken
32,061
9,746
Mitigated
14,768
12,640
Healing
11,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,944
256
0
2,979
6,794
1,822
0
829
5,617
36,793
0
L
Skadi
DaddCrumb
Skadi
1,733
331
0
317
1,490
449
394
138
1,352
0
38,828
L
Chaac
Earbuddz
Chaac
5,306
1,168
0
4,481
9,410
4,817
0
3,860
5,550
0
32,678
W
Anhur
GodvPing
Anhur
2,434
1,349
0
1,710
4,989
1,303
0
884
4,105
0
34,507
L
2,150
351
0
2,070
8,019
4,405
162
1,297
6,595
20,224
0
W
Maman Brigitte
R1ZZYT
Maman Brigitte
6,696
240
0
4,591
8,618
2,415
0
5,499
2,674
41,784
0
W
Hun Batz
thelordadrian
Hun Batz
3,312
1,274
0
742
6,613
2,313
0
1,997
4,493
0
39,836
L
Vulcan
5,751
567
0
536
4,039
1,364
0
2,177
1,862
35,262
0
L
Ra
4,280
877
636
3,610
9,103
3,733
0
4,486
4,483
43,843
1,320
W
Aphrodite
zockio
Aphrodite
1,579
276
805
1,813
4,644
1,893
0
2,170
2,442
15,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,615
Gold Earned
28,308
323
Minions Killed
315
0
Camps Cleared
0
1,025,085
Distance Traveled
995,313
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,863
586
68
7
0
193,763
3
L
Skadi
5,375
538
81
8
0
205,841
4
L
Chaac
5,601
560
67
7
0
200,311
3
W
Anhur
5,222
522
69
7
0
195,373
0
L
Ymir
5,302
530
18
2
0
203,762
0
W
Maman Brigitte
6,272
627
74
7
0
217,930
4
W
Hun Batz
5,647
565
71
7
0
238,686
0
L
Vulcan
5,692
569
73
7
0
183,066
0
L
Ra
6,338
634
76
8
0
202,333
0
W
Aphrodite
4,611
461
41
4
0
179,333
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role