Player Matchup

Vamana
Vamana
Feahlyx
Vamana
Level 123
God Stats
1W - 0L
1,579 SR
Queue Stats
43W - 39L
1,529 Elo+
Party 1
Chronos
Chronos
Macekj
Chronos
Level 123
God Stats
16W - 8L
1,389 SR
Queue Stats
31W - 24L
1,429 Elo+
Party 1
Thor
Thor
Semajnad
Thor
Level 123
God Stats
3W - 5L
1,393 SR
Queue Stats
5W - 7L
1,405 Elo+
Party 1
Tyr
Tyr
Splendidfish
Tyr
Level 30
God Stats
1W - 1L
1,366 SR
Queue Stats
5W - 5L
1,357 Elo+
Party 1
Sol
Sol
Stealthems
Sol
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
319W - 287L
1,488 Elo+
Party 1
Team Averages
Level 109
1,445 SR
1,442 Elo+

VS

Team Averages
Level 66
1,521 SR
1,384 Elo+
Chiron
Chiron
 
Chiron
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ShoGarroth
Artio
Level 36
God Stats
12W - 10L
1,606 SR
Queue Stats
144W - 181L
1,369 Elo+
Party 2
Zeus
Zeus
kefkiller1
Zeus
Level 101
God Stats
15W - 9L
1,747 SR
Queue Stats
172W - 162L
1,511 Elo+
Solo
Cthulhu
Cthulhu
sundeeSS
Cthulhu
Level 40
God Stats
0W - 4L
1,241 SR
Queue Stats
2W - 10L
1,119 Elo+
Solo
Horus
Horus
tastyBreadXD
Horus
Level 27
God Stats
22W - 21L
1,512 SR
Queue Stats
88W - 99L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Feahlyx
Vamana
7
1 / 0 / 0
4,243
707
1,283
2,101
971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Macekj
Chronos
9
3 / 0 / 1
5,139
857
3,380
3,732
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
8
2 / 0 / 3
4,658
776
1,545
5,118
1,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 1
3,638
606
900
3,988
1,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 1 / 0
4,225
704
6,554
3,875
797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
6
1 / 1 / 0
3,550
592
2,823
4,055
1,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artio
6
0 / 1 / 1
3,744
624
2,191
6,863
2,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
0 / 3 / 0
3,598
600
1,731
2,913
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
sundeeSS
Cthulhu
6
0 / 1 / 0
3,567
595
575
2,658
1,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 0
3,579
597
1,002
4,804
1,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
1
0
1
W
Vamana
Feahlyx
Vamana
1
0
0
1
W
Chronos
Macekj
Chronos
3
0
1
3.5
W
Thor
2
0
3
3.5
L
Artio
0
1
1
0.5
W
0
0
1
0.5
W
2
1
0
2
L
0
3
0
0
L
Cthulhu
sundeeSS
Cthulhu
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,662
Damage
8,322
18,814
Taken
21,293
5,507
Mitigated
7,877
7,093
Healing
7,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,823
731
381
1,029
4,055
1,061
0
2,506
1,549
0
23,163
W
Vamana
Feahlyx
Vamana
1,283
193
0
684
2,101
971
84
529
1,572
0
16,076
W
Chronos
Macekj
Chronos
3,380
1,557
0
1,277
3,732
1,022
372
1,061
2,671
29,222
750
W
Thor
1,545
85
0
2,268
5,118
1,425
0
716
4,402
0
22,488
L
Artio
2,191
0
493
3,820
6,863
2,849
0
3,926
2,937
6,273
0
W
900
55
121
567
3,988
1,292
117
1,088
2,900
0
10,041
W
6,554
4,007
0
2,176
3,875
797
45
1,103
2,772
28,901
2,206
L
1,731
126
0
580
2,913
663
0
1,108
1,805
13,814
0
L
Cthulhu
sundeeSS
Cthulhu
575
28
0
0
2,658
1,645
0
0
2,473
10,641
0
L
1,002
451
0
705
4,804
1,659
0
2,208
2,596
0
17,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,903
Gold Earned
18,038
183
Minions Killed
124
0
Camps Cleared
0
719,701
Distance Traveled
632,186
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
3,550
592
34
6
0
117,702
0
W
Vamana
4,243
707
26
4
0
137,319
0
W
Chronos
5,139
857
51
9
0
143,724
0
W
Thor
4,658
776
51
9
0
157,180
2
L
Artio
3,744
624
9
2
0
148,618
4
W
Tyr
3,638
606
23
4
0
159,007
0
W
Sol
4,225
704
32
5
0
122,471
1
L
Zeus
3,598
600
29
5
0
81,872
1
L
Cthulhu
3,567
595
19
3
0
131,076
3
L
Horus
3,579
597
33
6
0
152,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role