Player Matchup

Amaterasu
Amaterasu
D1Outlaw
Amaterasu
Level 135
God Stats
8W - 17L
1,321 SR
Queue Stats
231W - 252L
1,467 Elo+
Solo
Cerberus
Cerberus
MOODIFTW
Cerberus
Level 146
God Stats
33W - 27L
1,547 SR
Queue Stats
175W - 154L
1,490 Elo+
Solo
Ullr
Ullr
danialoz
Ullr
Level 63
God Stats
13W - 9L
1,620 SR
Queue Stats
57W - 54L
1,464 Elo+
Solo
Kukulkan
Kukulkan
jaspionbuster
Kukulkan
Level 127
God Stats
210W - 221L
1,432 SR
Queue Stats
242W - 261L
1,389 Elo+
Solo
Merlin
Merlin
lil jorgerap
Merlin
Level 129
God Stats
104W - 129L
1,447 SR
Queue Stats
105W - 132L
1,388 Elo+
Solo
Team Averages
Level 120
1,473 SR
1,440 Elo+

VS

Team Averages
Level 90
1,516 SR
1,467 Elo+
Nu Wa
Nu Wa
CAMMOFTHRONES
Nu Wa
Level 63
God Stats
14W - 7L
1,586 SR
Queue Stats
17W - 11L
1,498 Elo+
Solo
Cthulhu
Cthulhu
Juiceman69
Cthulhu
Level 63
God Stats
12W - 5L
1,561 SR
Queue Stats
77W - 90L
1,448 Elo+
Solo
Camazotz
Camazotz
SlickrThanAPlanB
Camazotz
Level 109
God Stats
8W - 10L
1,451 SR
Queue Stats
465W - 480L
1,403 Elo+
Solo
The Morrigan
The Morrigan
YeenBean23
The Morrigan
Level 144
God Stats
16W - 13L
1,480 SR
Queue Stats
423W - 424L
1,482 Elo+
Solo
Izanami
Izanami
Young_killa_2292
Izanami
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
D1Outlaw
Amaterasu
10
0 / 2 / 2
5,305
1,061
2,602
9,913
3,642
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
MOODIFTW
Cerberus
8
0 / 1 / 1
4,967
993
435
2,181
1,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
8
0 / 0 / 0
3,322
664
0
213
65
Kukulkan
jaspionbuster
Kukulkan
10
2 / 1 / 0
5,896
1,179
2,520
2,107
630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
9
0 / 3 / 1
5,287
1,057
3,540
5,094
1,452
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

322

VS

Team 2 Tickets

436

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,404
1,081
2,747
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Juiceman69
Cthulhu
11
1 / 1 / 5
5,935
1,187
4,396
3,851
2,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 3
6,403
1,281
2,281
2,554
808
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

The Morrigan
YeenBean23
The Morrigan
10
3 / 0 / 1
6,252
1,250
5,117
2,211
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 1 / 1
5,250
1,050
2,558
3,212
905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
7
7
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Amaterasu
D1Outlaw
Amaterasu
0
2
2
0.5
W
Cthulhu
Juiceman69
Cthulhu
1
1
5
3.5
L
Cerberus
MOODIFTW
Cerberus
0
1
1
0.5
W
3
0
3
4.5
W
The Morrigan
YeenBean23
The Morrigan
3
0
1
3.5
W
0
1
1
0.5
L
Ullr
0
0
0
0
L
Kukulkan
jaspionbuster
Kukulkan
2
1
0
2
L
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,097
Damage
17,099
19,508
Taken
11,828
7,264
Mitigated
5,318
1,995
Healing
2,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,747
742
0
0
0
0
0
0
0
7,374
0
L
Amaterasu
D1Outlaw
Amaterasu
2,602
2,006
0
1,456
9,913
3,642
0
5,058
4,353
0
8,793
W
Cthulhu
Juiceman69
Cthulhu
4,396
157
163
636
3,851
2,908
0
1,784
2,036
9,801
0
L
Cerberus
MOODIFTW
Cerberus
435
75
0
477
2,181
1,475
0
1,672
437
1,262
0
W
2,281
282
0
898
2,554
808
0
1,719
806
0
8,921
W
The Morrigan
YeenBean23
The Morrigan
5,117
913
155
0
2,211
697
0
1,136
1,075
14,262
808
W
2,558
2,040
0
423
3,212
905
0
1,550
1,662
0
5,798
L
Ullr
0
0
0
0
213
65
0
213
0
0
0
L
Kukulkan
jaspionbuster
Kukulkan
2,520
311
0
0
2,107
630
0
900
1,099
10,360
0
L
Merlin
3,540
368
0
62
5,094
1,452
0
3,304
1,511
13,947
2,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,777
Gold Earned
29,244
62
Minions Killed
87
3
Camps Cleared
3
237,035
Distance Traveled
458,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,404
1,081
16
3
1
85,638
0
L
Amaterasu
5,305
1,061
13
3
1
88,258
0
W
Cthulhu
5,935
1,187
9
2
0
107,127
0
L
Cerberus
4,967
993
3
1
0
25,332
0
W
Camazotz
6,403
1,281
22
4
0
97,618
0
W
The Morrigan
6,252
1,250
31
6
2
90,571
0
W
Izanami
5,250
1,050
9
2
0
77,257
0
L
Ullr
3,322
664
0
0
0
0
0
L
Kukulkan
5,896
1,179
22
4
0
46,181
0
L
Merlin
5,287
1,057
24
5
2
77,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role