Player Matchup

Mulan
Mulan
JamesIsWaffle
Mulan
Level 68
God Stats
8W - 5L
1,562 SR
Queue Stats
8W - 7L
1,456 Elo+
Party 1
Sol
Sol
LS-_Simba
Sol
Level 153
God Stats
3W - 1L
1,596 SR
Queue Stats
171W - 202L
1,503 Elo+
Solo
King Arthur
King Arthur
LazerToast
King Arthur
Level 164
God Stats
4W - 8L
1,611 SR
Queue Stats
86W - 64L
1,580 Elo+
Solo
Atlas
Atlas
Pyrotechnic2106
Atlas
Level 68
God Stats
6W - 3L
1,797 SR
Queue Stats
8W - 7L
1,425 Elo+
Party 1
Nemesis
Nemesis
gewnin2furryprn
Nemesis
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 27L
1,273 Elo+
Solo
Team Averages
Level 97
1,613 SR
1,447 Elo+

VS

Team Averages
Level 115
1,535 SR
1,492 Elo+
Shiva
Shiva
Awita_de_Uwuu
Shiva
Level 157
God Stats
16W - 7L
1,599 SR
Queue Stats
326W - 312L
1,542 Elo+
Solo
Horus
Horus
CheckTheeTape
Horus
Level 114
God Stats
18W - 18L
1,578 SR
Queue Stats
317W - 293L
1,539 Elo+
Solo
Hel
Hel
HooDzY
Hel
Level 65
God Stats
2W - 1L
1,531 SR
Queue Stats
7W - 13L
1,370 Elo+
Solo
Anubis
Anubis
Monopoly_Guy75
Anubis
Level 138
God Stats
15W - 18L
1,446 SR
Queue Stats
118W - 102L
1,504 Elo+
Solo
Surtr
Surtr
TheCutePrince
Surtr
Level 103
God Stats
9W - 10L
1,519 SR
Queue Stats
171W - 159L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,122
437
7,102
14,444
8,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 1
7,100
507
7,659
10,152
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

King Arthur
LazerToast
King Arthur
12
1 / 1 / 1
6,951
497
5,512
8,364
6,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 4 / 4
6,174
441
4,654
13,405
12,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 4 / 0
7,560
540
6,727
15,827
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 2
8,903
636
10,012
9,947
7,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 3 / 6
7,788
556
6,936
12,243
7,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hel
HooDzY
Hel
12
0 / 0 / 10
7,518
537
8,235
7,509
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 5
8,157
583
11,760
9,708
4,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
4 / 3 / 4
7,710
551
7,185
11,643
5,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
8
Kills
20
20
Deaths
8
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
W
4
3
6
2.33
W
Hel
HooDzY
Hel
0
0
10
5
L
1
8
1
0.19
L
2
3
1
0.83
L
King Arthur
LazerToast
King Arthur
1
1
1
1.5
W
4
1
5
6.5
L
1
4
4
0.75
W
4
3
4
2
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,654
Damage
44,128
62,192
Taken
51,050
33,865
Mitigated
28,932
15,605
Healing
22,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,012
1,047
0
1,165
9,947
7,697
0
260
9,651
0
61,107
W
6,936
2,654
1,078
3,682
12,243
7,748
340
5,728
6,515
0
15,966
W
Hel
HooDzY
Hel
8,235
474
2,952
5,082
7,509
2,847
462
4,193
3,316
55,855
2,008
L
7,102
437
0
1,909
14,444
8,396
0
1,264
13,180
0
34,247
L
7,659
2,632
0
4,377
10,152
2,474
0
4,418
5,734
54,615
1,687
L
King Arthur
LazerToast
King Arthur
5,512
493
0
1,476
8,364
6,340
0
4,586
3,778
70
39,840
W
11,760
412
0
5,101
9,708
4,676
0
756
8,567
59,249
2,035
L
4,654
1,909
0
1,674
13,405
12,004
0
5,962
7,443
19,856
0
W
7,185
2,797
0
3,127
11,643
5,964
0
1,171
10,393
1,706
58,868
L
6,727
3,350
0
6,169
15,827
4,651
0
3,472
12,355
0
72,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,907
Gold Earned
40,076
365
Minions Killed
411
0
Camps Cleared
0
1,337,784
Distance Traveled
1,474,740
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,903
636
110
8
0
288,014
2
W
Horus
7,788
556
15
1
0
313,049
2
W
Hel
7,518
537
114
8
0
283,109
1
L
Mulan
6,122
437
52
4
0
252,489
1
L
Sol
7,100
507
102
7
0
243,103
0
L
King Arthur
6,951
497
66
5
0
289,935
0
W
Anubis
8,157
583
93
7
0
273,018
2
L
Atlas
6,174
441
26
2
0
247,689
1
W
Surtr
7,710
551
79
6
0
317,550
0
L
Nemesis
7,560
540
119
9
0
304,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role