Player Matchup

Cthulhu
Cthulhu
Invincible Oni
Cthulhu
Level 155
God Stats
83W - 41L
1,694 SR
Queue Stats
99W - 81L
1,595 Elo+
Solo
Izanami
Izanami
SLAYER BONES
Izanami
Level 159
God Stats
20W - 21L
1,596 SR
Queue Stats
447W - 487L
1,396 Elo+
Solo
Ra
Ra
Ysoserious23
Ra
Level 89
God Stats
11W - 10L
1,581 SR
Queue Stats
277W - 335L
1,421 Elo+
Solo
Team Averages
Level 134
1,623 SR
1,471 Elo+

VS

Team Averages
Level 128
1,641 SR
1,492 Elo+
Nut
Nut
Dankinator_420
Nut
Level 122
God Stats
20W - 30L
1,453 SR
Queue Stats
126W - 128L
1,448 Elo+
Solo
Ah Puch
Ah Puch
PapaPump250
Ah Puch
Level 202
God Stats
16W - 8L
1,658 SR
Queue Stats
141W - 130L
1,614 Elo+
Solo
Kuzenbo
Kuzenbo
Vex_Sunrize
Kuzenbo
Level 59
God Stats
8W - 3L
1,811 SR
Queue Stats
46W - 55L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 2
9,980
907
10,300
14,223
9,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
SLAYER BONES
Izanami
15
0 / 1 / 5
8,813
801
4,973
7,517
2,332
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 2 / 4
10,134
921
3,887
8,372
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,827
802
6,797
12,455
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
PapaPump250
Ah Puch
16
4 / 1 / 0
10,041
913
13,454
7,076
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Vex_Sunrize
Kuzenbo
9
0 / 1 / 2
7,308
664
227
3,217
1,606
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
8
Kills
5
5
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
4
2
2
2.5
L
Ah Puch
PapaPump250
Ah Puch
4
1
0
4
W
Izanami
SLAYER BONES
Izanami
0
1
5
2.5
L
Kuzenbo
Vex_Sunrize
Kuzenbo
0
1
2
1
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,160
Damage
20,478
30,112
Taken
22,748
14,927
Mitigated
8,344
12,191
Healing
2,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,797
3,168
0
627
12,455
4,287
0
7,412
4,189
0
28,999
W
10,300
347
203
3,723
14,223
9,674
0
4,600
8,946
41,289
908
L
Ah Puch
PapaPump250
Ah Puch
13,454
111
0
1,829
7,076
2,451
0
4,402
2,308
38,270
988
W
Izanami
SLAYER BONES
Izanami
4,973
2,325
0
500
7,517
2,332
2,481
3,624
3,365
0
21,559
L
Kuzenbo
Vex_Sunrize
Kuzenbo
227
131
0
259
3,217
1,606
0
995
2,093
2,106
0
W
3,887
0
3,286
4,479
8,372
2,921
610
3,762
4,240
30,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,927
Gold Earned
26,176
177
Minions Killed
119
0
Camps Cleared
0
634,893
Distance Traveled
397,682
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,827
802
50
5
0
166,949
0
W
Cthulhu
9,980
907
51
5
0
222,215
4
L
Ah Puch
10,041
913
64
6
0
194,614
0
W
Izanami
8,813
801
49
4
0
216,097
0
L
Kuzenbo
7,308
664
5
0
0
36,119
0
W
Ra
10,134
921
77
7
0
196,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role