Player Matchup

Arachne
Arachne
FilthyRigRat
Arachne
Level 102
God Stats
5W - 1L
1,849 SR
Queue Stats
6W - 4L
1,596 Elo+
Party 1
Danzaburou
Danzaburou
RiftzySZN
Danzaburou
Level 129
God Stats
1W - 1L
1,257 SR
Queue Stats
93W - 95L
1,515 Elo+
Solo
Chang'e
Chang'e
RyzeXI-
Chang'e
Level 66
God Stats
6W - 8L
1,452 SR
Queue Stats
216W - 247L
1,455 Elo+
Solo
Aphrodite
Aphrodite
Vätt
Aphrodite
Level 168
God Stats
4W - 2L
1,545 SR
Queue Stats
249W - 248L
1,591 Elo+
Solo
Cabrakan
Cabrakan
plex72
Cabrakan
Level 159
God Stats
153W - 141L
1,595 SR
Queue Stats
208W - 189L
1,509 Elo+
Party 1
Team Averages
Level 125
1,539 SR
1,533 Elo+

VS

Team Averages
Level 158
1,564 SR
1,516 Elo+
Merlin
Merlin
 
Merlin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
sirrebel
Nut
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
180W - 167L
1,568 Elo+
Solo
Hun Batz
Hun Batz
theGhosttkiller
Hun Batz
Level 153
God Stats
7W - 1L
1,821 SR
Queue Stats
123W - 117L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FilthyRigRat
Arachne
9
0 / 2 / 1
4,584
509
2,836
8,095
2,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
RiftzySZN
Danzaburou
9
0 / 2 / 2
4,888
543
3,586
5,458
1,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
RyzeXI-
Chang'e
5
0 / 3 / 0
4,063
451
1,822
4,862
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Aphrodite
Vätt
Aphrodite
10
0 / 1 / 0
5,380
598
1,518
5,571
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
plex72
Cabrakan
7
2 / 2 / 0
5,011
557
2,109
7,806
5,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 0 / 2
6,366
707
3,236
2,448
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
10
2 / 0 / 4
5,904
656
4,559
7,374
2,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ymir
 
Ymir
8
0 / 2 / 3
4,834
537
3,087
6,266
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
3 / 0 / 1
5,881
653
5,687
3,376
901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
10
4 / 0 / 2
5,660
629
4,118
6,070
2,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
10
10
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
2
2
W
King Arthur
 
King Arthur
2
0
4
4
W
Ymir
 
Ymir
0
2
3
0.75
L
Arachne
FilthyRigRat
Arachne
0
2
1
0.25
L
Danzaburou
RiftzySZN
Danzaburou
0
2
2
0.5
L
Chang'e
RyzeXI-
Chang'e
0
3
0
0
L
Aphrodite
Vätt
Aphrodite
0
1
0
0
L
Cabrakan
plex72
Cabrakan
2
2
0
1
W
3
0
1
3.5
W
Hun Batz
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,871
Damage
20,687
31,792
Taken
25,534
13,154
Mitigated
10,891
10,596
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,236
115
0
500
2,448
698
0
1,132
1,316
49,062
881
W
King Arthur
 
King Arthur
4,559
700
0
1,663
7,374
2,954
0
1,956
5,418
0
36,480
W
Ymir
 
Ymir
3,087
431
0
1,292
6,266
4,113
0
1,363
4,903
9,524
0
L
Arachne
FilthyRigRat
Arachne
2,836
2,503
0
1,115
8,095
2,698
0
1,355
6,506
0
24,385
L
Danzaburou
RiftzySZN
Danzaburou
3,586
1,249
0
1,331
5,458
1,785
0
492
4,966
0
37,996
L
Chang'e
RyzeXI-
Chang'e
1,822
338
0
1,433
4,862
1,200
0
0
4,862
12,174
0
L
Aphrodite
Vätt
Aphrodite
1,518
124
316
4,008
5,571
1,496
0
1,801
3,514
41,794
568
L
Cabrakan
plex72
Cabrakan
2,109
333
0
2,393
7,806
5,975
0
2,118
5,688
13,159
0
W
5,687
2,749
0
1,840
3,376
901
0
448
2,928
0
43,093
W
Hun Batz
4,118
1,493
0
815
6,070
2,225
0
529
5,541
0
33,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,926
Gold Earned
28,645
248
Minions Killed
323
0
Camps Cleared
0
838,944
Distance Traveled
976,771
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,366
707
103
11
0
181,735
2
W
King Arthur
5,904
656
63
7
0
196,689
0
W
Ymir
4,834
537
13
1
0
177,508
4
L
Arachne
4,584
509
48
5
0
228,786
0
L
Danzaburou
4,888
543
60
7
0
168,979
4
L
Chang'e
4,063
451
22
2
0
77,582
0
L
Aphrodite
5,380
598
93
10
0
205,574
2
L
Cabrakan
5,011
557
25
3
0
158,023
0
W
Nut
5,881
653
82
9
0
186,793
1
W
Hun Batz
5,660
629
62
7
0
234,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role