Player Matchup

Chaac
Chaac
Diamond I
 
Chaac
Diamond I
Level 308
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum V
 
Ganesha
Platinum V
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond V
Js4huntok
Agni
Diamond V
Level 129
God Stats
54W - 43L
1,651 SR
Queue Stats
255W - 232L
2,092 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Rіch
Danzaburou
Platinum I
Level 243
God Stats
1W - 0L
1,827 SR
Queue Stats
87W - 60L
1,795 MMR
Solo
Fenrir
Fenrir
Diamond V
Sysyfo
Fenrir
Diamond V
Level 276
God Stats
21W - 25L
1,563 SR
Queue Stats
370W - 352L
1,909 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 240
1,608 SR
1,759 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,623 SR
1,764 MMR
Arachne
Arachne
Diamond II
 
Arachne
Diamond II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
AlatumCross
Ne Zha
Diamond V
Level 151
God Stats
28W - 20L
1,686 SR
Queue Stats
475W - 452L
2,100 MMR
Solo
Rama
Rama
Bronze III
Swaind
Rama
Bronze III
Level 83
God Stats
3W - 2L
1,699 SR
Queue Stats
3W - 8L
1,462 MMR
Solo
Anubis
Anubis
Gold II
johne8899
Anubis
Gold II
Level 63
God Stats
31W - 19L
1,592 SR
Queue Stats
82W - 78L
1,644 MMR
Solo
Vulcan
Vulcan
Diamond V
xTazy123
Vulcan
Diamond V
Level 107
God Stats
0W - 2L
1,637 SR
Queue Stats
70W - 55L
2,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
8 / 0 / 0
10,943
782
12,529
9,582
5,563
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ganesha
 
Ganesha
14
0 / 0 / 16
8,958
640
4,092
12,601
9,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
15
2 / 1 / 8
8,946
639
7,432
5,767
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Rіch
Danzaburou
17
7 / 0 / 1
10,516
751
7,857
8,336
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
Sysyfo
Fenrir
16
14 / 1 / 2
9,801
700
12,764
12,543
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThothAwilixLokiHe Bo

VS

Bans
CerberusLancelotAmaterasuCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 4 / 0
5,825
416
4,120
13,006
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ne Zha
8
0 / 6 / 0
5,933
424
4,098
13,333
8,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rama
Swaind
Rama
11
0 / 4 / 0
6,409
458
2,139
9,232
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
johne8899
Anubis
9
0 / 9 / 1
5,859
419
2,663
10,843
2,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vulcan
xTazy123
Vulcan
12
2 / 8 / 0
6,944
496
8,255
11,110
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
31
Kills
2
2
Deaths
31
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
0
0
8
W
Ganesha
 
Ganesha
0
0
16
8
L
Arachne
 
Arachne
0
4
0
0
L
Ne Zha
0
6
0
0
W
Agni
2
1
8
6
W
Danzaburou
Rіch
Danzaburou
7
0
1
7.5
L
Rama
Swaind
Rama
0
4
0
0
W
Fenrir
Sysyfo
Fenrir
14
1
2
15
L
Anubis
johne8899
Anubis
0
9
1
0.06
L
Vulcan
xTazy123
Vulcan
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,674
Damage
21,275
48,829
Taken
57,524
25,519
Mitigated
19,106
24,459
Healing
9,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,529
1,988
0
5,735
9,582
5,563
366
470
9,054
55
92,283
W
Ganesha
 
Ganesha
4,092
556
3,975
4,023
12,601
9,346
0
2,876
9,566
32,015
0
L
Arachne
 
Arachne
4,120
2,335
0
4,465
13,006
3,149
0
1,042
11,904
0
27,838
L
Ne Zha
4,098
773
0
2,858
13,333
8,465
0
3,415
9,828
1,523
22,801
W
Agni
7,432
517
0
750
5,767
1,893
685
2,878
2,653
59,259
0
W
Danzaburou
Rіch
Danzaburou
7,857
2,775
0
3,715
8,336
3,621
2,538
640
7,696
0
91,221
L
Rama
Swaind
Rama
2,139
1,725
0
1,121
9,232
2,225
0
656
8,556
0
40,805
W
Fenrir
Sysyfo
Fenrir
12,764
2,416
0
6,261
12,543
5,096
0
4,640
7,716
62
69,818
L
Anubis
johne8899
Anubis
2,663
166
0
779
10,843
2,320
0
1,774
8,983
30,848
0
L
Vulcan
xTazy123
Vulcan
8,255
252
0
565
11,110
2,947
0
4,036
6,667
44,474
365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,164
Gold Earned
30,970
603
Minions Killed
318
0
Camps Cleared
0
1,576,321
Distance Traveled
1,279,117
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,943
782
172
12
0
296,418
3
W
Ganesha
8,958
640
8
1
0
310,262
8
L
Arachne
5,825
416
56
4
0
229,791
0
L
Ne Zha
5,933
424
33
2
0
277,127
2
W
Agni
8,946
639
144
10
0
325,470
3
W
Danzaburou
10,516
751
179
13
0
299,430
0
L
Rama
6,409
458
90
6
0
252,986
2
W
Fenrir
9,801
700
100
7
0
344,741
3
L
Anubis
5,859
419
62
4
0
246,461
0
L
Vulcan
6,944
496
77
6
0
272,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role