Player Matchup

Chang'e
Chang'e
JediLCM
Chang'e
Level 151
God Stats
4W - 1L
1,660 SR
Queue Stats
105W - 122L
1,444 Elo+
Party 1
Chernobog
Chernobog
PatriotP22
Chernobog
Level 151
God Stats
5W - 3L
1,772 SR
Queue Stats
400W - 373L
1,517 Elo+
Solo
Geb
Geb
Sultana Bran750
Geb
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 51L
1,510 Elo+
Party 1
Thor
Thor
Weesnaw13
Thor
Level 146
God Stats
1W - 2L
1,433 SR
Queue Stats
220W - 203L
1,487 Elo+
Solo
Atlas
Atlas
xLazyNinjax3
Atlas
Level 159
God Stats
21W - 14L
1,599 SR
Queue Stats
566W - 586L
1,539 Elo+
Solo
Team Averages
Level 139
1,593 SR
1,499 Elo+

VS

Team Averages
Level 169
1,535 SR
1,519 Elo+
Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ColoradoRealtor
Hel
Level 212
God Stats
1W - 2L
1,914 SR
Queue Stats
235W - 231L
1,554 Elo+
Solo
Hachiman
Hachiman
GuanYinDaShi
Hachiman
Level 189
God Stats
1W - 9L
1,217 SR
Queue Stats
263W - 256L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Micklav
Cthulhu
Level 168
God Stats
0W - 1L
1,545 SR
Queue Stats
27W - 23L
1,525 Elo+
Solo
Xbalanque
Xbalanque
Simbacor
Xbalanque
Level 176
God Stats
16W - 18L
1,500 SR
Queue Stats
401W - 419L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JediLCM
Chang'e
11
3 / 3 / 4
6,078
608
4,211
6,919
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
PatriotP22
Chernobog
11
5 / 0 / 1
6,381
638
5,441
5,973
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 4
5,665
567
4,314
7,618
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
11
4 / 2 / 3
6,010
601
6,788
8,842
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 4
6,185
619
3,064
6,212
2,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 4 / 2
5,590
559
4,641
9,091
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 3 / 1
6,407
641
5,886
6,794
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
GuanYinDaShi
Hachiman
10
0 / 2 / 1
5,238
524
3,600
6,924
2,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cthulhu
Micklav
Cthulhu
10
1 / 3 / 1
5,911
591
5,620
8,865
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
Simbacor
Xbalanque
6
0 / 2 / 1
4,113
411
2,990
4,367
914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
7
8
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
2
1
L
3
3
1
1.17
L
Hachiman
GuanYinDaShi
Hachiman
0
2
1
0.25
W
Chang'e
JediLCM
Chang'e
3
3
4
1.67
L
Cthulhu
Micklav
Cthulhu
1
3
1
0.5
W
Chernobog
PatriotP22
Chernobog
5
0
1
5.5
L
Xbalanque
Simbacor
Xbalanque
0
2
1
0.25
W
0
2
4
1
W
Thor
4
2
3
2.75
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,818
Damage
22,737
35,564
Taken
36,041
11,600
Mitigated
14,041
14,208
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,641
1,373
0
1,608
9,091
3,202
0
1,160
7,837
0
36,051
L
5,886
529
295
2,424
6,794
1,681
0
3,111
3,369
40,075
95
L
Hachiman
GuanYinDaShi
Hachiman
3,600
1,771
0
1,822
6,924
2,712
0
1,322
5,602
0
34,839
W
Chang'e
JediLCM
Chang'e
4,211
56
480
1,598
6,919
1,607
0
4,067
2,620
29,279
0
L
Cthulhu
Micklav
Cthulhu
5,620
889
69
2,530
8,865
5,532
0
3,665
4,661
36,875
0
W
Chernobog
PatriotP22
Chernobog
5,441
2,755
0
2,550
5,973
1,436
410
301
5,652
0
42,071
L
Xbalanque
Simbacor
Xbalanque
2,990
1,376
0
1,523
4,367
914
0
1,021
3,346
0
17,203
W
4,314
522
0
2,040
7,618
3,049
0
4,711
2,907
28,681
1,399
W
Thor
6,788
2,069
0
3,232
8,842
2,562
0
1,146
7,626
0
35,092
W
3,064
793
1,837
2,471
6,212
2,946
0
784
5,348
18,681
739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
27,259
275
Minions Killed
303
0
Camps Cleared
0
1,057,864
Distance Traveled
901,533
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,590
559
59
6
0
209,347
0
L
Hel
6,407
641
80
8
0
192,395
0
L
Hachiman
5,238
524
58
6
0
183,177
5
W
Chang'e
6,078
608
56
6
0
203,040
0
L
Cthulhu
5,911
591
74
7
0
211,925
0
W
Chernobog
6,381
638
76
8
0
233,897
2
L
Xbalanque
4,113
411
32
3
0
104,689
0
W
Geb
5,665
567
65
7
0
193,853
0
W
Thor
6,010
601
50
5
0
213,931
0
W
Atlas
6,185
619
28
3
0
213,143
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role