Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
GELITO408
Kuzenbo
Silver I
Level 178
God Stats
5W - 5L
1,513 SR
Queue Stats
578W - 619L
1,210 MMR
Solo
Sol
Sol
Bronze IV
HASBULLAH21
Sol
Bronze IV
Level 145
God Stats
1W - 1L
1,635 SR
Queue Stats
8W - 14L
1,196 MMR
Party 1
Thanatos
Thanatos
Silver II
NALGAKXONDA
Thanatos
Silver II
Level 95
God Stats
2W - 2L
1,419 SR
Queue Stats
18W - 26L
1,266 MMR
Party 1
King Arthur
King Arthur
Gold IV
Wrath0GX
King Arthur
Gold IV
Level 108
God Stats
6W - 7L
1,552 SR
Queue Stats
93W - 92L
1,227 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,524 SR
1,280 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,542 SR
1,293 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
IDONOTF6
Artemis
Gold IV
Level 159
God Stats
8W - 11L
1,596 SR
Queue Stats
466W - 490L
1,319 MMR
Solo
Awilix
Awilix
Gold V
Veklo
Awilix
Gold V
Level 172
God Stats
3W - 4L
1,700 SR
Queue Stats
198W - 213L
1,229 MMR
Solo
Apollo
Apollo
Silver II
halfdevil72
Apollo
Silver II
Level 127
God Stats
1W - 2L
1,478 SR
Queue Stats
149W - 172L
1,144 MMR
Solo
Ganesha
Ganesha
Gold V
illuminagui
Ganesha
Gold V
Level 154
God Stats
6W - 7L
1,437 SR
Queue Stats
195W - 191L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 2
6,347
635
3,647
2,694
607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
GELITO408
Kuzenbo
10
0 / 0 / 4
5,796
580
3,821
6,328
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 3
5,539
554
3,168
3,570
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
NALGAKXONDA
Thanatos
10
4 / 0 / 1
5,701
570
3,040
6,168
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Wrath0GX
King Arthur
12
1 / 0 / 1
7,086
709
2,553
4,226
2,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
ArachneAgniAo KuangKali

VS

Bans
AphroditeBake KujiraCthulhuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 3 / 0
5,287
529
2,453
6,394
2,687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
IDONOTF6
Artemis
9
1 / 2 / 0
5,237
524
3,224
5,365
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Veklo
Awilix
9
0 / 2 / 1
4,722
472
3,417
6,654
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
6
0 / 2 / 0
4,111
411
264
2,646
520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
illuminagui
Ganesha
9
0 / 0 / 0
5,228
523
980
6,038
2,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
8
Kills
1
1
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
2
3
L
Anubis
 
Anubis
0
3
0
0
W
Kuzenbo
GELITO408
Kuzenbo
0
0
4
2
W
1
1
3
2.5
L
Artemis
IDONOTF6
Artemis
1
2
0
0.5
W
Thanatos
NALGAKXONDA
Thanatos
4
0
1
4.5
L
Awilix
Veklo
Awilix
0
2
1
0.25
W
King Arthur
Wrath0GX
King Arthur
1
0
1
1.5
L
Apollo
0
2
0
0
L
Ganesha
illuminagui
Ganesha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,229
Damage
10,338
22,986
Taken
27,097
11,538
Mitigated
9,444
10,871
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,647
1,096
0
1,014
2,694
607
0
1,600
1,094
37,644
308
L
Anubis
 
Anubis
2,453
102
0
2,480
6,394
2,687
0
2,224
4,012
48,836
832
W
Kuzenbo
GELITO408
Kuzenbo
3,821
1,623
89
2,319
6,328
5,026
28
629
5,699
17,539
1,693
W
3,168
973
0
1,716
3,570
1,050
0
150
3,420
35,354
6,435
L
Artemis
IDONOTF6
Artemis
3,224
1,835
0
1,522
5,365
1,599
0
3,147
2,190
0
33,983
W
Thanatos
NALGAKXONDA
Thanatos
3,040
106
0
5,233
6,168
2,300
0
296
5,872
0
36,725
L
Awilix
Veklo
Awilix
3,417
1,124
0
2,624
6,654
1,925
0
2,700
3,878
0
24,286
W
King Arthur
Wrath0GX
King Arthur
2,553
199
0
500
4,226
2,555
42
699
3,527
3,680
50,661
L
Apollo
264
242
0
696
2,646
520
0
190
2,428
0
10,602
L
Ganesha
illuminagui
Ganesha
980
118
0
2,783
6,038
2,713
0
1,936
4,012
19,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,469
Gold Earned
24,585
353
Minions Killed
287
0
Camps Cleared
0
1,061,429
Distance Traveled
936,228
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,347
635
82
8
0
198,903
2
L
Anubis
5,287
529
105
11
0
174,958
0
W
Kuzenbo
5,796
580
21
2
0
208,524
1
W
Sol
5,539
554
78
8
0
186,578
2
L
Artemis
5,237
524
103
10
0
188,534
0
W
Thanatos
5,701
570
61
6
0
247,617
0
L
Awilix
4,722
472
53
5
0
229,333
0
W
King Arthur
7,086
709
111
11
0
219,807
2
L
Apollo
4,111
411
22
2
0
142,981
0
L
Ganesha
5,228
523
4
0
0
200,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role